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  1. Nefermandias

    D&D 5E (2014) SPIRIT GUARDIANS range clarification

    Xanathar's Guide to Everything has two options for adjucating AoE on a grid. You should take a look.
  2. Nefermandias

    D&D 5E (2024) 50th Anniversary: 6E in 2024?

    Cook/Marsh Expert deniers are a new thing for me...
  3. Nefermandias

    D&D 5E (2024) 50th Anniversary: 6E in 2024?

    Even if the official name never changes again, over time the system would have accumulated enough gradual changes to the point of being completely unrecognizable when compared to when it was first released in 2014.
  4. Nefermandias

    D&D 5E (2024) 50th Anniversary: 6E in 2024?

    You are wrong, though. Moldvay's Basic and Mentzer's basic are indeed different.
  5. Nefermandias

    D&D 5E (2024) 50th Anniversary: 6E in 2024?

    BECMI compared to B/X obviously.
  6. Nefermandias

    D&D 5E (2014) Do We Really Need a Lot of Gold? (D&D 5th Edition)

    Sure, what about the rest? Of course the DM could go out of his way to make consumables scarce, but wouldn't make a lot of sense to do that in a place like Waterdeep, for example.
  7. Nefermandias

    D&D 5E (2014) Do We Really Need a Lot of Gold? (D&D 5th Edition)

    So, infinite rations, healing potions, hirelings, antitoxins, Purple worm venom and such?
  8. Nefermandias

    D&D General D&D Combat is fictionless

    D&D combat can be completely stripped of it's narrative and be played as a skirmish mini game on it's own. That's what D&D miniatures was. You could go even further by replacing the minis with faceless, generic tokens.
  9. Nefermandias

    D&D General D&D Combat is fictionless

    To be fair, those are Moldvay Basic rules and this thread is about 5e D&D. Nobody uses torches in 5e.
  10. Nefermandias

    D&D General D&D Combat is fictionless

    While I do agree that the term is pretentious as hell, I'd like to add that the whole point of Theater of the Mind is that you don't need to know the precise positions of everything in the fight. That's not a bug, it's a feature. In my games, I have come to appreciate the fact that a DM doesn't...
  11. Nefermandias

    D&D General Time in RPGs

    That's what I believe too. I take Gygax's words to the heart when it comes to time.
  12. Nefermandias

    D&D General D&D Combat is fictionless

    Vampire the Masquerade initiative system works like this, and the purpose is precisely to allow people with better reaction time (initiative) to counter whatever action the slower characters have declared. Of course, the system also includes the option to "split your dice pool" and perform...
  13. Nefermandias

    D&D General D&D Combat is fictionless

    Have you checked the Speed Factor option in the DMG?
  14. Nefermandias

    D&D General D&D Combat is fictionless

    What you describe is what Angry GM calls "Managing combat like a motherf$@ing dolphin" Good stuff. https://theangrygm.com/manage-combat-like-a-dolphin/
  15. Nefermandias

    D&D General D&D Combat is fictionless

    That's why in AD&D, weapon length comes into play when you are charging, but not after you are engaged in close quarters. But yeah, I see the point.
  16. Nefermandias

    D&D 5E (2014) Check out Level Up: Advanced 5E's TARRASQUE!

    It's almost like someone tried to port the 4e Tarrasque into 5e. Neat.
  17. Nefermandias

    D&D General D&D Combat is fictionless

    Now I'm curious how attacking with a longsword (really a misnamed arming sword) could possibly be faster than a knife stab.
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