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  1. K

    SUMMONING question

    Thanks for the input. For campaign specifics, different creature categories might work better. Also for specific themed traditions like for instance an Infernal Pact Warlock vs. Star Pact Warlock. Makes more sense for the Infernal to summon Devils and the Star to summon "abominations" in the...
  2. K

    SUMMONING question

    How much do you think it would break to add a few more categories. As it is for my homebrew I'd probably be switching types around a bit anyway. Which to me really isn't a huge restriction unless you're tying to sling it in combat. However, if you are prepping Before combat... or for some...
  3. K

    O.L.D. May play test

    That makes sense. Question. Is there a rhyme or reason to the order the skills are listed? They aren't alphabetic so are they listed most common/important to least or are they just random?
  4. K

    SUMMONING question

    Ok, since I've been misreading or misinterpreting spells I wanted to ask this right up front. * SUMMONING spell text says that it only effects [Creatures]. * Table on p115 lists SUMMONING [Creature] * Table on p125 lists SUMMONING [Creature] Was this limitation changed form a prior version...
  5. K

    Three more Traditions

    WARNING - LONG Some comments: PALADIN * Starting Years: This should only be 1d6 as that seems to be the standard, except Prison which is 2d6 years. * Prerequisites: I would change this to “Squire I, Knight I or Man-at-Arms I; Religion skill /OR/ Cleric I; Sword skill” * Spell List: Just a...
  6. K

    O.L.D. May play test

    I had noticed this too. In a different thread I had suggested balancing the Attribute bonuses by category. A few changes have been made so I'll re-summarize. * I would recommend a balance in Attribute points given out by each "group" of Traditions since we have 2 tiers - Starter/Background and...
  7. K

    Abjure elements

    Ok, so I get the clarification on MP, but I included this as an option in my statement. “Even if you only used 2MP to cast the spell, you'd have 50gc worth of material or Studded Leather SOAK 6.“ So why does the spell give a “Chain Shirt SOAK 4?” Was the mage who wrote the spell just lazy? You...
  8. K

    N.O.W. Wishlist!

    For my personal wishlist, Spycraft related material such as traditions like Face, Fixer, Hacker, Sleuth, etc. Also rules for Computers, Intelligence, etc.
  9. K

    Question on SEE spell list

    Thanks for the clarification. That does help. As for charts: * Actions chart on p115 still shows "Applicable Effects" as "-". The other table has apparently been fixed. I must have been referencing an old version of the Grand Unified Spell List Matrix table from p125.
  10. K

    Abjure elements

    Looking at the Mage Armor spell just confuses things more, not to mention supports my theory as it specifically states that as a Create Force spell under cost = "2 MP elemental object, 1 MP duration" for a total cost of 3MP, which gets you 250gc worth of material. Now looking at Armor, 250gc...
  11. K

    Question on SEE spell list

    Ok, I'm getting confused on some of these spell lists structures. I've been trying to build thematic Spell Lists for traditions and came upon a stumbling block. At the moment this is the SEE spell list. On the chart and the sample spells, it show that the SEE spell list is the only spell list...
  12. K

    Abjure elements

    For your example of Force, I think there is some confusion that needs to be cleared up. * SOAK & TOUGHNESS = "If you create an object of its normal appropriate element, it has its normal SOAK, TOUGHNESS, SIZE, and derived STRUCTURE" If you create an object out of an element other than its...
  13. K

    Weapon size categories

    Makes sense not to lose a die since a dagger and short sword do the same damage.
  14. K

    O.L.D. & N.E.W. Errata Thread

    I've found an error with the HEAL spell or more accurately the table on p125. In the spell it says that it affects objects (Mend) and elemental creatures. However, in the chart it only shows: "Creatures". I assume the text of the spell is correct? If so, can we get a little better description...
  15. K

    The Grand Elemental Chart

    Is there any chance we will get expanded information on the Spell Lists such as examples of what each combination could do? For instance looking at Abjure/Hex, what would Abjure Space do? My guess only from looking at the table on p117 is that maybe protect against/dispel dimension, teleport...
  16. K

    Skills and Tiers

    Can you explain briefly what you mean by swinginess? How does 1 additional die to a skill make it swingy? If anything I would see it tightening the range and improving success. e.g. * 4d6 vs. DC 13 = 4-24 (average 12) * 5d6 vs. DC 13 = 5-30 (average 15) I'm just curious.
  17. K

    Alternate Magic Systems

    So instead of a single Warlock Tradition that details the different pacts as line items, do a different tradition for each pact like Fey Warlock, Infernal Warlock, etc.? Not a horrible idea, if a lot of work. Though I'm not certain there is enough differentiation between pacts to warrant a full...
  18. K

    Skills and Tiers

    Basically what Darth is getting at would be an additional rule to skills like this: Normal Max Skill Grade = 1 per Tier. Specialization: A character may select a small number of skills with which they are specialized in. Specialization allows the character to supersede the 1 Skill Grade...
  19. K

    Alternate Magic Systems

    Thanks for the replies. Morrus: I like that you are open to the idea of the Blast as a Tradition power simply by Removing existing restrictions. That makes it much easier. I wasn't sure how well that would fly, but the more I think about it Exception based rules are simpler than new rules...
  20. K

    Alternate Magic Systems

    Has anyone thought about guidelines for alternate magic systems? I know a few people who love the Warlock so I've been toying with the idea of how to port over the concept of the Warlock and its associated add-on traditions like Hexblade. I'm having some issues with the mechanics though...
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