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    Pax Prime seminar 2012 juicy news!

    That's why a more robust version of the sub-classes are likely to appear in later supplements. I think you'll get what you want, just not quite as quickly as the four core.
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    Pax Prime seminar 2012 juicy news!

    I think the design team's goal is to offer fluff as a guiding tool, rather than a strict world setting. There are lots of people out there more than happy to play in a generic fantasy setting. Take the fluff or leave it, the option is there, the challenge of the design team isn't really...
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    Boring Skill Mastery

    A rogue is suppose to be that annoying kid you teach a game to, and he beats you the second game, despite the fact you've been playing at game for years. They're just naturally good at things-- they don't have to try as hard at things, and pick new skills up very quickly. So yeah, someone who's...
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    Combat Superiority and Damage/HP bloat

    What if the Fighter was the only Class who has the ability of turning his CS dice into Damage. And the Rogue was only able to do this when he had advantage.
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    A call for rampant speculation and suggestions on classes.

    Whats wrong with giving assassins the option of using poisons that would effect demons, undead etc? You don't need to be a priest to use Holy Water. Lots of good ideas in here.
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    Dual-weapon fighting is extremely lackluster

    At that point TWF is just a slightly smaller great weapon bonus at the benefit of a little more defense. That rule would be better served for a buckler. There's nothing wrong with wanting to be extra aggressive with two weapons.
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    Dual-weapon fighting is extremely lackluster

    I really like the idea of TWF giving you some options. Multiple enemies, one enemy or fighting defensively, as long as you keep mods out of it its not much to track. I still think an increase crit ability is better than a +2 damage mod. Keep great weapons as +dmg, and TWF as +crit. Balance and...
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    Alternatives to Thug Tactics

    I think the point of 'Thug tactics' was to remove the 'positional' requirement from 'sneak attack', as it can be tough to play, and frustrating having your damage output pinned to a mechanic like that. I agree its not a great rule as its working now, but I hope the alternative sticks with this...
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    [playtest 2] Distressed by rogue damage

    I feel like a common game design tactic is to err on the side of too much damage then too little. Its much easier to scale the damage back then to guess at how much you should increase it. This is probably the case here. I think people are right, the damage listed now is far too easy to abuse...
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    D&D 5E (2014) New D&D Next Playtest Packet Is Here!

    People in the middle ages had less distractions, so more time to practice esoteric fighting styles.
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    But its not going away, so why argue about it? Someone needs to make a 'Real men roll 3d6' t-shirt already.
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    Non Advantage/Disadvantage bonus and penalties

    As elegant as advantage/disadvantage is, the math (from what I've seen), is somewhere around +4/-4, that's a huge bonus! +1 alone can be huge in some situations. People are right in thinking there needs to be a small bonus/negative option. Advantage should be for situations where success is...
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    The whole argument is a little creepy. It enrages some people to such a degree they can't even suffer the possibility of the option mentioned in the rule book. What if they stuck it into its own differently coloured box? There's enough support for the play-style that its very unlikely to go...
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    Are you against all 'mechanics' depth? I always thought the different levels you could approach a game like, say pathfinder, was an asset rather than a liability. There's no NEED to min/max, but the option is there if thats you're thing. I could see it being a problem with a mixed group. I...
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    You're missing the point. Lots of people don't like rolled stats, and they know that. But a lot of people also really like rolled stats, its opens up and promotes a different style of game-play. I'm not suggesting that anyone's trying to change anyone's mind on rolled stats, this is about...
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    D&D 5E (2014) [D&D Next] Second Packet - initial impressions

    People need to take these play-tests for what they are, and not what you think they should be. This isn't them trying railroad the community into rolled stats-- its a way for them to get feedback on what people think about rolled stats. If you hate rolled stats, then you're gonna use a...
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    D&D 5E (2014) New D&D Next Playtest Packet Is Here!

    As much as I like the idea of CS dice mechanic being Fighter only... this just SCREAMS for a similar mechanic. It would be cool if the Rogue could be set up to deal out a ton of debuffs... Maybe like the opposite of a bard in some sense. Something like Blind Bleed Choke (no-magic) Impair...
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    D&D 5E (2014) New D&D Next Playtest Packet Is Here!

    Don't be so sure, from today's L&L ... "Rogue: To be honest, I’ve never been crazy about sneak attack as the rogue’s defining combat ability. I can see how it is a logical outgrowth of AD&D’s backstab ability, but in my mind it casts rogues as being too tightly linked to an assassin or...
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    Finally, the Fighter can both Stunt and Hit

    What would you do otherwise? give him counters he could turn into dice if he wanted more damage? Same thing really... Just less to worry about.
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    D&D 5E (2014) New D&D Next Playtest Packet Is Here!

    This just in! Dragons have been taken out of Dungeons and Dragons! I'm just curious though... if this is what the base set looks like, what will the "2nd edition-flavor module' look like? Also, damage is really going to have to be pulled back, but that's just more play-testing. I'm glad the...
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