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  1. Niccodaemus

    The Miracle of the Thing, and the real Miracle-Man

    True, but this makes for a dynamic world, IMO. Arch Bishops (or whatever your hierarchy is called in your game world) could get very nervous if a guy is running around claiming to be acting on the behalf of the gods, and doing miracles to prove it. By limiting "Cleric" abilities to a select few...
  2. Niccodaemus

    The Miracle of the Thing, and the real Miracle-Man

    I've put up a post concerning Cleric spells vs magic spell on my blog: Shatterworld: Behind the Scenes: Magic vs. MiracleShatterworld: Behind the Scenes: Magic vs. Miracle Basically, I see "magic" as commanding supernatural spirits through authority revealed by the gods. The idea is based on...
  3. Niccodaemus

    Making Magic Magical Again?

    Outstanding. Like we share a brain or something.
  4. Niccodaemus

    Alignment in perspective of medieval moralism?

    I would say that since the setting is fantasy, any "moral code" you come up with should be fine, as long as there is some consistency for the players to be able to figure out. There might be a small kingdom with an Alice in Wonderland sense of morality as a constantly moving target, which can...
  5. Niccodaemus

    Making Magic Magical Again?

    I just wrote a post on my blog on this the other day. I think one way is to stop trivializing magic with things like magic shops or the idea of selling found magic items. Shatterworld: Behind the Scenes: Putting the Magic back in D&D
  6. Niccodaemus

    I Just Dropped In to see What Condition my Edition was In

    My obligatory 5E blog post Shatterworld: Behind the Scenes: Obligatory D&D 5E Post or, I Just Dropped in to See What Condition my Edition was In (Yeah, Yeah, Oooooooohhhh Yeah!)
  7. Niccodaemus

    D&D lovers who hate Vancian magic

    I created a post on my blog suggesting clerics be treated more like freaks of nature... akin to stories of real world saints. They would be people who would freak out a simple priest, because they can actually perform miracles. Shatterworld: Behind the Scenes: The Cleric as Prophet and Saint
  8. Niccodaemus

    Cleric Character Backgrounds

    In my blog Shatterworld:Behind the Scenes I've created a number of character backgrounds for clerics for worlds where magic is rare and there is a distinct difference between a simple priest and someone who walks in the divine grace of the gods Keeping with the theme going in The Cleric as...
  9. Niccodaemus

    FLGS and DnD?

    As one of the ones with under 100 posts, I'm wondering what it is that you are wondering?
  10. Niccodaemus

    D&D 5E (2014) Art direction and 5th edition

    You might enjoy some of the artwork on my blog for my campaign setting. Shatterworld
  11. Niccodaemus

    FLGS and DnD?

    There's a big difference between ragging on a game and offering critique. Looking to get back into playing after almost a decade away from the table, I wanted to understand what 4e was and wasn't, from the perspective of playing previous editions. As I've mentioned, I've talked to people who...
  12. Niccodaemus

    What makes Dungeons & Dragons "Dungeons & Dragons?"

    I'm with you here. D&D not taking itself too seriously is a big part of it. I also think a big part has been challenging players, not just characters. Quirky puzzles and traps have always been a hallmark of my D&D experience. Dependability in combat (avoiding random death dealing critical...
  13. Niccodaemus

    D&D 5E (2014) Art direction and 5th edition

    D&D art should not look like a Todd McFarlane action figure. I'd like to see something closer to John Howe. Eric Quigley has a great gaming style... slightly impressionistic so you can fill in the details yourself.
  14. Niccodaemus

    What makes Dungeons & Dragons "Dungeons & Dragons?"

    To me, a big part of D&D is the voice of the designer(s), speaking to you from the page. Encouraging you to bend (or break) the rules, and giving you examples of play. Here's the intro from 3.0, page 6 (the first page that is not an index or copyright info), paragraph 2. "Lets start with the...
  15. Niccodaemus

    D&D 3.x 3.5 Scaling Issues - What are your thoughts?

    'Tis true. As for me, I've decided on Labyrinth Lord, with AEC.
  16. Niccodaemus

    FLGS and DnD?

    Obviously they are. Or were. The issue is one of feeling and expectation. You could look at a car from the 1960's that has the same name as one today, and say "Wow, that one from the 60's doesn't even look like it would be from the same manufacturer, let alone be the same model." Your reference...
  17. Niccodaemus

    D&D 3.x 3.5 Scaling Issues - What are your thoughts?

    It is obvious that all of this is a result of playing a game with a variation of rules that were designed for a different type of game. D&D as originally designed was never meant to be played at level 20. Tweaking those rules so they evolve into something like 3.5 or Pathfinder isn't going to...
  18. Niccodaemus

    FLGS and DnD?

    He didn't say it is not D&D. He said it is not recognizable as D&D. To say, someone who has been playing since the 70s, as he and I have. The conversation was precipitated around me ordering two Labyrinth Lord, and LL AEC. I have both of them downloaded on my computer in PDF, and they are very...
  19. Niccodaemus

    FLGS and DnD?

    I just purchased Labyrinth Lord and AEC from my FLGS. I had done my research online, and chose that as my system. When I asked about 4e, he said "It isn't even recognizable as D&D"
  20. Niccodaemus

    Druid's Venom Immunity

    Well, as I mentioned earlier I would include all naturally occurring toxins, but I would certainly have exceptions to which the Druid was not immune. I would do this even if the description explicitly said "venom", as it makes more sense to me that Druids would also be immune to plant poisons...
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