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  1. Niccodaemus

    Tavern Fare

    I was watching a special the other day on Roman pottery. There is a hill in Italy that is composed entirely of discarded pottery. The deal was, they could seal a pot, and keep things fresh for a long time, so goods were available that originated long distances away. But once opened, they could...
  2. Niccodaemus

    Your level of Granularity

    storytelling To me, it is all about storytelling. There are details required in a story to create atmosphere, and to foreshadow future events. If you don't want to give the real clues away without a little, you have to scatter enough random detail that the clue is hard to find. I think a great...
  3. Niccodaemus

    Racial Level Limits: Did you Use Them?

    Ditto. Highest level I ever got to was 12th level magic user, and that was HUGE, and required 2 years of play.
  4. Niccodaemus

    Racial Level Limits: Did you Use Them?

    And it is awesome to have one of them in a party. But not a party of them!
  5. Niccodaemus

    Racial Level Limits: Did you Use Them?

    This is precisely what limits were intended to achieve!
  6. Niccodaemus

    Gestalt Bard Campaign: Making Perform Checks More Than A d20 Roll

    Ok... so where does the electricity come from? Are the instruments from the future? Is there some sort of time vortex? A giant hamster wheel generating power? (Complete with giant hamsters?) What other entertainment is available for the crowds? How about an evil marionetteer, with life size...
  7. Niccodaemus

    Shatterworld: Original Campaign Setting

    Shatterworld undead My Halloween Contribution: Shatterworld: The Cursed Undead
  8. Niccodaemus

    Shatterworld: Original Campaign Setting

    The key is in filters. If you do your settings right, you can just paint with a color and create whatever terrain you want. My forest is solid green, with a filter. I'll have to check and see what filter and settings I used. I'm using CS3
  9. Niccodaemus

    Shatterworld: Original Campaign Setting

    I'm creating my maps in Photoshop after sketching them out by hand. What software are you useing?
  10. Niccodaemus

    Shatterworld: Original Campaign Setting

    Dilligently updating blog Shatterworld
  11. Niccodaemus

    Shatterworld: Original Campaign Setting

    I've been diligently updating my blog on Calabria. If nothing else, check it out for the kick ass artwork, mostly created before 1900. I've got a local DM planning on starting a campaign there in a few weeks. Shatterworld If you like any of the artwork on the blog, google that artist's name...
  12. Niccodaemus

    Magic Items with E6

    I rather like this idea, as it allow you to create "heritage" items. That is, items you would not idly discard. One of the mechanics I've always hated is the idea of a fighter selling a +2 sword because he just found something better. And next adventure, he'll sell that one when he finds another...
  13. Niccodaemus

    Why we need new monsters

    Lots of good comments in this one. As someone who started playing D&D before there were any computer RPGs, let me relate my experience. I was a magic user with 4 hit points. I was terrfied no only of goblins, which were quite alien to me (other than reading Tolkien, in which they were pretty...
  14. Niccodaemus

    Shatterworld: Original Campaign Setting

    Thanks guys. I wanted to create something that got away from the feel of the direction fantasy gaming has gone, and feel more like something you might have read in an old storybook from the early 1900s. Stories that incorporate magic and wonder, but don't have magic shops in every town like...
  15. Niccodaemus

    What is a character to you?

    Some points to consider If a character has a higher chance of noticing something, remembering something, etc... the DM can give more/easier clues than another character would get. Basically, DM on a curve, based on character stats. The feel of the game should be the same, but how the DM...
  16. Niccodaemus

    Are "Pretty" Dungeons Better?

    Castle, by David Macaulay For a great book on castle design, I highly recommend David Macaulay's Castle: Amazon.com: Castle (0046442329200): David Macaulay: Books In my mind, the best gaming supplement you can buy. Here's a typical castle tower I designed based off of his book: The interior...
  17. Niccodaemus

    Setting Idea: Wounded Gaia

    Love the entire world concept I think the idea of post-apocolyptic worlds in D&D setting is perfect. I've been working on a similar idea, and just launched a blog for Shatterworld. Shatterworld I think many of our ideas and goals are similar. I like the alien feel of your world. In mine, I...
  18. Niccodaemus

    Home-brewing Rules

    The're not so much rules as "guidelines" What the hell has happened to D&D? OK, I'm an old school fogey, but seriously? This game was always MEANT to be played with "house rules". The fist cardinal rule of D&D is, if you don't like a rule, change it! The game isn't chess. And it isn't a...
  19. Niccodaemus

    Shatterworld: Original Campaign Setting

    Hi folks, Tried posting this earlier. Sorry if it double posts. I've created a blog for my own campaign world, Shatterworld, for non-commercial use. Shatterworld The setting involves the ruins of a crumbled empire, with a mostly human, low level magic environment. I think it would be ideal...
  20. Niccodaemus

    Small Gods, Epic (Six) Heroes

    I don't think this precludes a pantheon I like the idea very much. But rather than precluding a pantheon, perhaps the pantheon is just not very "Hands On". The pantheon can be background characters for story, rather than providers of spells of any sort. I'm working on a campaign world that...
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