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  1. Nefermandias

    D&D 5E (2014) Healing Word "HD" House Rule

    That doesn't make any sense. You only got "healed" to death because you had already taken that damage to begin with. If you were not "healed to death" you would have been "killed to death" anyway.
  2. Nefermandias

    D&D 5E (2014) Healing Word "HD" House Rule

    By By removing the ability to pick people up from the ground, you are removing the main purpose of this spell.
  3. Nefermandias

    D&D 5E (2014) Healing Word "HD" House Rule

    I'd say leave Healing Word as it is. Back in 4e, Healing Surges were the primary daily resource a party had to manage. Now in 5e, it's spell slots. I don't see why you would want to impose an additional cost to Healing Word. Just think like that: a 1st level Cleric in 4e could use Healing Word...
  4. Nefermandias

    D&D General Thaco the angry clown... really?

    Yes, I know. Should've added the /s Sigh...
  5. Nefermandias

    D&D General Thaco the angry clown... really?

    Yes, because people usually calculate their attack bonus on the fly...
  6. Nefermandias

    D&D General Thaco the angry clown... really?

    That's Wizards of the Coast sending a clear message that they are confident enough in the new fans to keep the game alive. They don't want anything to do with us grogs anymore, so they can afford mocking us.
  7. Nefermandias

    D&D General D&D Combat is fictionless

    Yes, the logic is sound. You could also mention that there are no Implement Martial powers and that any Arcane Power is called a "spell" and Divine ones are called "prayers" I get that. I'm only pointing out that the word "magic" doesn't really have much weight in 4e. They deliberately made so...
  8. Nefermandias

    D&D General D&D Combat is fictionless

    It works on conjurations and zones regardless of power source.
  9. Nefermandias

    D&D General D&D Combat is fictionless

    All true. Still, power source is more of a descriptive than a mechanically import thing in that edition. It helps classifying things, of course. For instance, Divine classes are usually good at healing even if it's not a Leader. Primal classes get more HP per level than their counterparts of...
  10. Nefermandias

    D&D General D&D Combat is fictionless

    What I meant is that power source interacts only very weakly with the actual game mechanics. For example, there's no Antimagic Field, Magic Resistance or Counterspell to worry about in 4e. Healing is healing, it doesn't matter if it came from a martial, divine or arcane source. It's almost...
  11. Nefermandias

    D&D General D&D Combat is fictionless

    This has absolutely zero to do with the mechanics. 4e doesn't rely on natural language like that.
  12. Nefermandias

    D&D General D&D Combat is fictionless

    That's why we have adopted a really revolutionary and immersive system at my table: Now we simply resolve combat by actually fighting and murdering each other with real sticks and knives. We use a flamethrower and gas grenades to simulate things like Fireball and Cloudkill. That's the best way...
  13. Nefermandias

    D&D General D&D Combat is fictionless

    This is degenerating to edition warring, guys. It has become abundantly clear that our differences are of preference and style, and I don't think there's much to be done in this department.
  14. Nefermandias

    D&D General D&D Combat is fictionless

    My HP is restored by listening to Sabaton, unironically.
  15. Nefermandias

    D&D General D&D Combat is fictionless

    What? Seriously? From the 5th edition PHB, p196: "Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile." I'm under the impression you are...
  16. Nefermandias

    D&D 5E (2024) 4e design in 5.5e ?

    I thought the "c" word was banned from the forum?
  17. Nefermandias

    D&D General D&D Combat is fictionless

    Speaking of Moldvay's Basic (which by the way, is one of my favorite versions of this game alongside 4e), it's funny how it has rules like "monsters in the dungeon are always able to see in the dark" and "doors will slam shut on their own after you leave a room" and yet, you never see people...
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