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  1. J

    Use True Polymorph to re-shape stats of PC?

    Your group has obviously played together, built up trust, and run a successful game. You and your DM seem open and on the same page. Using this as a one-time event to further everyone's enjoyment should be fine, and can not be easily abused if it is limited solely to this one event. Make it...
  2. J

    D&D 5E (2014) What is the point of the Sword Coast Adventurer's Guide?

    It's good that things can be adapted for homebrew settings or change the region to fit the lore how you'd like. The Purple Dragon Knight can be applied to any empire/kingdom/order, which is nice. And I like that there are more martial-focused options. I read pieces of it, but really only saw...
  3. J

    Couple of house rules I would like some critique on pls

    What level was your group when you were running your adventures? Skill bonuses will scale up over time as the proficiency bonus and possible ASI increases. So if your group was low level, it won't show the disparity as later in the campaign. And keep in mind that Bounded Accuracy in the game is...
  4. J

    D&D 5E (2014) Best AC in game (without using any armor)?

    The player doesn't have to be minmaxing or use corner case rulings. And groups who like optimized or minmaxed characters (and it can be a fun way to play) probably have a DM who likes that as well. It's all a type of playstyle and mindset. It's cool if some people hate it, but it doesn't mean...
  5. J

    D&D 5E (2014) Things that make no sense rp wise

    So that's why dinosaurs are so rare in in the Realms...
  6. J

    D&D 5E (2014) Things that make no sense rp wise

    Armour makes it harder to take your hit points away. I'd keep them separate to keep it simple. This has to be handwaved to a point, unless people want to go more in depth with weapon tables. You can narrate the character shaking off the electricity somehow, or dodging the blow entirely. I'd...
  7. J

    D&D 5E (2014) Things that make no sense rp wise

    But a character may get hit more often, but the heavy armour deflects/protects the blow. The blows that do more damage manage to find a soft spot or wear the character down. It partly depends on how you describe Hit Points (abstract or just physical health). Not in any game I would ever play...
  8. J

    D&D 5E (2014) Encouraging Independent Thought

    Where the hell are your eyebrows located??
  9. J

    D&D 5E (2014) Do you impose space restrictions on weapons?

    I'm pretty similar to previous answers. If it doesn't make sense, I make a ruling. Weapons with the Heavy and/or Two-Handed tags are given less leeway in cramped spaces, but it is rare. It does come up a bit more while grappling. I've made it clear in my game that it is more difficult...
  10. J

    D&D 5E (2014) Would skeletons avoid fire?

    Depends on what they were ordered to do/how they were raised (from the dead, not from family). It's really your call, but not all skeletons need to act the same either. A group raised by some dread Necromancer may take orders better and move away; a group raised by a trap/spell/area may be...
  11. J

    DMs Guild The Jilted Quill - DMs Guild Reviews - Updated on Mondays

    Just chiming in that the reviews were a good read, and exposing some good products is always great. I've run two of Dave Zajac's adventures (author of Hand of the Wychlaran); Journey to the Buried Vale and Journey to the Summer City and found them to be fantasic. So I may need to continue to...
  12. J

    D&D 5E (2014) Training to Level Up

    If it breaks your suspension of disbelief that a party can level up while in a megadungeon, DO NOT run a megadungeon. Or put a specific room (hidden library, training room, etc) where the players can reach and can level up from learning from the texts/drawings/whatever in there. If it's an...
  13. J

    D&D 5E (2014) Help for a new DM!

    That's been my main gripe with WotC so far. Their layout and presentation could use a bit of a polish, especially for newer DMs. The DMG chapters bounce around a bit, the adventures (I've seen LMoP and HotDQ) don't have a basic synopsis, and the MM is difficult to peruse as it is only 2/3...
  14. J

    D&D 5E (2014) Help for a new DM!

    I'd suggest running a separate one-shot adventure before starting the campaign. It will help you and your players to learn the basics and if it is a shaky start, it's only one session. Your players might see what they like and dislike, which can help their character choices. Or someone might not...
  15. J

    D&D 5E (2014) What are the best ways to conceal an entrance/door with or without magic?

    Bah, what good lich wants to be subtle about their powers to raise even a Storm Giant? ...This is a much better idea. A Whomping Willow/Treant perhaps. The world's first and only supra-predator, the Massive Mimic! (Huge size, even huger appetite)
  16. J

    D&D 5E (2014) What are the best ways to conceal an entrance/door with or without magic?

    Place a Huge Undead Storm Giant in front of it. Local population is scared to go there from rumours of its death, and the Giant can be animated as a guardian. Conceal and defense, all in one.
  17. J

    D&D 5E (2014) Player looking for an online group to play in!

    Sorry to hear, but I'd keep trying it. From what I've seen on Roll20, there are many more players, especially newer ones, who are looking for games on there than DMs. And as it is online, sometimes groups/campaigns/no-shows can cause a game to end abruptly. But, it is a great site, and it's...
  18. J

    D&D 5E (2014) Player looking for an online group to play in!

    Looking under the "Find A Game" tab, or an online site like Roll20 or Fantasy Grounds may be a better option. Good luck and happy gaming
  19. J

    D&D 5E (2014) Curse of Strahd and Paladin's Divine Sense

    "Helga, look at that guy over there. Does he look suspicious to you? Kinda creepy?" "No Sir Oatheart, stop thinking everyone has evil in them around here. It isn't polite." "Seriously? I'm going to use Divine Sense. That guy is clearly up to something." "Dude! That's profiling, you're a Paladin...
  20. J

    D&D 5E (2014) OotA: Thorn Whip and Glabbagool

    Ah, but that's the brilliance of this combo if no drow escape. The cube leaves no evidence!
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