Search results

  1. Swanosaurus

    RPG Writing and Design Needs a Paradigm Shift

    I'm on the fence on this ... I buy most RPGs for reading, but I, too, prefer clarity and brevity. But honestly, on the other hand, I don't want my RPG books to read like "manuals". Only a fraction of the RPGs I read end up at the gaming table, anyway. There's a lot of RPGs that achieve a good...
  2. Swanosaurus

    Free League Announces Coriolis: The Great Dark

    That I can understand ... I even hate that if it only happens within the space of one scenario (when the authors tries to save the big reveal to last not only for the players, but also for the GM reading it beforehand).
  3. Swanosaurus

    Free League Announces Coriolis: The Great Dark

    Wow, had I known this from the beginning, it would probably have sold me on the setting.
  4. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    Really sounds a lot like BRP to me, where progression usually is pretty much all diegetic (go into a temple and pay to learn a spell, raise skills if you use them or pay a teacher ...).
  5. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    I'm not quite sure what it means, but it sounds good ... however, if you want customizable character generation, it might not be a good idea to start with any kind of D&D, since relatively rigid classes - to me - look like the most persistent core element of it. I don't now, without having...
  6. Swanosaurus

    Swyvers

    I am! In Melsonian Arts Council I trust. I'm not even sure that the whole "playing bastards" concept appeals to me, but the magic system looks great (basically you're playing blackjack, but there's a really neat way in which it uses magical ingredients that sounds extremely un-fiddly; you can...
  7. Swanosaurus

    Tell Me About the Cypher System

    Yes, I think that advice is right there in the Cypher System book -it's just that it's terribly intransparent which types and focusses feature which abilities. They tried to solve that problem by creating one long alphabetic ability list in the 2nd edition, but that didn't really make it easier...
  8. Swanosaurus

    Tell Me About the Cypher System

    To be fair, I was mainly annoyed because I approached Numenera with the notion that "exploration" means "finding out", and not just "finding" (and then making creative use of). That was at a time when I wasn't aware of "exploration" as a term for one of the three "pillars" of classic...
  9. Swanosaurus

    Tell Me About the Cypher System

    I kind of like the idea on a "gamist" level, and they did what they were supposed to do in play - quite regulary, the players came up with some smart and/or entertaining way to use them. But they also felt very rules-first, in the sense of: "We don't care where it came from or why it does what...
  10. Swanosaurus

    Tell Me About the Cypher System

    Especially the D&Dish-gain-some-random-power type of weirdness. Still, I admit that there is a lot to love about the system; the monster design (a level and a couple of special abilities) is great, and it does get a lot of mileage out of its core resolution system. It's just that at the table...
  11. Swanosaurus

    Tell Me About the Cypher System

    I ran a year-long campaign with it and actually had tons of fun, but I'd never run it again - for one thing, my players really learned to hate all the fiddling with the pools und difficulties. Also, when I bought the Cypher System core book, I realized how anti-modular the whole...
  12. Swanosaurus

    Grading the Rolemaster/Spacemaster System

    Are we counting "Against the Darkmaster" as part of the family? Because it looks like a pretty succesful re-imagining of MERP, with some Rolemaster bits and some modern make-it-up-as-you-go mechanics (I love the healing herbs mechanic, which is basically: Defince what your herb is supposed to...
  13. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    Well, then you're probably really better off just playing something else. Though you can hardly fault the publishers: They are pretty upfront about DCC beign a) a big book, b) full of spell, crit und fumble tables and c) using funky dice. I know how it is to think that I will like something only...
  14. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    TBH, I never read the scenario in the corebook ... it's always the covers that draw me to DCC adventures, and since that adventure doesn't have one, I skipped it.:oops:
  15. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    I think my default mode is too deeply ingrained ... I just feel bad about all the dying and think that the characters should probably feel the same way. The good thing is, I still enjoy the rest of DCC for it's weirdness; the settings and NPCs are usually wonderful, and there's a real sense of...
  16. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    Talking about funnels where it makes sense that the characters have to see them through, whatever the cost - does anyone know published ones? I really only know Sailors on the Starless Seas and Danger from the Air, and those are both examples of: "Actually, on the first death, at least some of...
  17. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    I totally agree - I just feel that some very good reason must exist for the characters to toughen up and see it through (usually that they don't have a choice); going into a dungeon and just shrugging of dozens of deaths to search for more treasure makes the whole thing too abstract for me, I...
  18. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    I'm not sure, I'm not that deep into the system ... I've always played it as written, never found it brillant, though it has a few very cool ideas (like the deed die). I guess it's an okay version of D&D. But if you don't like the dice, maybe you're better off adapting the DCC material you want...
  19. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    I don't think so - sure, the funnel is a big part of their sales pitch, but it's usually just one or two sessions out of a whole campaign. I've been playing in a DCC campaign for more than a year, we reached 5th/6th level. I went into that campaign with a whoppin 3 characters left over from the...
  20. Swanosaurus

    DCC Level 0 Character Funnel is a Bad Concept

    I'm kind of a fan of DCC (mostly for the art and the adventure design, less for the rules, TBH), but I must confess that I too, still, struggle with funnels. It's not that I have a problem with my characters dying; I'm usually the first one to throw even an experienced character under the bus...
Top