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  1. G

    The Adventurer's Guild

    Sledge readies himself for the next bat attack Move:G9 Ready melee basic attack
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    The Adventurer's Guild

    Sledge trys to finish off the Rat Thankfully I will be able post this week Again I accidetally rolled twice
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    The Adventurer's Guild

    Sledge hits the rat as he tries to flee stopping it in its tracks. oops I rolled twice my hit ends foes movement
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    The Adventurer's Guild

    FYI I'm probably not going to be able to post sunday night thru Fri night I'll be out of town w/o computer
  5. G

    The Adventurer's Guild

    I lost track of healing surges I'll take your word for it Sledge Swings at one rat then the other move:none minor:mark DR2 standard: Basic melee DR2 action point: Basic melee DR1
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    The Adventurer's Guild

    Sledge takes just a second to regain his strength and then attacks both rats move:mark DR1 minor: second wind/ amulet allows 2 healing surges for 30 points standard: passing attack
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    The Adventurer's Guild

    Sledge charges at one of the Dire rats I'm still a little iffy on how charge attacks work tell me if I can't do this move/charge to G9 Standard: Bull Charge Dire rat1
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    The Adventurer's Guild

    switched to attack rat2 Sledge Attacks the closest giant rat "Finally something I can hit" minor: switch to great ax move = shift to F4 standard: Savage advance effect: shifts rat2 to space H4 and Sledge shift into its place in G4
  9. G

    The Adventurer's Guild

    Sledge switches to his throwing hammer and tosses it at Bat 2 move: E3 minor: switch weapons standard: attack bat2 with throwing hammer
  10. G

    The Adventurer's Guild

    Sledge moves to check out another pile of bones. While looking for any movement in the cave. move : H3
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    The Adventurer's Guild

    btw I have low light vision move: bottom right of the pile of bones Sledge moves over to the pile of bones to search through it while peering farther into the cave to see what he can see.
  12. G

    The Adventurer's Guild

    I agree with my brothers. I like caves.
  13. G

    The Adventurer's Guild

    Sledge asks around if anyone has seen the symbol on his dagger.
  14. G

    The Adventurer's Guild

    Brocc, Malick can you use your mind tricks or nature knowledge and try to convince the drake to fly out of here
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    The Adventurer's Guild

    Sledge moves close to the drake to examine his wounds to my companions: if we can't stop these kids maybe we can get the drake to flee.
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    The Adventurer's Guild

    Stand down kids this is not your battle
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    The Adventurer's Guild

    Stop kids let us handle this. Sledge reaches in his pack pulling out some more dried peices of meat and moves toward the drake offering the food.
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    The Adventurer's Guild

    "Rocks are your friend, let a dwarf show you how its done. ...Though, I would mind getting some free climbing gear from the mayor."
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    The Adventurer's Guild

    Sledge checks the body for prefall injuries and anything of value also picking up the bag of coins. "You should always remember to buckle up before you fly"
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    The Adventurer's Guild

    Sledge also tosses a few more pieces of meat to the drake just to keep him happy Sledge grabs the ancient dagger from the pouch, "I don't want anyone using this against me." " I think we should go check out the wood were those carrien birds gather. We might find this drakes owner."
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