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    D&D 4E Mike Mearls on how 4E could have looked

    Usually, most options tend to grant automatic success or better than what a skill provides. Good description is a +2 to a check at DM's discretion. So Rogue improvising with a Quarterstaff to pole vault sounds like a straight up +2 to an Athletics skill check to jump. Maybe throw something...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    Usually, most options tend to grant automatic success or better than what a skill provides. Good description is a +2 to a check at DM's discretion. So Rogue improvising with a Quarterstaff to pole vault sounds like a straight up +2 to an Athletics skill check to jump. Maybe throw something...
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    D&D 4E Mike Mearls on how 4E could have looked

    Page 27 of PHB "If you just reached 11th or 21st level, you have some exciting decisions to make—you can choose a paragon path or an epic destiny…" Not "you choose a paragon path or an epic destiny…" or "you must choose a paragon path or an epic destiny…" Now, not sure why anyone doesn't pick...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    Page 27 of PHB "If you just reached 11th or 21st level, you have some exciting decisions to make—you can choose a paragon path or an epic destiny…" Not "you choose a paragon path or an epic destiny…" or "you must choose a paragon path or an epic destiny…" Now, not sure why anyone doesn't pick...
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    D&D 4E Mike Mearls on how 4E could have looked

    If you're doing a 'realistic D&D campaign where PCs with martial explanations can't take all powers', one of two things is happening: Everyone is abiding by a set of self-imposed limitations that are the rough equivalent to what the martials have to deal with. Then things work. No one is playing...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    If you're doing a 'realistic D&D campaign where PCs with martial explanations can't take all powers', one of two things is happening: Everyone is abiding by a set of self-imposed limitations that are the rough equivalent to what the martials have to deal with. Then things work. No one is playing...
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    D&D 4E Mike Mearls on how 4E could have looked

    Nope. There are a ton of Epic Destinies that are simply 'you are better because of this'. Mechanics, sure. Just as all kinds of other things. But it doesn't redefine the story of realism — namely that most cases of dying in D&D are not dying at all, but merely that the PC is unable to act...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    Nope. There are a ton of Epic Destinies that are simply 'you are better because of this'. Mechanics, sure. Just as all kinds of other things. But it doesn't redefine the story of realism — namely that most cases of dying in D&D are not dying at all, but merely that the PC is unable to act...
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    D&D 4E Mike Mearls on how 4E could have looked

    Three options off the top of my head: Don't take an Epic Destiny with a casual self-resurrection option. There are plenty of them and they're often usually better — simply because options that trigger only when you die tend to create reasons why you might die in the first place. Destined Scion...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    Three options off the top of my head: Don't take an Epic Destiny with a casual self-resurrection option. There are plenty of them and they're often usually better — simply because options that trigger only when you die tend to create reasons why you might die in the first place. Destined Scion...
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    D&D 4E Mike Mearls on how 4E could have looked

    You can totally ignore that type of mythic fantasy in 4e too. Refluffing is a thing in 4e, make good choices that reflect realistic options, get table agreement that's the style of play that is supposed to happen. Done.
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    You can totally ignore that type of mythic fantasy in 4e too. Refluffing is a thing in 4e, make good choices that reflect realistic options, get table agreement that's the style of play that is supposed to happen. Done.
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    D&D 4E 4e ask a simple question, get a simple answer

    One time to me on RAW/RAI. Could make an argument otherwise, though.
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    D&D 4E Mike Mearls on how 4E could have looked

    Yes and no. Matrix adventures tend to be really hard to write for Organized Play. You have to present a meaningful choice and the outcome of a poorly written one is everyone ends up doing the same thing anyway — so a lot more work with no benefit. Some editors tended to promote them, other...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    Yes and no. Matrix adventures tend to be really hard to write for Organized Play. You have to present a meaningful choice and the outcome of a poorly written one is everyone ends up doing the same thing anyway — so a lot more work with no benefit. Some editors tended to promote them, other...
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    D&D 4E Mike Mearls on how 4E could have looked

    I'll invite you to read the adventure I co-wrote for Living Forgotten Realms, NETH4-1: http://www.livingforgottenrealms.com http://www.livingforgottenrealms.com/adventures/NETH0401LFR.zip Direct link 2nd, but you can click on the 1st link if you don't want to direct download. So, there's an...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    I'll invite you to read the adventure I co-wrote for Living Forgotten Realms, NETH4-1: http://www.livingforgottenrealms.com http://www.livingforgottenrealms.com/adventures/NETH0401LFR.zip Direct link 2nd, but you can click on the 1st link if you don't want to direct download. So, there's an...
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    D&D 4E Mike Mearls on how 4E could have looked

    4e DMG did not turn it off. Playable adventures assumed the DM read DMG. 5e DMG did turn it off in specific ways. It does, but in ways that don't conflict with the idea that Martials are Martials. Which really centers around why 4e players look at the forge example and say, "Hmm, maybe" and...
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    D&D 4E Mike Mearls on how D&D 4E could have looked

    4e DMG did not turn it off. Playable adventures assumed the DM read DMG. 5e DMG did turn it off in specific ways. It does, but in ways that don't conflict with the idea that Martials are Martials. Which really centers around why 4e players look at the forge example and say, "Hmm, maybe" and...
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    D&D 4E Mike Mearls on how 4E could have looked

    Because games are dependent on shared fiction of the table, not individual campaign's shared fictions across everyone else's. And if you're publishing an adventure, you don't shame the table that wants to just use skills in a semi-realistic fashion into being fantastical. As I described earlier...
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