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  1. Jasperak

    Feb '09: What are you reading?

    The Hobbit Doc Savage Macbeth
  2. Jasperak

    Ampersand: Wizards and Worlds

    Thank you for clearing that up for me.
  3. Jasperak

    Ampersand: Wizards and Worlds

    Is the game implying the the act of making a deal with the devil is not evil? I don't have the book in front of me.
  4. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Truth be told, I often lump Heroic fantasy and S&S together. We only played in Greyhawk for a few years, and when we did it was more Heroic than S&S. It had more Tolkien influences I think since I didn't get the hardback until long after we played 2e. Man that was the 80's. EDIT: We have...
  5. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Truthfully I don't know. It may be because they are humanoid and can represent what our society would become if true EVIL took over. They may represent us if we lost what it means to be human and reverted back to our animalistic behavior. Some people have mentioned that they use orcs as...
  6. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    I am going to try and clear up this whole "working through your issues" bit people keep bringing up. I want to know why people think I am painting with a wide brush, people that want moral questions in their game by this comment. Do I really have to say "at my table", "in my experience", "your...
  7. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    I'm not sure you do understand. I think I have answered your initial question several times that the orcs in my game are EVIL. I'm not talking about other human lands, nor using the orcs as an analogous culture to one you would find in the real world. Because in my games I define the orcs as...
  8. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    What D&D means to me and the community at large is my issue. WOTC cannot change what D&D means to me, but it can change the brand into something that encourages a different type of play than I prefer. It will matter when I start running into replacements that have a problem when I say no to them...
  9. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Those grey areas are perfectly fine at my table. I consider Devils and Ctulhu pure EVIL, and as such anyone that willingly uses their power is tainted with that EVIL. Feylocks and starlocks would not cause a problem unless either the DM or player tries to define them differently. I don't know...
  10. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    WOTC defines the brand. As an example I would guess that there are more people playing in Eberron than in Greyhawk and maybe even the Forgotten Realms reboot. That's just a guess though. Right now it doesn't matter as much, but it may five years from now when Heroic Fantasy makes way for Dark...
  11. Jasperak

    The Problem of Balance (and how to get rid of it)

    My bad, I didn't know that there was a Heroquest RPG. We played Heroquest like we played D&D, cooperatively.
  12. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    They don't. People that make deals with the Devils or Cthulhu do not fit in as player characters in heroic fantasy. Thats like saying Conan and Thulsa Doom are sitting in a tavern... and that's a S&S example. Gandalf and Sarumon sitting at a table waiting for their next adventure is just as absurd.
  13. Jasperak

    Ampersand: Wizards and Worlds

    Wouldn't that be considered part of the definition of evil?
  14. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    I think you did in one post what I could not do in about 30. Thanks. Btw, I have to spread the love around before giving you any more. Damn XP rules.
  15. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    You are absolutely right KM. D&D has always embraced the way different players want to play the game. :) I hope it continues that way.
  16. Jasperak

    The Problem of Balance (and how to get rid of it)

    HeroQuest - Wikipedia, the free encyclopedia There are four base characters: Barbarian, Wizard, Dwarf, and Elf. In a nutshell the characters have 5 attributes: Attack Dice, Defend Dice, Starting Body Points (hp), and Starting Mind Points (magical hp), and movement. * Every one has 2 defend...
  17. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    Guys, I am really sorry that I am coming across as an arrogant prick. I went back and read the thread again. I do not mean to insult anyone that plays a different way than me. I have even said I would enjoy some of the situations/campaigns that you have played in. I am just bitter that I have...
  18. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    That is where we are fundamentally different. I haven't watched much of the new Battlestar Galactica, but I do know I like the original alot. If I had to pick one i would choose the original. I like black and white sides. I prefer the original Star Trek series to all of the newer ones. I also...
  19. Jasperak

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    There are so many ways that I want to answer this post that I think it may take me multiple posts. The most important point I think I can make is this. Unless the DM or campaign designer has the dramatic construction talents of Shakespeare, any attempt to create serious reflection will fall far...
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