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  1. G

    The Adventurer's Guild

    I would like to take a short rest. Can we do that? Otherwise Brocc can heal me, and I can finish off the sniper, I still have several healing surges left.
  2. G

    The Adventurer's Guild

    "Now to finish off you and your mouth" (to Brigand) Sledge moves and then Charges at the Brigand move: L6 Standard: Charge attack max damage is 12 + 6 + 7 = 25 + rolled bonus damage 5 = 30
  3. G

    The Adventurer's Guild

    Sledge runs (literally) to Brocc's aid and uses his field skills to heal him. Says to Brocc "Hang in there little brother" Move: run to H10 Standard: Healer's Gift (target can spend a healing surge)
  4. G

    The Adventurer's Guild

    Sledge Takes a swing at the Brigand and then turns and heads toward his fallen comrade (provoking an opportunity attack) Standard: Sure Strike Move: L6
  5. G

    The Adventurer's Guild

    "curses!"
  6. G

    The Adventurer's Guild

    Annoyed at missing Sledge charges the Brigand. standard:charge attack brigand
  7. G

    The Adventurer's Guild

    As the brigand shifts away it provides an opening for Sledge my "combat challange" automatically marks foes I attack and allows me a mellee basic attack against shifting marked foes
  8. G

    The Adventurer's Guild

    Sledge yells at the brigand "I saved a litte something for you and your mama" Sledge charges forward helmet low and ax high. move:N5 standard:"bull charge" brigand
  9. G

    The Adventurer's Guild

    Sledge Charges at the drake move:L9 minor:switch weapon to ax Standard:charge attack Drake
  10. G

    The Adventurer's Guild

    Sledge screams "curse you lizard scum" as he tumbles to the ground. I'm going to assume I'm now at H11 just on the ground. Sledge gets up tosses his throwing hammer at the drake and mutters curses about his sexual preference. move: stand up minor: switch weapon to throwing hammer standard...
  11. G

    The Adventurer's Guild

    dwarves move 1 less when forced and get saving throw vs being knocked prone
  12. G

    The Adventurer's Guild

    Sledge moves up the stairs toward the snipers. Double move to H11
  13. G

    The Adventurer's Guild

    Sledge continues to the rock stairs and turns to ready himself against an attack from the Drake. move: H6 minor: mark drake standard: ready bull charge trigger: drake comes close enough to charge
  14. G

    The Adventurer's Guild

    If I have a move of 5 does that mean I can move 2 or 3 difficult terrain spaces
  15. G

    The Adventurer's Guild

    can I reach sniper #2 if I do a charge attack?
  16. G

    The Adventurer's Guild

    Sledge pauses only for a second as his wounds heal then heads towards the floating path and pauses again to ready himself in case of an attack. calling out to his comrades "I'm heading toward the tower" Ignore all the attacks below minor: second wind +30 hp uses 2 surges move: M7...
  17. G

    The Adventurer's Guild

    Because I have "combat challenge" any marked enemy that shifts provokes opportunity attacks from me As Gix backs up Sledge spots an opening and attacks
  18. G

    The Adventurer's Guild

    "Big mistake you over grown lizard." Sledge Attacks Grix. minor: mark gix standard:basic melee Use action point standard: basic melee
  19. G

    The Adventurer's Guild

    Sledge looks closely at Gix for markings like the one on the knife. "Are there any other of your race here?"
  20. G

    The Adventurer's Guild

    "I would like to check out the mound of rubble first. Maybe we could find the best route up from there. I whish I had a flying drake." Sledge uses 2 surges to get back to 61
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