I want the core D&D books to be more explicitly designed to be tool box, with the base classes and lineages divorced as much as possible from setting-specific context. The risk would be that the flavor that sparks the imagination would be gone. I'd mitigate that by including three or more...
Informally, yes. Esp. snacks and drinks.
Nearly everyone has their own dice, though.
In the old days, players would chip in for published modules. Now, players use 3D printers to make minis and accessories and there’s content sharing on D&D Beyond.
Those who suggest that two situations should align perfectly in all respects for an analogy to be useful are missing the point of making an analogy in the first place.
On the other hand, analogies offered up on RPoL intended to lead to clarification of a position don't often clarify anything.
This approach to the PHB and Monster Manual would make those books much more valuable to me. Short illustrative options for species, cultures, classes, equipment, monsters, magic … all of it, really … to stoke the imaginations of DMs and players without seeming to lock down particulars as a...
That gamers’ experiences and voices that have been marginalized over the years will continue to be marginalized.
This voice, for example.
Edit: I’m about to board a plane for vacation, and I hope to make it a vacation from ENWorld as well as from work. I’ll be interested to see what develops...
A single book? It's 40 years of D&D and the often racist tropes that have been uncritically imported from an even longer history of pulp (and mainstream) fiction. And Paizo's clumsy handling of slavery in its campaign setting and public play events. And the minstril art in Spelljammer. And the...
If it were a single hypothetical book, I don't think we'd be having this conversation. The content is pervasive. Feelings of exclusion build up over time, and it takes time to undo the damage.
I guess we're won't get any further here. I was participating in the locked thread. What you see as statements of fact, I see as statements of opinion (even without an IMO attached to every post). It's very clear to me, and the opposite is very clear to you. I think that it's the unnecessary...
I appreciate the opportunity to come to some mutual understanding. I'm not trying to be pedantic.
"Wizards should not print this content" =/= "Wizards should not be allowed to print this content." The difference (as I see it) is stark, and it's important. The first is an opinion. The second is...
Yep, pretty sure. You’re conflating two different ideas.
“I don’t think WotC should print this content.”
“I don’t think WotC should be allowed to print this content.”
Point me to anyone who took that second position and I’ll revise my statement.
I’ve said it before, I say it now, and, the gods help me, I’ll probably end up saying it again tomorrow:
This isn’t about censorship. It’s not about what’s allowed and what’s prohibited. No one is suggesting that WotC should be prevented from publishing anything they please.
It’s not helpful...
I haven’t seen anyone here advocating for forcing a view of what’s correct on anyone else. Discussing opinions, explaining positions, telling publishers what we want to see and what we don’t want to see … none of that is about what’s “allowable” or “prohibited.”
If that’s your take-away, you have missed the point.
Depictions of slavery in gaming materials are a problem not because slavery is bad. It’s a problem because the way it has been presented is unwelcoming to many players.
I think you’re missing something important.
People aren’t arguing that slavery be removed* because it’s bad. They’re arguing that it be removed because including it is unwelcoming to many players.
* I say removed as a short-hand. More properly, it’s about considering when, where, and how to...