Search results

  1. J

    What 5e skill gives you streetwise?

    I'd decide if/what roll was needed based on how the PCs approach it. If they grab random people off the street, they might just spend time or get a random roll. If the Barbarian wants to outdrink a local mole at the pub, maybe it's Constitution (Persuasion). If the Rogue went to his underground...
  2. J

    D&D 5E (2014) monk magic weapon

    I like it, even stacking attacks for Monks gives them more of an Martial Arts feel to just swinging their fists. Until some Cult Leader casts Hold Person on him. C-C-C-COMBO BREAKER!!
  3. J

    D&D 5E (2014) Allowing Strength for Bows--unbalanced?

    There are a lot of good ideas in this thread, a bunch of different ones but they work. I like increasing the damage die, having a min. Str to wield, but keeping DEX as the attack and damage mod. Or maybe I like a feat, cause it seems to fit. Or maybe the idea of special Mammoth-bone Barbarian...
  4. J

    D&D 5E (2014) Allowing Strength for Bows--unbalanced?

    Adding Strength to damage can make sense, but every other attack, whether melee, ranged, or spell, all use the same stat modifier to add to attack and damage (if any). Finesse weapons make you use the same stat for both, so although it may not be as realistic, I'd make someone who chooses to use...
  5. J

    D&D 5E (2014) D&D Magic: Does it Feel Magical to You?

    "First Law: An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic. Second Law: The limitations of a magic system are more interesting than its capabilities. What the magic can't do is more interesting than what it can. Third Law...
  6. J

    D&D 5E (2014) House Rules that Span Editions

    I really like this one, thanks for the idea!
  7. J

    D&D 5E (2014) So 5 Intelligence Huh

    Or some type of Orang-utan Librarian who realizes that being a strong, worry-free ape who enjoys bananas is better than being a struggling wizard? And there is a lot of comparing Intelligence to IQ, which is a completely arbitrary and culturally-specific test that doesn't measure raw...
  8. J

    D&D 5E (2014) Expedition based adventuring

    My first impression was like a West Marches style game, which I throw into the "hexcrawl" style (maybe erroneously, I have never run nor played in one). There are quite a few sites (The Alexandrian, TheAngryGM, Giant in the Playground) that offer advice from making and filling the map to...
  9. J

    D&D 5E (2014) Expedition based adventuring

    Sounds a lot like a hexcrawl with a focus on resource management. There are loads of advice on running hexcrawls, maybe look to those for some ideas.
  10. J

    D&D 5E (2014) Sleeping PCs and threat

    It depends on the situation and what the ambush is trying to accomplish. If ALL people were asleep in the wilderness, I'd probably just let the enemies ambush them. If all the PCs were in an inn and had no real reason to expect danger, that's a bit more of a 'gotcha' so would ask for a roll...
  11. J

    D&D 5E (2014) An inexperienced DM is asking for your pennies ...

    I use Roll20 (free with membership options), and there is also FantasyGrounds (subscription). Both of these use virtual table tops and Roll20 has been fantastic for me. I have only played with 'strangers' online at the start, but have not had many bad experiences. There are built in character...
  12. J

    Throwing stars would be darts, but can't be "Monk Weapons"

    What would a Throwing Star look like? Thrown, light, finesse, 1d4, 20/60 ft, slashing or piercing? It's easy enough to reskin Daggers rather than Darts IMO. Doing that wouldn't really change too much about monk weapons now. Spears can be used and they are also Thrown weapons. I think they...
  13. J

    D&D 5E (2014) Quick character concept a la Dr. Strange's Wong

    Monks also get Slow Fall too. Can adjust that to decrease damage from knock-back or AoE effects (Shatter and Thunderwave come to mind). I think positioning is good enough to be used with Deflect Spell, especially with the Monk's increased move speed. But giving them a Protection-style add on...
  14. J

    D&D 5E (2014) Paladins and Channel divinity

    It recharges on a short rest, so can usually use it 2-3 times per adventuring day (depending on DM/players/table/etc), which seems like enough to me. Each Paladin has two different Channel Divinity options. So by only being able to use it once, there is a choice to make. Although I find I use...
  15. J

    Alternative melee cantrip: is it too strong?

    I first thought that is was Burning Bush and was looking for some type of confusion effect... Another option is to make it similar to a cantrip-level Smite. Changing the casting to a bonus action and having it last for 1 minute until your next hit with a melee attack. This wouldn't work with...
  16. J

    D&D 5E (2014) Quick character concept a la Dr. Strange's Wong

    Monk's already have the Deflect Missile feature. You could change part of that to reduce damage from spells that use attack rolls, then have them position themselves in between enemy casters/archers and their wizard. Shadow Monks can cast silence and darkness using their Ki, which are effective...
  17. J

    D&D 5E (2014) Paladins and Channel divinity

    I think the OP is talking about just adding to the existing Paladin's Channel Divinity feature, not giving them the Cleric's Channel Divinity options. Both Classes get (separate) Channel Divinity features, but Paladins are only able to use them 1/short rest while Clerics get further uses at...
  18. J

    D&D 5E (2014) Paladins and Channel divinity

    I play a Vengeance Paladin in one of my games, and being able to use Channel Divinity twice per short rest right now would be very potent. Paladins, especially Vengeance, excel at going toe-to-toe and nova-blasting single enemies. Increasing this ability or allowing them to then knock out two...
  19. J

    D&D 5E (2014) Give This Guy Some Stats!

    Orcs have the Aggressive trait, which lets them use a bonus action to move to their speed towards a hostile creature. A Wardrummer might allow his allies to spend their reaction to make a melee attack if they catch an enemy. Even giving allies who can hear his drumming within 60 ft a bonus to...
  20. J

    D&D 5E (2014) Cursed Item Help

    What happens when the player decides to get rid of the cursed item? What happens when they get remove curse cast on himself/the item as soon as he can? Talk to him about how his stats are affecting gameplay. You could even try and make an event that tries to remedy this. Maybe he challenges the...
Top