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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    And my point is that when there are no players around, it's all just story telling. Or if you need me to put it in game mechanics terms so you can wrap your head around it, "No one knows just how well Aunt Hattie rolled on the day that big bugbear tried to steal one of her pies, but his backside...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    At this point you just seem like you're being willfully obtuse, but I'll try one more time. Second paragraph first. I was describing the personal qualities best exemplified by most halflings and that the halfling culture values most highly. It describes what you would expect to see or how you...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    If you are creating random encounter tables and rolling dice to determine which villages survive in your world, this kind of thing might make sense. If you're telling a story, I think it's ok to leave game mechanics out of it. I think it's a mistake to think that analysing the proficiency...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    It's a culture. And it's predicated on the fact that all halflings have a QLP (quantum luck particle) residing in their hypothalami and they are all protected by an AFF (anti-fear field). Neither of the these things is magical by the way. Both are a direct result of the fundamental laws of D&D...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I don't think they have much to worry about. It seems as though the ratios of helpless halfling villages to gnoll raiding parties to bands of brave adventurers in Faerun is almost invariably 1 to 1 to 1. Go figure... 🤨
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Somewhere up thread @Cadence (I think?) made some references to Thanksgiving Dinner. I think comfort food provides a good analogy to what I like about halfling culture. If you eat nothing but mac and cheese or mashed potatoes and gravy and pot roast all the time, 1)It eventually becomes less...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Sorry. I was working from the premise (that I thought we had agreed upon) that halflings were the ideal commoner. I mean to say that when you asked what a dragonborn commoner can't do that an "ideal commoner" can, I immediately replaced "ideal commoner" with "halfling" in my mind. My bad. Yes a...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Oh, it's alright. I don't mind being wrong... once in a while...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Blatantly wrong? I think just how wrong I was is open to interpretation... but maybe I did overstate my case a little... :rolleyes:
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Even before that argument concluded, I had refined my point of view, and I sincerely apologize for any of my statements prior to that point that were factually wrong. And Gammadoodler is correct in the above post. It was primarily an argument about what effects could be resisted by Gnome...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    A dragonborn commoner can't not have scales and talons and can't not come from a culture for which: "A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I have changed my point of view. Halfling luck (and fear that can't be resisted by magic resistance) might be magical, but it might not be either. Maybe in D&D physics there's a luck particle that resides deep in the halfling's hypothalamus.
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I apologize if I misunderstood the thrust of your argument. The following is the thread I was responding to. Here, I understood you to be saying that tending an orchard or vinyard or raising horses were not vocations that would involve hard, sweaty work. A tongue-in-cheek statement that...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Go to an orchard and tell them you don't think what they are doing is difficult back-breaking work...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    Not at all, there's interesting stuff to work with in all the race descriptions, but from the standpoint of character type and personality, you can't say that any of it isn't based off of very human emotions and motivations. They tried to make a non-human intellect in the lizardfolk description...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I was thinking about writing something a lot like this. If there were any truly non-human races in the game, they would have to be inscrutable. Aasimar, tiefling, elf, dwarf, dragonborn, animal people, whatever are all just some gimmicky, superficial mechanics and fluff tacked on to a...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    If you can read the PHB descriptions for humans and halflings and not recognize that there are significant differences in the way their cultures are represented, I'm not sure what else to say about it. If halflings and humans are the same except for stature, why are there no halfling cities, or...
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