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  1. MacDhomnuill

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    http://indie-rpgs.com/_articles/narr_essay.html
  2. MacDhomnuill

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Ahem... http://indie-rpgs.com/_articles/narr_essay.html
  3. MacDhomnuill

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    To be honest I think calling "narrative" games writer room games is a more accurate and less loaded nomenclature. I really don't like it when people, companies and groups try to change language in very unorganic ways to fit their desired meaning or in this case marketing. Narrative was...
  4. MacDhomnuill

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    This is a pretty good way to identify the designers intent on play style, and as a bonus this definition would mean that Risus was the first Narative game to have been published (to my knowledge anyway). I do find it strange that "narrative" focused games are more or less defined by having very...
  5. MacDhomnuill

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Hot take incoming… the GM and players make a game narrative or not, rules are very much secondary. I would argue that any game can be played as a “narrative” game. Sure mechanically RAW some games are harder to do that with than others or even possible antagonistic to it, but a good GM and a...
  6. MacDhomnuill

    Worlds of Design: How Original Is Your Homebrew?

    My homebrew is a mix of original and published settings. After several decades of trying to write a cool, original exciting, interesting, homebrew world I gave up and instead I created a map of an interesting island/continent roughly the size of England. I then proceeded to populate it with lots...
  7. MacDhomnuill

    Do you have a default TTRPG gaming mode?

    I run games in traditional plus more freedom for the players to build story around their “spaces”. As an example one of my players in my current home game owns a tavern and he fully owns how it looks, runs, what it sells, who works there etc. but he doesn’t control the town the tavern is in or...
  8. MacDhomnuill

    MCDM Update: The Power Roll

    This thing is heading straight for harn master or MERP territory, which isn’t bad if you like charts but I don’t think his core audience is going to like it.
  9. MacDhomnuill

    ICv2 Reports Disappointing Year For Hobby Games Channel: TTRPGs Down, D&D Declines 30%

    Plus major new edition of 40k and a half dozen new games from GW is surely behind the miniatures numbers. I wonder if kickstarter “sales” get rolled up into this as well.
  10. MacDhomnuill

    ICv2 Reports Disappointing Year For Hobby Games Channel: TTRPGs Down, D&D Declines 30%

    I was unclear, the problem is we don’t see anything like a whole picture here. Publishers sell a large volume through their own web stores, digital through drive thru or DDB. Those are the sales numbers I don’t think are getting captured in an accurate way.
  11. MacDhomnuill

    ICv2 Reports Disappointing Year For Hobby Games Channel: TTRPGs Down, D&D Declines 30%

    As much as I would love to believe these numbers (both the good and the bad) the fact is sales numbers in the industry are very incomplete as the vast majority of companies don’t share any sales data. This likely points to overall trends of lower sales for WOTC and higher sales for GW, but it...
  12. MacDhomnuill

    How 'Hope' and 'Fear' Work In Critical Role's Daggerheart

    I feel the same, meta currencies work best when limited to players. The GM being able to trigger bad things in game because the players are using a resource to power the cool abilities their characters have results in, IMHO, players not using those cool powers. I also feel like the GM needs to...
  13. MacDhomnuill

    How Visible To players Should The Rules Be?

    One try before I block you, name more game designers that push the “players shouldn’t know the rules” beyond early TSR allums ready go…
  14. MacDhomnuill

    How Visible To players Should The Rules Be?

    40 years in the hobby and people still want to preach at me. I am well aware of the bad ideas that were uncommon even in the very beginning of TTRPGs. There is a reason that only one person in a any rpg publishing house espoused this ridiculous idea. It makes the game unfun for players beyond a...
  15. MacDhomnuill

    How Visible To players Should The Rules Be?

    Everyone at the table should have at least a basic understanding of the rules. Period. This whole players shouldn’t know the rules thing comes from modern gamer bros reading Gygax waxing philosophical about how his mega death dungeons that were being played as competitive wargames at conventions...
  16. MacDhomnuill

    D&D 5E (2014) Don't Throw 5e Away Because of Hasbro

    throw it away? hell no I spent to much money on that crap. Sell it on eBay? yeah that the ticket! down to just to books to sell. I am keeping my slip case PH/DMG/MM set because its pretty and while I will never play the game again I am collector.
  17. MacDhomnuill

    The DUNE RPG

    I won a copy of that at my FLGS by winning a L5R CCG tournament and two days later it was announce that it was OOP and a masive collectors item. its still on my shelf, its a solid rule set and yet another reason WOTC and Hasbro can suck it.
  18. MacDhomnuill

    Changing Divine classes.

    What you want sounds a lot like Harn divine magic or even Runequest Gs rune magic, limited spell list by god/cult, magic powered by points earned by doing things the god/cult wants. have to do the works of our lordess and savior the queen of murder hobos, for every senseless killing of a random...
  19. MacDhomnuill

    How long should a gaming session be?

    I used to like 3-4 hour sessions in my youth, with my kids (8yo boy narativist, 11yo girl dramatist, 12yo girl murder hobo) my sessions are 90 min to 2 hours. Anything longer and the 8 yo and 12 yo get bored. If I could fine a group of adults (age wise, maturity level is negotiable) to play with...
  20. MacDhomnuill

    Play Something Else

    We are not old, just very experienced. I could never understand the desire to stick with one rule set. We played an average of 3 different RPG rules and 2 or 3 wargame rules sets every week in high school. I ran TMNT and Mega Traveller, another friend wrangled Cyberpunk and FASA Startrek and yet...
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