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  1. Niccodaemus

    Should a GM be a Captain or Navigator?

    The GM is Captain, Navigator, Ship, Ocean, Whales, Sharks, Pirates, Mermaids, Medic, Storm, Wind, Rocky Shore and Lighthouse on the Fritz. (unless navigating the ship is a mini game, and a PC is the navigator) I really don't understand your question at all. Can you elaborate? Give an example or...
  2. Niccodaemus

    Cleric - Holy Warrior or Healer?

    I'm with thedungeondevler. The Cleric is the most rounded, versatile member of the group. If I had a party of three guys, all the same, and had to pick which class, it would be Cleric, hands down. Three clerics, level for level, top three fighters, three magic users, or three thieves.
  3. Niccodaemus

    The Return of the Player and the Man Beneath the Mask?

    I like the way you are looking at this. A system of overly complicated rules could almost be thought of as a sophisticated marionette. In order to perform well, you have to be skilled at manipulating the marionette. By focusing on the performer, rather than the "puppet", it is sort of like...
  4. Niccodaemus

    Hit Points - Why were they designed to be incoherent?

    I think the reason was to make magical healing necessary as part of the game. In this way, healing is a limited resource, like any other spell. As for me, I rule that you get half your missing hit points back for each hour of rest. If you fall to zero or below, then it becomes "real" damage...
  5. Niccodaemus

    What's an "Aragorn Style" ranger?

    Duplicate post
  6. Niccodaemus

    What's an "Aragorn Style" ranger?

    I had no idea the ranger had been so mangled and garbled in later editions. The fact that you didn't even see the "ranger-y" type stuff that Aragorn did in LoTR dumbfounds me. Makes me sad. As an analogy, it would be like taking the Medusa, and reducing her to an upperclass urban species of...
  7. Niccodaemus

    What's an "Aragorn Style" ranger?

    I think all of this illustrates the difficultly of allowing players to create their character backgrounds for your campaign. First, they have to understand just what the character class means in your campaign. I'm prone to create backgrounds for player characters, and then let the players tweak...
  8. Niccodaemus

    Reclaim the name of Paladin!

    I'm 100% with the OP. No such thing as an evil paladin. That's called an anti-paladin!
  9. Niccodaemus

    Shatterworld: Maps, Mythology, Monsters

    I used Adobe Illustrator to do the world layout. Then imported to photoshop. Each enlargement is done in photoshop. Every terrain type (forest, mountains, rivers and lakes) is on a separate layer, and I use filters (bevel, drop shadow, etc...) to get a look I'm happy with. The cities are just...
  10. Niccodaemus

    What are you working on? (Playing, GMing, desigining, etc)

    Homebrew setting Shatterworld Shatterworld
  11. Niccodaemus

    Shatterworld: Maps, Mythology, Monsters

    Hi folks, A few months ago (October), I started a blog for my campaign world, Shatterworld. It is something I started designing two years ago, but it contains a lot of ideas I developed from my the very first campaign world I designed back in the early 80's. I have the entire "known world"...
  12. Niccodaemus

    What's an "Aragorn Style" ranger?

    Here's my take on what an "Aragorn Style Ranger" is: Shatterworld: Behind the Scenes: The "Aragorn Style Ranger" as Fox Mulder The essence of it: 1) They use d8 hit dice instead of d10 as a fighter 2) Against certain "giant class" humanoid opponents (which include a large number of monsters...
  13. Niccodaemus

    using wish against the party - what does a dm wish for?

    The DM doesn't wish for anything. The NPC does. Is the NPC selfish? Stupid? Would you twist the wording of the wish if the PCs made it? How about putting the PCs in an environment that is a result of a badly worded wish. PC "Guys, why is the music so loud, and why are those bards screaming at...
  14. Niccodaemus

    Recreating the feeling of actually being in a Labyrinth

    I'm just curious what the "new school" way of mapping is? You guys don't describe the dungeon and make the players map it? As for getting people lost, the simplest answer is pivoting walls. Imagine an X intersection. If you are approaching it, there would seem to be three choices. But a...
  15. Niccodaemus

    How Did You Run AD&D Combat?

    We never added dice rolls to the casting segment. The rational was that the magic user was in the back, and he didn't have anything impeding him from starting his casting at the beginning of the round. Fighters on the other hand are in dynamic situations, and their opportunity to strike is...
  16. Niccodaemus

    "Ouch! My toes!" - Rangers & Druids

    To me the most obvious answer is that the Druid's abilities are magical and limited, while the Ranger's are innate. If something in the environment interfered with the Druid's ability to cast spells, or a series of events used those spells rapidly, then there would be no doubt of the Ranger's...
  17. Niccodaemus

    Variant Alignment System - Good, Mortal, Evil

    I like it! This is close to how I've designed my campaign. I've made all my demi-humans and humanoids attuned to a specific elements. So while protection from evil will keep out demons, there are symbols that will prevent earth domain creatures (dwarves, kobolds, orcs, stone giants) from...
  18. Niccodaemus

    Class Balance - why?

    Whoa. Keep me away from those games.
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