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  1. CubicsRube

    Would you play a TTRPG that used Meters instead of Feet?

    That's it. I want an rpg with bushels and barleycorns!
  2. CubicsRube

    Would you play a TTRPG that used Meters instead of Feet?

    I'll add that Shadow of the Demon Lord uses yards as a base measure and that works really well for me because I can substitute pretty closely with meters, have a food feel for distances, and it feels suitably old timey. To get into OPs questions, in that game some long weapons do indeed have a...
  3. CubicsRube

    Would you play a TTRPG that used Meters instead of Feet?

    Well slang for KM is "kays", so that could work!
  4. CubicsRube

    Would you play a TTRPG that used Meters instead of Feet?

    I'm 181 and I say 181. Height is usually one of the few times where maybe half of people use feet. I'm used to height in feet and weight in pounds mostly from UFC. I still have to convert though. If I hear someone is 5'4" I know that's short, but I have to think "that's about 8 inches shorter...
  5. CubicsRube

    Would you play a TTRPG that used Meters instead of Feet?

    This is what the rest of us non americans have to do with imperial measurements. I had to get a feel for 5 feet because of D&D. And if I see a cooking recipe in imperial I just go and find another. Wtf is a "fluid ounce" anyway? I'm not cooking with a calculator.
  6. CubicsRube

    D&D 5E (2014) Cloner's Corner: I'm thinking of going two attacks per action at level 1.

    I think a big difference between casting a spell and making an attack is the players thought process. There are exceptions, but generally if a player wants to make an attack, there's just one option - attack. From level 1 onwards casters have a selection of spells to think about, choices to...
  7. CubicsRube

    Wish I could delete this.

    This thread will be a phylactery so that all other threads may never die.
  8. CubicsRube

    Wish I could delete this.

    It's like the world at the bottom of inception. Pure conciousness.
  9. CubicsRube

    D&D 5E (2014) Cloner's Corner: I'm thinking of going two attacks per action at level 1.

    I disagree that multiple attacks slow the game down much. In my experience it's spells and figuring out how they work that is the most time consuming. Second to that is figuring out status effects and class abilities. Straight up attacks? Usually just a 15 second roll, check and damage roll.
  10. CubicsRube

    D&D 5E (2014) How do you set DCs?

    When I used to set DCs I'd use a scale of 1-10 x 3. Easy is therefore a 9. I wouldn't call for a 3 or 6 DC unless there's a reason that charavter might fail, and 27 and 30 i would only use for something legendary. Which mostly leaves 9, 12, 15, 18, 21 and 24 as my main DCs. Gives me a bit more...
  11. CubicsRube

    D&D 5E (2014) Cloner's Corner: I'm thinking of going two attacks per action at level 1.

    I don't see a reason to give monsters more attacks. Many already get multiattack. You can always just add more monsters if you need to balance it otherwise.
  12. CubicsRube

    D&D 5E (2014) Cloner's Corner: I'm thinking of going two attacks per action at level 1.

    Yeah i like 2 attacks in a 5e clone as a balancing mechanism against magic. Magic excels at control and martials IMO should exceed casters in damage output. 2 attacks (and 3 at level 5) also makes martials better at dealing with larger crowds, something they've historically been worse at...
  13. CubicsRube

    RPG Crowdfunding News – BREAK!!, RŌNIN, TEETH, and more

    I think Ronin looks awesome and I'm a backer. Mork Borg and it's derivatives are all over the top and rediculous in theme. They are not meant to be taken seriously. I think this context is important. Most euro fantasy is incredibly stereotypical or bizarre, and much of japanese depictions of...
  14. CubicsRube

    D&D General The Problem with Individual Initiative

    People get really tied up about initiative in D&D. I've been running shadow of the demon lord for years and it essentially uses side initiative, which has always worked well for my group. It'd be trivally easy to put in D&D. At it's mist simple, you could let players always act first unless...
  15. CubicsRube

    D&D 5E (2014) Why does mounted combat feel underwhelming in 5e?

    I always thought an attack from a charging horse should do more damage. Something like "if you move in a straight line at least 15 feet towards an unmounted creature, your first melee attack against that creature gains +10 damage". This makes mounted combatants more scary on an open field both...
  16. CubicsRube

    The Four Hobbies of TTRPG's

    Sorry but I think the quote is stupid. They are incredibly broad categories that apply to any hobby or sport. Take running for instance. There are shoe afficionados that do a ton of collecting but not so much running, others that discuss various races going on, others that slap on their old...
  17. CubicsRube

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    Yeah I'd prefer just encounter powers and dailies. I think it's also easier to balance around. I also think that after a fight the PCs should only need a couple of minutes to use as many hit dice as they want to heal up. It's a limited resource so it can't be abused, and it takes pressure of...
  18. CubicsRube

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    You could just make long rest abilities reset once per day. It's functionally more or less the same, but decouples it from resting. Short rest abilities you could say recovers every 3 hours roughly (whatever time interval you choose)
  19. CubicsRube

    A better term

    It's a nice thought but it won't happen. I do the sport of Weightlifting, a.k.a the Snatch and the Clean & Jerk. It has been officially Weightlifitng since at least the 60s. But when people started amateur bodybuilding and just going to the gym they started calling it "lifting weights". Now...
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