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    Arguments and assumptions against multi classing

    Exactly! So if the DM says that multiclassing IS allowed, then another player has no business being upset if I choose to play a MC PC.
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    Arguments and assumptions against multi classing

    The DM has already decided that rapiers exist, so the barbarian using one is just a matter of them coming across one and keeping it. Since 'barbarian = in world culture' and 'barbarian = game mechanic' are not exclusively connected, then my barbarian could easily have been raised in an area...
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    Arguments and assumptions against multi classing

    Badly thought-out PC =/= multiclass PC. There are badly built single class PCs. There are well built multiclass PCs. Equally true for badly built single class and multiclass alike. Remember in 1e when the 1st level wizard was a 1/day mobile sleep grenade, who was a liability for every single...
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    Arguments and assumptions against multi classing

    And yet we, as a free society, recognise the line of demarcation. I get to choose my stuff, you get to choose your stuff. If you have an opinion about MY stuff, that may or may not interest me, but the final say on my stuff belongs to me. If I have an opinion about YOUR stuff, the final say...
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    Arguments and assumptions against multi classing

    The 'mapping' part is and always has been flexible. There is no 'One True Map' for 'strongest = fighter'. No, now that you have the option of fighter OR barbarian, you can choose either for your 'strongest in the party' concept. The barbarian is 'hard to kill' (concept) in a specific way...
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    Arguments and assumptions against multi classing

    They are not equivalent. Equivalent pairs here are:- * intelligence/strength * spell/weapon use The reason these are different is that spell/weapons are how those classes interact with the game world. A wizard not using spells is pointless. A barbarian not using weapons is pointless...
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    Arguments and assumptions against multi classing

    I believe yours does. Let's take this little non-sequitur: "Barbarians in D&D are strong and have a lot of constitution. Wizards in D&D cast spells." First, the wizard equivalent to "Barbarians in D&D are strong and have a lot of constitution" is "wizards in D&D have a lot of intelligence"...
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    Arguments and assumptions against multi classing

    The 5e rules have already destroyed this class concept (such as it is!). So, the game adding more options = the game taking away options? The DM gathers the players for the start of a new campaign, and says to make a 1st level PC using the PHB, point-buy only. One of the players had previously...
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    Arguments and assumptions against multi classing

    My PHB must be faulty! Mine misses out the part where barbarians get a free 16 in Str. Or is it that players of barbarians are compelled, RAW, to put their highest score in Str? The last barbarian I created was for a games day-type event. Point-buy, PHB only, 5th level. I made a Bar 5...
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    Arguments and assumptions against multi classing

    You mean....we did this back when there were only three classes: fighting man, magic-user and cleric? That was before I started playing. When I started it was AD&D 1e, and I can't remember any player of a fighter complaining that the players of rangers or paladins were 'taking their fun away'...
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    Arguments and assumptions against multi classing

    I invariably try to avoid treading on other players' toes this way, and encourage others to do the same, by the simple expedient of getting the players together as soon as the new campaign is announced and discuss who wants to play what type of character. That way we can ensure a well-balanced...
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    Arguments and assumptions against multi classing

    ??? I don't understand your point at all! Husband: I know we usually order the same thing dear, but this time I think I'll try the salmon. I know you don't like salmon. Wife: You don't love me anymore! Each player gets to choose their own PC. One player has no business being upset at another...
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    Arguments and assumptions against multi classing

    Whoa, you're conflating very different things here! TotM versus grid: some game rules are toggled 'on' or 'off', and everyone in the same game must use the same rule. For example, while playing on a grid, some tables might run diagonal movement to take an extra square (5ft) for each even...
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    Arguments and assumptions against multi classing

    That's fine, and is within the DM's purview. As I've mentioned many times, the player creates a PC that is both:- * made according to the rules of the game * made in accordance with the conceptual limits of the campaign world (so no lycanthrope-heritage fluff if lycanthropes don't exist) You...
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    Arguments and assumptions against multi classing

    The 5e devs deliberately wrote out any power-removing mechanic (they have a power-swapping option with Oathbreakers), because they have realised for years that it is inherently unfair for some players to be penalised just because their player chose one of the allowed classes, while other classes...
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    Arguments and assumptions against multi classing

    Of course the DM can veto any player-introduced element; although pre-vetoing ANY PC which includes a player-introduced element would lead to no game because EVERY backstory includes people, places and/or events in the DM's world. However, even though the DM can always veto, the player has the...
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    Arguments and assumptions against multi classing

    Ah! I misunderstood the 'tightly themed' part of your original post. I thought 'tightly themed' was referring to the PC's power set being 'tightly themed', and couldn't understand why you thought this was a bad thing! I thought you were suggesting that the player is somehow out of order for...
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    Arguments and assumptions against multi classing

    Once the game starts, the sequence of events is up to the DM. Frequently in fiction, the protagonist discovers something new about themselves, or finds out that what they believed to be the case turned out not to be the case after all. My werewolf-inspired civilised barbarian began knowing a...
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    Arguments and assumptions against multi classing

    Not every feral child will have the mechanical abilities of the barbarian character class. Few will. But it can be a valid explanation of those abilities. Come to think of it, not every person from an in-game barbarian culture has levels in the metagame character class! In fact, the Outlander...
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    Arguments and assumptions against multi classing

    If the example fluff were not mere examples but game rules, then it would have to be mentioned in the sections about character creation and classes. It would say, 'choose your race, class and background', and under the class description it would say 'choose one of the allowed backstories' along...
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