Search results

  1. G

    Factionless Characters: When sometimes your concept dosnt link up with a Faction.

    You are looking for a job. Only 5 companies in town are willing to hire you. You turn them all down because they don't work with your "concept". Maybe your "concept" is so antagonistic and anti-social that they deserve to be homeless on the street. If someone is so up their own rear that they...
  2. G

    Greyhawk as the "Official" Setting

    To be fair, GreyHawk has always been the default D&D setting. Pretty much every other setting starts with the concept of "GreyHawk, BUT...." Between what peoples inhabit the lands, which creatures and monsters you are likely to run into, how magic works and what spell effects are common and...
  3. G

    Creating a new pantheon

    If you are going to go 5 elements, you kind of have to go with the traditional set up. Anything else is going to feel arbitrary and not remotely balanced. If you randomly said "Our elements are lightning, ice, lava, fog and dark", its just not going to feel right. Fire, Water, Air, Earth and...
  4. G

    Example races built using the race design system

    In 3.5, both had spell resistance equal to their character level +5. In 4e, Githyanki had "Githyanki Willpower" which gave them a +1 Will and an additional +2 against Charm effects while the Githzerai had "Defended Mind" which gave resistance to daze, dominate and stun. So the concept of "you...
  5. G

    Example races built using the race design system

    Okay, fair enough. My argument against Wisdom was a bit weak. It just seems like Wisdom tends to belong to nature-y spiritual types. In which case Goblin could be Dex and Wis since I feel like they would be more the perception, survival and animal handling breed living out there in the wild. In...
  6. G

    Alignment thread - True Neutrality

    While it is possible, I feel like since CE bandits pose a greater threat to a TN's safety and security than the LE empire, they are not likely to actively help them-- they would be more likely to side with the LE empire by default simply because that is the majority society opinion and a...
  7. G

    Alignment thread - True Neutrality

    True Neutral seems to be a pretty easy thing to grasp. Evil: "Want to go burn down that village and enslave those people over there for no reason but that we can?!" True Neural: "Uh... no. Seems rather dickish." Evil: "Oh! Did I mention that they are all wicked sinners who insulted your god and...
  8. G

    D&D 5E (2014) Warlord, remixed from other classes.

    This is probably the best version I have seen. Something needs to be done about the two different pools of dice. Maybe make it a single die pool and then give more of them than the Bard or Battlemaster gets (just have them increase by 1 roughly twice as often) since it is the class's primary...
  9. G

    D&D 5E (2014) Playable Plant People

    Yes, this is the perfect example of how it should realistically work. You have to eat something, but you can draw at least some of your energy from the sun.
  10. G

    D&D 5E (2014) Dealing with rogue solo burglaring in town

    I agree with those who say there should be a shortcut way to deal with this. Yes, if it is the central focus of the game then breaking into and stealing things from a house while trying not to get caught can be a whole session unto itself. It can really be an intense, suspenseful game and a lot...
  11. G

    Example races built using the race design system

    Here is another one. I am not so happy with this one-- I have a feeling that even though it goes over points, it would actually be a really terrible thing to try to play in actual practice. But, these feel like the right abilities for it to have, it's just a matter of Intelligence the...
  12. G

    Example races built using the race design system

    Really? I think it'd screw up the balance if you did. Constitution represents both their size and their rigorous physical training that they surely have to endure to survive making them in the peak of health and endurance, if not raw thick-skinned toughness. The charisma bonus conveys their...
  13. G

    D&D 5E (2014) Everyone has Darkvision - too generous?

    Well, that I see no issue with. Being universally trained in Perception is already the "they have heightened senses" thing. If the idea is "Elves are creatures of the light and embrace the daylight and fill their homes with soft, bright glimmering magick" then by all means, they shouldn't be...
  14. G

    D&D 5E (2014) Everyone has Darkvision - too generous?

    Just because there aren't rules for playing something now doesn't mean there won't be in the future. Plus, I think the DM does need to keep track of whether the NPCs under his control can see or not so... it is relevant for those purposes regardless. But if even by your admission, this rule...
  15. G

    D&D 5E (2014) Access to Races in a Campaign

    You know, both restricting and not restricting have potentially nasty consequences attached to them. If you are restricting races, then in all likelihood you are going into this with a fully-detailed campaign world in which you are not willing to alter or adjust any of the details to allow for...
  16. G

    D&D 5E (2014) Everyone has Darkvision - too generous?

    If you did have "Low Light Vision"... what races would even get it? Dwarfs and Gnomes are primarily subterranean, they have Dark Vision. Orcs, Kobolds and at least half the Goblin tribes are as well as most Bugbears, so you want them to have Dark Vision. Drow are also subterranean. So you have...
  17. G

    D&D 5E (2014) Playable Plant People

    Well, it seems likely that plants that mimicked animals closely would probably function at least a bit like the carnivorous sort that capture insects and such in addition to drawing energy from the sun. I just have trouble imagining photosynthesis alone being enough for an intelligent, active...
  18. G

    D&D 5E (2014) Playable Plant People

    I think an issue with a plant race, fundamentally, is that while certainly it could offer unique possibilities in regards to the finer details of roleplaying (and also figuring out how and what they eat given that most plants are continuously rooted in the soil for a reason), there really isn't...
  19. G

    Example races built using the race design system

    I'll throw together another version of Hobgoblin for this. Hobgoblin Attribute Adjustments: Constitution +2, Charisma +1 (6 points) Size: Medium Speed: 30 Darkvision 60' Proficiency in Athletics (2 points) Initiative +1 (0.5 points) One Battlemaster Maneuver and one superiority Die at 4th level...
  20. G

    D&D 5E (2014) Would a "lucky guy" class fit your setting?

    Even though its pretty clear you are trying to intentionally be an ignorant ass, I'll address your question as though you were a sincere person who actually doesn't quite understand. The Rogue is the only class in the book that is, to some extent, focused on maximizing their skills without...
Top