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    D&D 5E (2014) Legends & Lore 4/1/2013

    its a roleplaying game guys... if you want more play time... just play more of the game... They're not taking anything away from you.. they're giving you a official ruling on skipping those low-power levels because some people have stated they don't like running around with 7 HP. its not a...
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    D&D 5E (2014) Legends & Lore 4/1/2013

    What's in a name? that which we call a rose By any other name would smell as sweet; Seriously guys, most of these terms are just place holders to get the game theory down. Complaining about the name of some of these things is a little silly... Its also the easiest thing to change in any...
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    D&D 5E (2014) Legends & Lore 4/1/2013

    I don't think they make any expectations for what people are going to do. I think they're looking for patterns in the way the game is play, off the rulebook, and trying to implement some of those differences as optional rules. The rule is to address people who are uncomfortable with being low...
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    D&D 5E (2014) Legends & Lore 4/1/2013

    But its not for people who are happy doing that, its for people who don't want to start at level 1 HP cap. This is a rule so people don't have to do that-- not for people who are fine with "starting at level one". They're doing it exactly like you suggested, but they're framing it in such a way...
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    D&D 5E (2014) Legends & Lore 4/1/2013

    I like the idea a lot. There are a lot of new DM's who like things like this spelled out, so I don't think its a completely unrealistic idea to give people guidelines "you should level up after x many sessions, on average", sometimes waiting too long can hamper momentum with a group of new. I...
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    D&D 5E (2014) And now for something positive

    If anyone thinks the final product is going to look even remotely similar to the current play test package they are vastly mistaken. I'm glad they're still tinkering with the rogues backstab mechanic, even though its not perfect yet. I'm more than happy with the change to using two light...
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    D&D 5E (2014) New D&D Next Packet Is Available

    I think you're coming into the play-test with incorrect assumptions as to how the Next design team is using these alphas and how they fit into the grand scheme of their overall ongoing play-testing practices. Their internal rules most likely look very different from the public play-tests. But...
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    D&D 5E (2014) New D&D Next Packet Is Available

    You misinterpreted my tone. I wasn't trying to be condescending, merely concise and to the point. And yes, I think that trying to discourage clearly biased and ultimately aimless nerd-raging is more beneficial than reading page after page of people lamenting how unhappy they are with how WOTC is...
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    D&D 5E (2014) New D&D Next Packet Is Available

    Please stop doing things like this. You're not helping anything.
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    D&D 5E (2014) New D&D Next Packet Is Available

    Firstly, you're right Li. I misunderstood. I thought you were commenting on the exploration rules. i think you're right in keeping feats balanced, and you're going to 'unbalance' combat if there's not give with the take. Sal: Yes, but it the "way" these arguments are presented... I'm not going...
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    D&D 5E (2014) New D&D Next Packet Is Available

    The whole team has done nothing but reenforced and repeat the idea that they want you to play "your" game and all things are optional and modifiable, much like how things have ultimately been since the RPG was created. In fact the system is, from a very basic level, being built to make this a...
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    D&D 5E (2014) L&L: New Packet Hits This Wednesday

    Says the guy not studying for his exam tomorrow :D
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    D&D 5E (2014) L&L: New Packet Hits This Wednesday

    Bow_Seat: The packet usually comes out quite a bit before you'll get an email, I believe. I think they do that to stagger the launch a little, so the servers don't get wanged. Not that I want to discourage your studying, but you can probably stop checking your email until tomorrow.
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    D&D 5E (2014) L&L: New Packet Hits This Wednesday

    Collapsing 'spell like abilities' and "spells" into one system certainly isn't the worst idea. I wonder if they could wrap all that up into a "cast x times per day" system. Do we even know how they're planning on displaying spell info for players? I really like the idea of spell cards...
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    D&D 5E (2014) L&L: New Packet Hits This Wednesday

    It would be nice if the Ranger could choose between Magic or a powerful animal companion. I'm not super keen on forcing the class to use spells, but the option is optimal.
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    D&D 5E (2014) 2/18/13 L&L column

    What about a first aid ability that could turn lethal damage into non-lethal damage. A mechanic similar to Pathfinder, where if your Non-lethal total equals your HP total you lose consciousness (say for the rest of the adventure you'd be KO'd). It would be a way of sliding some of the damage...
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    D&D 5E (2014) 28/1/13 L&L D&DNext goals part Four

    There's a lot of that as well, yes.
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    D&D 5E (2014) 28/1/13 L&L D&DNext goals part Four

    Sometimes I think you 4th ed die hards confuse "the first example that pop'd into the developers head when asked a vague question" and "The main emphasis we are all focused on and pushing BIGTIME in the new system, regardless of the community wishes". I don't know how many times they can say...
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    D&D 5E (2014) Basic/Standard/Advanced?

    "Better" is such a flimsy word...
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    D&D 5E (2014) 28/1/13 L&L D&DNext goals part Four

    We should be careful to not get caught up in module suggestions like facing etc. They're putting them in as an option for a very good reason-- some people want them. There is no dogma anymore, only player preference (Well, there's always the "core rules" but even those can be overwritten). I...
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