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    D&D 5E (2014) Princes vs Abyss

    Looks huge. Thanks for the summary - short and sweet - the best I have seen so far.
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    D&D 5E (2014) Princes vs Abyss

    I bought PotA because of its sandbox style. I favor adventures that allows PCs to wander to gather clues with side quests while commencing with the main plot without much railroading. Having said that, I have not run the PotA campaign yet. After reading your post, I have concerns as you...
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    D&D 5E (2014) Does anyone actually track rations?

    As of my current campaign which is mostly taking place in wilderness, I do not need the players to track ration since their Ranger can easily forage. No torch or lantern since all have darkvision. This makes things easier on bookkeeping. During my BECMI era, we kept track of every single...
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    D&D 5E (2014) The paladin conundrum

    Maybe try replacing poison with withering curse.
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    D&D 5E (2014) The paladin conundrum

    To counter PC with high AC, I use Rust Monsters at appropriate situations. I will use curses/banes to wither down a PC's fighting prowess as well. Introduce curse on holy-looking item. Paralyze him with magic for a few turns if needed. Enemies that work effectively in a group can also be used...
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    D&D 5E (2014) How Many in your Group?

    I favor 3-4 rather than 5 or more players because I can handle and manage their needs better, less downtime individually and more engagement from the PCs.
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    D&D 5E (2014) How Many in your Group?

    Started off with only 2 before increased to 3. I use published adventures so encounters tend to be more difficult for them. I (as the DM) either reduce the numbers in an encounter or has a helper (beast or NPC) to follow along their quests.
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