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  1. G

    The Adventurer's Guild

    Sledge charges at the zombie move:charge to H7 minor=mark zombie standard=Bull charge
  2. G

    The Adventurer's Guild

    Sledge Slashes at the Specter again. move:none minor:mark Spector2 standard:basic melee
  3. G

    The Adventurer's Guild

    Sledge gets up seems to recover his strength and then hits the specter so hard he pushes it away and now stands where it once was move: stand up minor: second wind (+30 hps) standard: Savage Advance pushes target 1 square and I move into it's square H6 half damage if miss
  4. G

    The Adventurer's Guild

    Sledge pours a dark oil over his ax and attacks the two nearest ghosts in one quick move. move: none minor: apply ghost strike oil standard: passing attack first Specter 1 then Specter 2 Vance if you changed your mind about the oil being a minor then I'll just apply the oil
  5. G

    The Adventurer's Guild

    Mallick's attack leaves an opening for Sledge to hit Specter 1 Melee basic response to Bedeviling Assault
  6. G

    The Adventurer's Guild

    ok I'll apply oil later and just do the attack.
  7. G

    The Adventurer's Guild

    I assume I can use an action point while dazed I'm not sure how to use the Ghost Strike oil but here goes Sledge stands up pours ghost strike oil on his ax and Swings at the ghost in front of him move = stand up action point = apply ghost strike oil and use "Bedeviling Assault" When an...
  8. G

    The Adventurer's Guild

    oh well I tried bty I don't see any characters on the map so I'm not sure how to proceed
  9. G

    The Adventurer's Guild

    Dwarves get a saving throw from being knocked prone. I think they made two such attacks so I'm making 2 saving throws We did take an extended rest. right so we have all our daily's etc????
  10. G

    The Adventurer's Guild

    "We do not have to fight Bejik. If we can but stop the drakes from attacking surrounding villages we will leave him alone to live in peace." Sledge sneaks a vial of Ghost Strike Oil to Malick and Nicodemus, and gives a knowing nod.
  11. G

    The Adventurer's Guild

    We have no desire to disturb the dead we look only for the living. Are there live drakes and dragonborn among these ruins?
  12. G

    The Adventurer's Guild

    I have a +8 heal if that is better than you endurance check I can roll for you
  13. G

    The Adventurer's Guild

    I grab the vials and head back to my comrades "Any of you know arcana well enough to identify these?"
  14. G

    The Adventurer's Guild

    I would like to explore the hole in the wall. I am trained in the healing arts and can help our companion I am trained in the Heal skill, just let me know when I need to make a check
  15. G

    The Adventurer's Guild

    saving throw I'll take first watch
  16. G

    The Adventurer's Guild

    we need a rest. Lets explore the cave we are in and set up a guard rotation. Later I'd like to check out the hole the rats came from.
  17. G

    The Adventurer's Guild

    Sledge swings at the bat I am assuming I can melee attack since I'm next to him? move:none minor:mark bat standard: basic melee
  18. G

    The Adventurer's Guild

    Sledge uses his field training to revive Brocc move: J6 minor: mark Bat Standard:Healers gift Brocc can use a healing surge
  19. G

    The Adventurer's Guild

    ok yeah what the DM said
  20. G

    The Adventurer's Guild

    Sledge moves closer to Nicodemus and swings at the bat he has grabbed. move: D9 minor: mark bat2 standard: basic melee bat2
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