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  1. K

    The N.O.W. Discussion Thread

    Just wanted to jump in on the race topic. There is a wide range of options for this book to go. Firstly, it might need to be broken out into genres for specific areas such as race, and then the races available are based on the genre mix for that game. This should include Modern Steampunk, Modern...
  2. K

    A couple suggestions for spellcasting

    Nice work. :) Look forward to more stuff like this.
  3. K

    Previewing the new XP system

    I might think about making the costs variable. Since traditions are divided into categories, I think it should be cheaper to gain a new tradition in the same category than for one from a different category. For example, it should be cheaper for a burglar to pick up some assassin than to say...
  4. K

    How would you go about building a mech/vehicles

    Well, once we have the NEW version set, it likely wouldn't take much for someone to put together a supplement if it's not something you take on yourself.
  5. K

    Questions / Comments

    Another vote here for these rules being an "optional" subset. Most gamers I know prefer the Indiana Jones "Red Line" form of travel. If the travel really doesn't have a direct impact on the story (such as running LotR where the travel really IS the adventure) most people want to skip over the...
  6. K

    How would you go about building a mech/vehicles

    Will the vehicles rules port to OLD as well as NEW? Such as armed carriages, dwarven war machines, etc?
  7. K

    Alchemy, Herbalism, and Enchanting question

    More awesome sauce. Thus creating the necessity for serious Trade/Crafting Guilds. I also like removing "skills" as a link. With the current restriction on "Skill Ranks" it wil make it a lot harder to use skills as a basis of restriction on anything else in the game that is meant to have a...
  8. K

    A couple rhetorical questions about spellcasting

    ^^^ ^^^ Again, THIS! This, more than your typical d20/Vancian magic screams for actually having decent rules for Cooperative magic. Not to mention Traditions that Specialize in it. Witch coven, Mage Guild, Churches, Druid Circles, etc.? A resounding Yes. Personally, I'd rather it not be an "add...
  9. K

    A couple rhetorical questions about spellcasting

    ^^^ ^^^ THIS! All I can say is YES PLEASE! I've made up houserules for pretty much every game system I've ever used that had wizards for allowing them to cast spells from their spellbooks. Really, its THE classic image of the mage in his tower filled with a Library full of spell books.
  10. K

    Previewing the new XP system

    Thanks Morrus. Makes much more sense now. So basically, a PC focused on their primary Tradition is going to be Grade III when they hit Tier 2. (2K XP for Grade 2, 3K XP for Tier 3). I also notice it is ridiculously Much more economical to buy Tradition Grades than individual bumps, at least at...
  11. K

    Previewing the new XP system

    Quick question, and I may have missed this in the XP chapter or just don't remember reading it, and not sure if I asked this before or not, its been a long 12 hour shift... What exactly do you get when you buy a new grade (2+) in a tradition?
  12. K

    A new spellcasting propsal

    Are we using different version of the magic chapter? Or did you use a different Spell to create these other than Evoke? I'm still somewhat confused. The 0-level spells you list still don't match up to the Evoke spell in the EoM chapter. Also, was it the intent of the Spell List concept to...
  13. K

    MAD - the attacking problem

    I don't know how complex you want to make things. With that said, you could argue for using END or STR in place of AGI for Speed, or Both but making END and/or STR slightly more important. When it comes down to it, not all runners are graceful. They're physically fit (and leg strong) and have...
  14. K

    Carrying capacity: Too generous?

    Thanks Morrus. Like DocDoom says, I thank you for listening. What you are basically letting us do is Playtest and give actual feedback and suggestions, and you Actually listen to what we all have t say and weight it. I've done a lot of Beta Testing in my time in both e-games and P&P games over...
  15. K

    Wanting to query selection/progression of skills.

    As a side note in case you haven't check it, note changes on the Errata page.
  16. K

    Optional XP system? No tiers?

    PS, to the OP or Morrus (Admin) the Thread Marker for this should be changed to OLD/NEW rather than NEW.
  17. K

    Optional XP system? No tiers?

    Even though LucasC pointed out that the Tier change is automatic after spending X amount of XP on upgrades, it still doesn't really alleviate my issue with the costs involved. As I pointed at, Tier 2 comes after spending 2K XP. As it stands, for 2K XP I can... 1) Learn 4 new skills (+1 die to 4...
  18. K

    Race Design

    hmx Those are some good points. I think I'll adjust it as INT +1 CHA +1 MAG +1. I agree with the view on INT and CHA being likely more important, but I want to make certain they have a magic score as I want them to be able to be true chameleons. Since their clothing doesn't change with their...
  19. K

    Carrying capacity: Too generous?

    I think, when you get the chance, you need to really look at the numbers I posted. Also, IMHO if you have a Human with STR 1 or 2, you CHOSE to be "Crippled" as you put it. However, I don't think you're looking at it clearly. Seriously. If 3 is Baseline and 4 is Average, you've Chosen to to be...
  20. K

    A new spellcasting propsal

    I think it entirely possible to merge the 2 ideas. Especially since a lot of the EoM system (at least as written) is very vague. It needs more examples and more concrete mechanics in some areas. Merging Spell Lists with EoM would work well I think. The only issue is making certain the Mechanics...
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