That may be why I don't like what I have heard about Eberron.
That is why I bought the Warhammer Fantasy Roleplaying Game. Similar style game to what I prefer although it has different assumptions about the nature of magic and other things. Evil is EVIL though. I don't think you can play in...
I agree with everything you said. I would probably enjoy your nation-building campaign.
This question about moral relativism though is a matter of degrees. Characters not being sure of who is good and evil is fine and healthy for role-playing, but there are certain sacred cows that in my...
Your mileage has varied. Hours have been taken up with these kinds of discussions in my games. One group broke up.
I can see how what I have said may be taken that way, but it is not necessarily my intention. I have a big problem with DMs that want to explore their feelings about their poor...
This is why moral relativism doesn't belong in the game. If the dragon is EVIL there is not problem. If the dragon may or may not be evil then the game would grind to a stand still while discussing if the characters are justified in invading. Not something I want in my game.
I'm not talking about human moralism here; I'm talking about GAME moralism. There are better places to discuss human moralism like philosophy class. Absolutes in game morality will generally work better. In my opinion there is little gained if the DM questions if his orcs are evil or not.
When...
So is washing my car. ;)
In my games orcs are EVIL. Baby orc will eventually grow up and be an EVIL adult orc that could use a sword.
I don't want Scott's moral relativism injected into the GAME I play. And I don't play well with players that would rather spend three hours discussing the...
4e is all about combat, either swords and magic combat or non-combat combat like skill challenges. Come on you've heard it before, if my character cannot contribute at all times, then the game is not balanced ;)
We generally do not bog down our games with questions about motivations or moral quandaries. We drink wine and happily slaughter orcs. In general the DMs/or I set up the situations with little or no ambiguity; that's what we want out of the game.
Although I have gamed with a few that wanted to...
Screw arguments about editions and the nature of EVIL, sounds like you are in one hell of a game and having fun. That's the point in my book. That's why we look at evil as us v. them. We want to have fun and kill things and they want to stop us. We tell stories about who the last fight.
It seems like you are playing a deep and entertaining game. But if you can answer this, is it one that deals directly with the nature of EVIL? Are you looking at and reevaluating your thoughts on the nature of EVIL? How does the current campaign deal with what your character's goals are? From...
I have to say I am glad that you post here. Thank You.
Your vision of the game is not the game I want to play. I want to be the White side, always! I am the operations manager for a multi-million dollar business in central Virginia. I have enough to worry about. Dicking around with some scrub...
For 400 years (since the time of Shakepeare) we have dealt with dramatic examples of the nature of evil. If I want complexity in moral judgments i will read Hamlet. D&D isn't Hamlet. No DM I have played with comes close to Shakespeare (I willingly admit neither do I).
I don't want...
Yes. Generally.
My definition of evil in D&D is related to the characters and their goals, although there is a constant EVIL from the likes of the Abyss and the Far Realms and Orcs.
The nature of evil in any given campaign is determined by the characters and that which stands in the ways of...
I'm offering the counter-point to Scott's thoughts about evil and the perspectives they derive from. Scott implies that evil is just a matter of perspective. I argue that evil is not. Evil in my games is defined by that which wishes to prevent the characters from attaining their goals. If their...