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    D&D 5E (2014) The Return of the HealBot

    The fact some people enjoy healing is a great reason to support a healbot type character in the system, but a horrible reason to make it a necessary function of the game. Encounters should not require 'in combat' healing to win-- only in rare instances and should not be the norm. The great...
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    D&D 5E (2014) Two-Weapon Fighting Idea

    Things I'd like to see ... -no penalties for different weapons -lots of options for weapons choices -Low feat requirement, at least for early levels, I'm not against a feat tree to keep it competitive at latter levels. -Even math between the equipment options at all levels Ferratus: that...
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    D&D 5E (2014) The Return of the HealBot

    Ferratus; completely right, I'm always thinking 'in-combat' and for some reason. PF does need OOC healing, but there's a lot of 'non-class/non-spell dependent' ways of handling that. A heal bot is a poor way of handling healing, imo. A healer character should feel empowered, but shouldn't be...
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    D&D 5E (2014) The Return of the HealBot

    The common adage in Pathfinder is that healing only slows you down, and a dead orc does no damage. I hope they can achieve this sort of balance with next. A healer should never be mandatory and people should have freedom to play any class they like. Not to mention debuffs are basically...
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    D&D 5E (2014) Exploration Rules You'd Like To See

    This thread is a great idea. You're completely correct in skill checks being a lame mechanic. The old school solution is to just role play these situations through, but that's not very gamey. A crunchy system is still a good idea, but it needs to change a bit. What about a mix of the two...
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    So that's it for 4th edition I guess?

    I think its good to keep in mind that playing a 'live' system and playing a 'dead' system are quite different experiences. One's not better than the other, but 'live' systems do have a certain energy to them. Dead's a bad word, but I can't think of a better term. Part of the social aspect of the...
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    So that's it for 4th edition I guess?

    I'm surprised there's not more talk about how the "4th ed" rules module will modify to the core Next system. I'm assuming it'll be a pretty extensive module, I wouldn't be surprise if there's some open-playtest support for that too. While the final rules are still a ways off, the direction...
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    This One Goes to . . . Ten [Merged four Oct 29 Playtest Package announcement threads]

    considering the wizard gets a spell he can spam, and a spell he can use every 5 minutes... he's really not doing that bad--especially if he gets extra spells for high I. If WOTC can really carve out some interesting CS maneuvers for the rogue that provide a much different experience than the...
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    Pathfinder 1E Puzzle needed for opening door

    http://www.borrett.id.au/computing/petals-j.htm This one is ok, and it uses dice.
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    A Treasonous Hawk

    How do you know your new familiar won't have a similar temperament?
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    D&D 5E (2014) A Compromise on Hit Points

    Not to mention the fact the game was never meant to be balanced for PVP. You can complicate it a bit by calling one of the characters an NPC, but in essence, what you're talking about is PVP. There's a good reason most low-level mobs don't have spells, and I don't think the character creation...
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    D&D 5E (2014) A Compromise on Hit Points

    I think its more of a play-style thing. Some people enjoy the brief frailty during the first few levels of a character's life. Its challenging, and you really have to think your moves through-- it creates a tension that's not there in the mid-late stages of the game. And the characters are so...
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    This Week in D&D

    I'm really not trying to make value judgements on 4th or 5th or anything else. You guys love your game and want to continue loving it. I think that's great. 4th is a great game as were a lot of the previous DND products. People are right, my 4th experience is pretty limited, but I'm not trying...
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    D&D 5E (2014) A Compromise on Hit Points

    I agree with the last two posters. I think its a lot more useful to talk about classes in "# of average hits till unconscious", when talking about starting HP. I like the tensions to be around 'a wizard should take two hits. A fighter 3-4'. If monsters are dishing out hits at about 1d6 per...
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    D&D 5E (2014) Magic user back?!

    Has anyone mentioned that because of this change and by making the systems modular, it's now much easier to apply your own magic system to DND if you want to. I think that's an important point. From everything I've read, and the logical path to take as a designer, and to be able to make as...
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    The Ancient Dead

    How do naturally occurring mummies happen? What's more unnatural than the undead? Someone had to raise it at some point... I think the idea of neutral mummies stems from the fact that mummies don't go out of their way to be selfish and hurtful to others. They're automation given a set task...
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    D&D 5E (2014) Great news on Skills

    Some great ideas in this thread.
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    D&D 5E (2014) Great news on Skills

    I hope they give us some good guidelines for using these skills in meaningful way. As a fledgling PF GM I'm still having a lot of problems with this. Good to see things opening up though. Keep things creative and adaptable.
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    The Ancient Dead

    Worth pointing out that all a "mummy" is, is an artificially preserved corpse. The Egyptians probably don't exist in the DnD worlds, so their practices are up for grabs or not, really. Not that I disagree with the idea of making them less foot solider and more BBEG/Elite. :) PS. I hope they...
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    This Week in D&D

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