Search results

  1. Xethreau

    Podcast #216: Algorithmic AI Art in RPGs

    IMO, the advent of AI art represents a revolution no more and no less significant than the advent of photography. The creation of something truly new and imaginative still requires a human being. What we are experiencing right now are social growing pains to new technology--some of which is...
  2. Xethreau

    Level Up (A5E) Culture names without Heritage references

    I think they think racialization is a core part of their brand identity. 🤔
  3. Xethreau

    Level Up (A5E) So I guess WotC thought A5E had some good ideas

    A5E is almost entirely next-gen designers, few with any relationship with WotC whatsoever.
  4. Xethreau

    Worlds of Design: RPG Gods - Benign or Malign?

    Good Questions for further consideration: How do the people know about the gods? Is it oral tradition, scripture, preachers? How are the gods worshiped? Public rituals, privately with the family, the temple? Is worship unified or decentralized? Who holds the power? What dogmas exist for the...
  5. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    First of all, please do send the PM. But secondly. Yes I do seem to remember that in the playtest the combat encounters were fast because the monsters were basic and the players were only just a little complex. We got away from that. :|
  6. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    So first of all, this is a great post, thank you. Second of all, what adventure can I run in 1 hour??
  7. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    Yes exactly! We know that the numbers are lower, but it is unclear to me why they are lower. Or really, SO MUCH LOWER. Like "mega dungeons aren't possible past level 11 in 5e because a character-level's worth of encounters does not begin to sufficiently challenge the party's daily resources"...
  8. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    For anybody who doesn't know: In D&D 3.5, the number of standard encounters per level was 13.3. Every single level. In D&D 4e, the number of standard encounters per level was 10. Every single level.
  9. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    Yes, I think that's an incredibly good point! And I don't think it's fuzzy at all, I think it's immediately relevant. Because just like I wanted to make a campaign calendar, folks may also be interested in how long it would take in real life time to cover certain story arcs. Raise your hand if...
  10. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    This is insightful, thank you! That's a good point, and I agree that it's a weak point of the "milestone" system. In 4e I relied on XP because I was using quests as a way of helping keep players on track, Purple Cards to help the players get creative, and I was having problems with attendance /...
  11. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    That said, the appropriate challenges named in the A5e books are not the ones expected by 05e. Combine inconsistent O5e monster math with a "we liked how these numbers looked" XP system, and it makes sense you'd end up with something like this. So part of the problem we might be seeing with the...
  12. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    @lichmaster I think this is a sensible response to the tables I presented. (I would personally describe my analysis as "descriptive" as opposed to "prescriptive," but your point is well taken.) I personally find some of the results of my analysis pretty unsatisfactory, the sense that a single...
  13. Xethreau

    Level Up (A5E) How to reach 20th Level in 45 days — An analysis of "adventuring day" per character level

    I miss the days in 4e where you could curate an entire dungeon with the rote mathematical guidelines that no matter the character level, X encounters yielded 1 character level. So I've very often wondered about how a similar system would work for 5e/A5e, and the fact that we now can design...
  14. Xethreau

    Level Up (A5E) Making Monsters Matter - Ecological Analysis

    I'm not very far into uploading my creature notes to Obsidian.md yet, but I am starting to see some very exciting emergence just in the way you describe. For example, cambions and doppelgangers are both shapeshifters. Cambions in particular love to corrupt the nobility and other figures of...
  15. Xethreau

    Spelljammer Astral Elves: Spelljammer's Elves In Spaaaaace!

    All this Spelljammer stuff has me excited to rewatch my favorite MCU film, Juardians of the Jalaxy
  16. Xethreau

    Spelljammer Astral Elves: Spelljammer's Elves In Spaaaaace!

    I always knew elves came from space
  17. Xethreau

    Level Up (A5E) Making Monsters Matter - Ecological Analysis

    The encounter tables in the A5e books are not just good, they're amazing. Besides being able to generate random encounters appropriate for your environment and level (making overland travel quite nice), the tables mix a combination of encounters from all three pillars. Even individual monsters...
  18. Real Ecology - Annihilation.jpg

    Real Ecology - Annihilation.jpg

Top