Think giving out Advantage rather than just having it be an option for a power to grant creates less opportunities for interesting options. A close burst 1 power in 4e or an option that grants Advantage
Think giving out Advantage rather than just having it be an option for a power to grant creates less opportunities for interesting options. A close burst 1 power in 4e or an option that grants Advantage
Disadvantage can be an elegant way to give Martials 'Encounter Powers'. They get a power that works normally the first time it is used in an encounter and then after that, they get Disadvantage on using the maneuver.
Disadvantage can be an elegant way to give Martials 'Encounter Powers'. They get a power that works normally the first time it is used in an encounter and then after that, they get Disadvantage on using the maneuver.
Going to reiterate Seamonkey. More stable than Firefox build 52, particularly when searching for choices, you can type at speed and it will get everything, where Firefox has some issues.
That's probably true. But part of the fun of such a power is forcing the target to make choices. Say as an example, you're a Battlemind|Rogue hybrid with Lightning Rush and that attack oneself power. If the monster tries to avoid attacking you, you force it to attack you and then it attacks...
Right. So the monster knows the consequences of its actions and therefore likely won't do it, but rather will do another action entirely. But if it doesn't for some reason, you have a variety of specific options different from the first power.
Not sure, but think its ability to establish radiant vulnerability got it removed. Probably ironically because the ability was supposed to be a Paragon tier familiar, but simultaneously, they decided to stop giving familiars tiers...
Yes, if you have a pre-racial stat bonus of 18 and get a +2 to that stat, you start with a 20. And then you can raise it to 21 at 4th, 22 at 8th, and so on...
Gold is exponential. Assuming items you find are roughly level+2 to +3, an item you don't want in original rules set is a perfect item of level -2 to -3. Find a 9th level item you don't like as a 7th level PC? That's a perfect level 4 item you can pick out.
That's really powerful and you're...
That's not really 4e's paradigm in the first place. The paradigm is that DMs and players should all be having fun — and a *possible* way to accomplish that is by having players list items that they find interesting and exciting and then have the DM place some of them for the PCs to find. And you...
I think that's actually a really good solution to the problem. You just need to be aware of the issues if you choose not to use rarity when PCs want to buy items.
Those rules got thrown out in 4e. Now there's a combo of rarity+use as many magic item daily powers as you want.
Rarity means that you can generally only buy/create Common items, which tend to not have game breaking outcomes with their daily magic item powers. So how many daily magic item uses...