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  1. M

    2d10 as Replacement for d20?

    Well, there are no modifiers. Just a quick 'Do you have approximately a +2 to hit? Hit on a +. Do you have approximately a +5? Hit on a full #. Do you have approximately a -2 to hit? Go up a number and hit on a +. Do you have approximately a -5 to hit? Go up a full number.' Thing is you can...
  2. M

    2d10 as Replacement for d20?

    I've been generally playing around with a d6 and a +/- die mechanic - PCs hit on a 3, basic bonuses to hit make it a 2+, big bonuses 2. Monster on a 4, tough monsters either 3+ or 3. Etc...
  3. M

    2d10 as Replacement for d20?

    Basically, in 4e, you'd like the following to happen: Things are good? 75% of the time you hit. Things are default? 65% of the time, you hit. Things are bad? 50% of the time you hit. Things are really bad? 40% of the time you hit. Things are an absolute disaster? 25% of the time you hit. So...
  4. M

    D&D 4E 4E Character Optimization WOTC rescue Handbook Guide

    Permastealth's the other practical problem, unfortunately not theoretical...
  5. M

    D&D 4E 4E Character Optimization WOTC rescue Handbook Guide

    Think it gets unnecessarily wordy and confusing about the topic when it isn't really that hard. It even, to me, doesn't even discuss the two hardest practical problems of Hidden. Namely: Heavily Obscured squares are tricky. Permastealth is a known, very problematic optimization move that tends...
  6. M

    D&D 4E 4E Character Optimization WOTC rescue Handbook Guide

    Added Rules of Hidden Club that somehow snuck by me. Not a huge fan of it, but there it is.
  7. M

    Seeker-Ranger hybrid: +1 Dwarven Thrower vs. +2 vanilla vs. other

    I might also actually look at Weapon of Speed - free minor action encounter RBA that's a Seeker power ought to be valuable too.
  8. M

    Seeker-Ranger hybrid: +1 Dwarven Thrower vs. +2 vanilla vs. other

    I'd probably look at getting a throwable +2 weapon that you can use with everything. Big dice when you mostly 1w attacks vs +1 to hit/damage on almost all your attacks makes it reasonably simple I think. Big question is dagger vs hand axe - light blade expertise, if you can trigger it, is...
  9. M

    There is no 4e Rule for Death and being brought back to Life - at all !!!!!!

    You fail 3 death saves(typically), you die. You get to negative bloodied value, you die. Either of those make you dead. 4e is a SvG system - specific vs. general. General: Dead is dead and barring something specific, you stay dead. Then there are specific options, such as Raise Dead, special...
  10. M

    D&D 4E 4e Poachable Powers List: A list of good powers to poach from other classes

    Added or noted powers usable with Wands. If you do a search for 'W)' on the 1st page, they'll all show up - control-F on Windows, command-F on Mac. They're kind of in a weird rarity space - clearly 'Common' by PHB because they can be explicitly crafted per PHB, but not explicitly made Common...
  11. M

    A question about the Unnatural Vitality of Revenant

    It is kind of unclear. But I'd rule you fall unconscious. You can choose to be dazed. If you're not dazed, you're unconscious.
  12. M

    D&D 4E 4e ask a simple question, get a simple answer

    Things are specific here, so let's go with that: Ongoing 5 fire+necrotic is not necrotic. So the PC is not taking ongoing 5 necrotic right now, so he's going to be taking ongoing 5 fire+necrotic and ongoing 5 necrotic. They're roughly the same thing - actual outcome makes it easier to save out...
  13. M

    Fourward Path

    Yeah, if you made it to Epic Play, tackling the Sorcerer-Kings is a likely element of play. I'd probably focus on some element of renewal. Remaking the world or the Sun or figuring out what happened to the gods(or becoming the gods) There's a fun Ben Bova series called Exiles. Scientists get...
  14. M

    D&D 4E MwaO's Frankensteins

    Cloth is a kind of light armor, so you get the bonus. Right. AC 17, which is high damage, low AC Defender, such as a two-handed weapon using Fighter or a Chainmail wearing Tempest Fighter.
  15. M

    D&D 4E A gathering of Martial Controllers - what do you think

    Basically, Defenders ought to have level+17 AC, non-Defenders level+15. +/- 1 depending on focus with some having +/- 2 such as Paladins or default Wizards or 20 stat PCs with an offhand weapon of +1 to AC. Etc... So if you're thinking someone is a Martial Controller, they probably ought to...
  16. M

    D&D 4E MwaO's Frankensteins

    No, just not really ever using the Elemental Initiate's Fist - I just like Elemental Initiate for a build such as this one.
  17. M

    D&D 4E MwaO's Frankensteins

    Rhythm Blade needs to be in the off hand. Elemental Initiate's hand is a bit glitchy. Unarmored Agility is to be a 'monk' given benefits are the same.
  18. M

    D&D 4E Optimized Monk Builds: 4e

    Flurry of Blows doesn't use a weapon. Merely holding a Ki Weapon grants +2 damage to Flurry of Blows - you don't need to make the attack with it, because again, Flurry of Blows isn't using the weapon because no weapon keyword.
  19. M

    Fey Beguiling vs. Sly Gambit [Now with multiple, albeit eccentric, builds!]

    Generally seems good. But... It kind of pains me with the idea that you're going to be doing half skills/half combat and such a PC has no Dex skills after spending an MC feat. I'm not particularly enthused by Caravan Master. If you have Bracers of Mental Might, I might look at Captain of...
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