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  1. M

    How Would you Fix Broken Power: Beguiling Strands

    Right. But way before then even, especially since Beguiling Strands is post-themes. A Wizard with say Order Adept, a level 1/3/7 can have 4 good standard action encounter powers. I'm not saying they won't get used - Beguiling Strands can be a really effective setup for a Wizard Daily in an AP...
  2. M

    How Would you Fix Broken Power: Beguiling Strands

    The whole thread. It really is just you will be burning standard actions on Wizard powers and you only have so many of them.
  3. M

    How Would you Fix Broken Power: Beguiling Strands

    I'd be more concerned btw to be specific if Wizard were known for great immediate attack powers. But they're not, so again, it isn't a big deal. Simply because most encounter powers are better than even top tier at-wills and you only have so many standard actions.
  4. M

    How Would you Fix Broken Power: Beguiling Strands

    It is a great at-will. Most decent encounters are still better than it because they include a damage roll. There's really no tracking. Most of the time, die instantly. Rarely, basically bloodied.
  5. M

    How Would you Fix Broken Power: Beguiling Strands

    This. At 7th level as an example, you've got 3-4 powers you're burning through first usually. Why do Beguiling Strands when you could do Color Spray... One of the things I do is give Minions hp = level+5 instead of just making them die when damaged. It has no real change mechanically to most...
  6. M

    D&D 4E 4e ask a simple question, get a simple answer

    Generally, the goal is that a striker might be able to kill an at-level opponent in 4 hits. They ought to do that in approximately 6 swings. And APs and Daily powers will cut those 6 swings to 5 rounds total. So pretend for a second that you have a party of 4 strikers attacking a party of 4...
  7. M

    D&D 4E 4e ask a simple question, get a simple answer

    You have 1 Guardian form per day? You only have one 'stop shift/charge or shoot' option available to you. Ref/Will are bad, so is initiative. i.e. if you're a decent striker, you're not a good defender, because you want to save the U6 for another combat. And on the non-Guardian Form combats...
  8. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    Fighters with +3 proficiency weapons who have CA are really high accuracy against NADs…
  9. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    Honestly, most people in CharOp thought it ended up stronger. The worst manifestation of post-Essentials was allowing Expertise/Defense feats in, instead of just handwaving and saying, "Hey, everyone gets +1/2/3 feat/item to attack/defenses at 5/15/25" - because the feats were so crazy good...
  10. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    Yeah, I think a bunch of large issues show up in the whole 2 pages. I'm just identifying crazy breakage from a 4e system standpoint, but I don't think the 2 pages generally model 4e well. 4e's very much about medium-low to medium-high complexity forced choice where this system is about high...
  11. M

    How to deal with solitary party member?

    If he weren't doing what he was doing, the group gets more time. So 1/8th is too much, especially given whatever he's doing, doesn't seem to be interesting to either the DM or the other players.
  12. M

    How to deal with solitary party member?

    Does he ever participate in combats or he always ignores them? Easiest way is to simply say, "Ok, you go off and do that." <roll a d20 and then consult the following chart> 1: Have him get into an overwhelming combat, offer to let him skill challenge to get himself out of it with maybe a loss...
  13. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    I think you're forgetting Dominate/Stun+Fragile…Dominate/Stun Orcus so he can't use free actions, Fragile him, then let the party Wizard blast 'em with Annihilate on their turn, then AP to ready to Annihilate as soon as someone else puts Stunned+Fragile on him. Monsters do not use the same...
  14. M

    D&D 4E Optimized Monk Builds: 4e

    Staff of the Traveler. Though usually, if you can shift X squares, teleporting X squares instead shouldn't be a huge advantage. Particularly because you need to still be able to shift.
  15. M

    D&D 4E Optimized Monk Builds: 4e

    Light the Fire is a melee attack. Aura does damage — damage from a melee attack. So yes, Blistering Flourish adds to that, it adds to Flurry of Blows(making it a fire power), it adds to Lion's Den's extra turn damage, etc… So if you had a way of instituting vulnerability, you can add a lot of...
  16. M

    D&D 4E 4e ask a simple question, get a simple answer

    This is a 4e thread, that's 5e. But there's technically no limit to skill check bonuses in 5e.
  17. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    Ok, just noticed the Wing interrupt, so it'll take just a touch of optimization - Quickened Spellcaster feat. However, also just noted what Ray does, so instead of needing Encounter powers to take Orcus down, we just need at-wills. At 29+, at-will powers are 3d6. Ray adds a die, so 4d6...
  18. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    You realize a single Epic Wizard can one round your Orcus by your rules, right? With the use of 2 encounter powers… Doesn't even require any optimization other than initiative and be good at hitting.
  19. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    That's a DM not emphasizing to you at character generation that you will significantly pay for that limitation every other game day. Or else not get a -1 for it. That tends to put a halt to that kind of abuse. Champions mentions that all the time - if a limitation isn't a limitation, you don't...
  20. M

    D&D 4E Revised 4E Wizard Class with Freeform Spellcasting System

    Ok, slightly misread it, but that's still crazy powerful. A 20th level Standard would take 45 or so damage from that and quite possibly dies from the damage dice rolls. A 20th level Solo would take 180 or so. Or the Wizard could throw on Ongoing 5 damage instead. See the math problem? It really...
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