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  1. K

    Thoughts on Hybrid Classes?

    The other reason I see it as more defender/striker than controller is the abundance of their powers are not AoE or environmentally controlling. Most of their powers are STR based melee attacks or single target 'control' type spells, more akin to what a warlock can do than what a wizard can do...
  2. K

    Tell me about your D&D group

    Our core D&D game group has been together for about 10 years now. There have been other members float in and out, but the core group has been stable for that 10 years. We range in age from early 30's to as high as 40. The group is mostly male though we have the occasional female players (and...
  3. K

    Ritual Master (for faster rituals)

    Overall, I'm not sure how I feel about it. The mechanic is a bit clunky at first read, and I'm really not sure that using a ritual that fast is a good idea. I personally do believe that rituals could use some feat options to improve its use, but what i had been personally thinking of would be...
  4. K

    Do you have human subraces in your campaigns?

    I do like the idea of cultural breakdowns for races, especially humans. Something I have sitting on the burner but not yet developed is doing an additional Character Generation System for Backgrounds. The FRPG started in the right direction on this concept, as did the Scales of War article, but...
  5. K

    Thoughts on Hybrid Classes?

    Where does the Paladin fall in this then? They do not have a "switch" but they are definitely a hybrid Defender / Leader. They are primarily a defender and do this job well. However, they are also a part time Leader. They get to buff and heal as a leader does, but not as well (half-as-well at...
  6. K

    Barbarian Class

    Some Barbarian Classes in the WotC Board Class Compendium Barbarian Barbarian 2 Berserker
  7. K

    Sure Strike.

    So, ok... with all of that said then, what we basically need to do is give Sure Strike a niche rider that will set it apart yet equal to the existing At-Will powers. The question is... what? What are some of the the Fighter's major shticks? - Push - Pull - Shift - Cause Ally(ies) to Shift -...
  8. K

    Sure Strike.

    Ok, but only Tide of Iron doesn't strictly deal damage. Cleave = Damage to 1 foe & STR damage to another Reaping = Damage to 1 foe & damage to it even if you miss Tide of Iron = Damage to 1 foe & Push Sure (as-is) = Damage to 1 foe & +2 to Attack The Sure version I proposed creates the job of...
  9. K

    Sure Strike.

    Ok, I'm a little confused. How does the version with only 1[W] duplicate Reaping Strike? Am I missing something? REAPING STRIKE Hit: 1[W] + STR Miss: 1/2 STR or STR if using 2H weapon So Reaping Strike's shtick is to deal damage even if you miss. Sure Strike's shtick is to make you hit more...
  10. K

    Sure Strike.

    I think overall, the shtick of Sure Strike is to be able to hit hard-to-hit foes. The problem inherent in this, is that it is a suboptimal choice for a fighter to take when they can only choose 2 at-wills since it is by definition only useful under certain conditions, unlike say Tide of Iron...
  11. K

    Active Parry

    I see two options since you want to allow this for all players at all levels, not being tied to a class or a level (as a utility power would be). 1) Grant Active Parry as new Action Points mechanic. In addition to allowing a character to spend an action point for an extra action (PHB 286)...
  12. K

    Thoughts on Hybrid Classes?

    I am seeking input on the following topic. 1) Are Hybrid classes an answer to the Multiclass problem? 2) How many people are interested in Hybrid classes (classes that actually perform the function of 2 roles or two power source thematics)? 3) Are TRUE Hybrid classes (those that fulfill two...
  13. K

    Forked Thread: Fixing Multiclassing v0.2 (to New Getalt Concept)

    I was attempting for something more balanced with a non multiclasser. Let’s look at the example a Fighter MCing Rogue (and taking Riposte). On looking at it, you might be right. However, the point IS to make the fighter more of a striker than the current MC feat allows. Gaining Sneak Attack...
  14. K

    D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

    Just to add my thought on location. I have a feeling in the back of my mind that Zhakara will get a DDI/Dragon article dedicated to it, detailing some of the changes as it exists in Faerun. It will make for another strong home base for Genasi and the future Elementalist class (assuming its still...
  15. K

    Dragonborn Bloodline Feats

    Agreed. I think overall the best option would be: Add [Skill Name] to your list of class skills. In addition, you gain a +2 racial bonus to all [Skill Name] skill checks. Finally when you spend an action point to gain an extra standard action, you can immediately re-roll a failed [Skill Name]...
  16. K

    Forked Thread: Fixing Multiclassing v0.2 (to New Getalt Concept)

    Forked from: Fixing Multiclassing v0.2 With that said, I took it one step farther and filled out the idea I had of a more true "gestalt" multiclass system. The basic concept behind this is that when you multiclass you are looking to actually gain some sustained utility of the new class mixed...
  17. K

    Fixing Multiclassing v0.2 (Input and opinions much appreciated)

    Wow. I'm kinda glad someone else finally said this. My inclination since the start (and I was shot down for it multiple times) was to do away with the entire multiclass option and instead rely on the MMO-esque design philosophy of 4E and simply create a new class for each new "multiclass combo"...
  18. K

    Now that Warlocks can get an extra At-Will...

    I'm personally not convinced on this actually. We have seen little in the way of any indication that "At-Will" powers will be a focus of any new material. The only new at-wills we have seen have been those required when adding a whole new power line (such as the new warlock pact). With most...
  19. K

    New Feat: Spell Specialization

    Love the concept. However, I think some of these might be a bit much, especially when you get to stack two of them together for each feat choice. Here are my other thoughts. I think this could be simplified to: "Arcane Power Source" I would split this into two feats. It would seem to fit the...
  20. K

    Fixing Multiclassing v0.2 (Input and opinions much appreciated)

    Overall this is the best step in the direction I'd like to see the concept go in. I'd go for more of a gestalt than "multiclass" feel. Here are some quick thoughts. Maybe this should be made into a separate "Gestalt" option? Here is an example: Rogue training in Fighter MUTLICLASS RULES...
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