Search results

  1. G

    D&D 5E (2014) How much extra starting HP for PCs in a Death at 0 HP Variant?

    Honestly, it seems just weird to me that one would run a varient of DnD where there is no state between "you act at your full capacity" and "you are dead". Moreover, if the whole point is to kill off PCs more frequently, why would you add any additional hit points? I mean, if you did something...
  2. G

    D&D 5E (2014) What Races (classes) do you allow or disallow in your campaign?

    Only to someone who is either too stubborn or small-minded to accept or too dumb to understand the criticism. Otherwise "Elves suxxorsz!!!1!" is merely a random non-sequitur without any presented evidence. It remains merely a baseless opinion. My criticism illustrates how elves fundamentally...
  3. G

    D&D 5E (2014) What Races (classes) do you allow or disallow in your campaign?

    The idea that any one who doesn't want to play a halfling, elf or dwarf is necessarily "disruptive" is both small-minded and oddly elitest. Quite honestly, a player who wants to play an elf is likely to be the most disruptive. That whole race is about being a Mary Sue-- just flat out having...
  4. G

    D&D 5E (2014) What Races (classes) do you allow or disallow in your campaign?

    Your problems are not with the particular race. You failed to demonstrate that anything about a particular race is the disruptive element. First, your problem has to do with ALIGNMENT. If a town is under attack by a horde of zombies and they have a group of mercenaries consisting of a...
  5. G

    D&D 5E (2014) Dragonkin vs Dragonborn?

    To be honest, it looks like they kind of just wrote in what the person who was interested in playing the race wanted regardless whether it was terribly well justified. Compared to anyone else, the first thing that stands out about Draconic people is that they are big, meaty and scaly. That says...
  6. G

    D&D 5E (2014) Flight ability: Does this make the Aarakocra overpowered?

    Well, those things may save you from an opponent whose movement speed is 30 or lower, it doesn't offer any protection against things that have a movement speed of 40. And while it does work relatively effectively against the Iron Golem in your example, I imagine any circumstance in which you are...
  7. G

    D&D 5E (2014) What Races (classes) do you allow or disallow in your campaign?

    I only think it makes sense to disallow the things based on the particular setting of the particular game at the time. You are only going to have a handful of players at any given time, so when any of them proposes an idea you didn't expect you just have to go through the check list... 1) Is...
  8. G

    D&D 5E (2014) Flight ability: Does this make the Aarakocra overpowered?

    To give a nuisanced opinion on this... IF the DM is making all adventures from scratch or doesn't mind improvising on the fly, then you can effectively nullify the effect of the flight ability. You can avoid outdoor encounters and make sure combat tends to take place in places with 10' high...
  9. G

    D&D 5E (2014) A mystic half orc that I need help on

    Well, if instead of a drawn out game with actual well... roleplaying, you are just using the D&D rules for some sort of arena match.... Naturally, you should always use the race that naturally enhances the abilities of your class. And the classes tell you straight-out which attributes you need...
  10. G

    D&D 5E (2014) Need Factions for a Neo-Chainmail Setting

    Well, I don't know much about the actual setting information of Chainmail, but if you wanted me to break down D&D into factions that could war with one another? First, one faction should be a primarily standard human kingdom. You could have it turn out to be darker if one scratches below the...
  11. G

    D&D 5E (2014) The things you can have your players do around adventures

    From what I see presented, this generally shouldn't be an issue. What you are referring to is the common situation where the DM places an NPC that the PCs follow around and is so very competent at handling everything that it is no longer clear why the PCs are part of this story. And if that is...
  12. G

    D&D 5E (2014) A Better Kobold

    Except, well.. it doesn't. Also, Drow has no similar "advantage on every single attack" ability. Again, the problem is that it is an absolute pressing concern for the player on every single turn of combat and it is almost designed to cause strife at the table as the Kobold player takes a...
  13. G

    D&D 5E (2014) The things you can have your players do around adventures

    Well, I wouldn't really call them "monsters" if you properly flesh them out and give them actual cultures, personalities and general free thought and free will... But you can pretty much take any of the humanoid or fey that are listed as "Lawful Evil" and any other humanoid or fey that is...
  14. G

    D&D 5E (2014) A Better Kobold

    This ability is too powerful. Yes, it is on their monster manual entry and the incompetent idiot who wrote the Volo's book left it in, but that is just so that the DM will be encouraged to have this 1-hit kill minion type behave differently than the other 1-hit kill minion type. Its really more...
  15. G

    D&D 5E (2014) Ideas for Dwarven Calvalry

    These are all pretty decent answers to how the Dwarves might possibly be feeding themselves. But all of them pretty much preclude the possibility of there being an entire acre of extra grazing land for some sort of mount creature. An artificial construct or a new original creature that eats...
  16. G

    D&D 5E (2014) Non evil gnoll tribes?

    Do you mean in universe or as how their fiction is written. Because its not the same thing, at all. Gnolls, under the current iteration of the fiction, are literally just hyenas that became humanoid because of being infused with demonic energies (and quite a lot of demons have humanoid shapes)...
  17. G

    D&D 5E (2014) Non evil gnoll tribes?

    Well, there were different takes on what Gnolls were in 3rd edition. What it said in 4th edition about Gnolls would apply to Nentervale or whatever the setting is called ("Points of Light") where I am given to understand they are neutral. Sure, because the new original setting was "core", 4e...
  18. G

    D&D 5E (2014) Ideas for Dwarven Calvalry

    Okay, I suppose that is a fair enough point. But are you then saying that how exactly you are supposed to feed these mounts should in no way be a consideration at all? That's really the primary issue I see with so many of the suggestions here. How exactly are you feeding these things? You...
  19. G

    D&D 5E (2014) Non evil gnoll tribes?

    Actually... you seem to have missed the typical origin of Gnolls. There may well be worlds that you can posit and create using the D&D ruleset where Gnolls are just a typical race that came about because of evolution or magic or.... something... and totally mundane, the only thing causing them...
  20. G

    D&D 5E (2014) Ideas for Dwarven Calvalry

    (Why are these forums both prone to giving error messages causing double posting and yet also without any option to delete one's own posts. With all the other upgrades and alterations, why does something so basic get ignored? :hmm:)
Top