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  1. Ezel

    Arcane Warrior (Class)

    Nice! I like it, good execution as well, simple and it has that feel of "EK but more balanced between magic and fighting". The only thing the class might need at this point is the flavor, which might inspire some more ribbon features (it's a little lacking in that department, every feature is...
  2. Ezel

    Ranger sub class- Tactician scout

    Nice, I like secret language, it sounds like a really fun ribbon feature. Plus it makes sense for the rogue to be using more hit and run tactics, also some players might be interested in a rogue that uses an equivalent of maneuvers. It sounds familiar, simple, fun and different from other things...
  3. Ezel

    Cavalier Fighter Martial Archetype (PEACH)

    "specific weapon only" restrictions are pretty much like no restrictions at all in 5e, since PCs will end up using their optimal weapon at all times, minus some rare exceptions. "When mounted" sounds more restrictive, but still I would make it 19-20. I know what you mean with the fact that the...
  4. Ezel

    Arcane Archer (Class)

    It seems like you could make a half-caser arcane class that gives more importance to the fighting style they choose, making them into whole archetypes as opposed to the usual situation where fighting styles are secondary little features. You could have a half-caster divided in: swordmage...
  5. Ezel

    Ranger sub class- Tactician scout

    It's a good class frame if you make the scout into a "non spell-casting variant" for the ranger with int features, that can still choose between hunter and beastmaster. You replace spells with tricks, swap some main class features or change how they work and leave the archetypes alone. Otherwise...
  6. Ezel

    Cavalier Fighter Martial Archetype (PEACH)

    I think it's a bit strange for a completely martial class to have a "summoning" feature. Why not make it more in a style similar to the beastmaster? Maybe with a nearly-supernatural power to "call" the steed towards you even if it is miles away. Still less magicky than teleporting to you a...
  7. Ezel

    Ranger sub class- Tactician scout

    Well, actually that wasn't me, I just pointed out that there was MAD as BRKNdevil complained. But that's easy to solve by changing the required ability from int to wis. Archer is not an archetype by 5e rules. Archetypes are extremely tied to classes in 5e and while you CAN present a multi-class...
  8. Ezel

    Arcane Archer (Class)

    Having the same feature work for spells and attacks feels pretty weird, just make the spell feature into another feature and it might be less confusing. A half-caster that gets up to 4 attacks per turn with a two handed weapon so early sounds a little bit too powerful. Sharpshooter is usually...
  9. Ezel

    Ranger sub class- Tactician scout

    I think you might have received no feedback in the past because an archetype working for many classes is a very odd idea that can raise eyebrows. To say the truth 4 hours of work is not much, I spend easily an entire weekend to make a homebrew and then work on it for an hour or two in the days...
  10. Ezel

    Ranger sub class- Tactician scout

    And a spellcasting ranger with int requirements would need: dexterity, constitution, wisdom, intelligence. Constitution doesn't really count as a MAD requirement since it's always needed, except for the barbarian that gets AC out of it. There's a bit of work to do, but your archetype is not a...
  11. Ezel

    Ranger sub class- Tactician scout

    I think it would be best to always work on homebrewed archetypes and classes considering the vanilla rules. If the scout is supposed to be non-magical, then it can be a little bit of a problem to apply its features to a class variant. It could be an interesting concept for any ranger really, and...
  12. Ezel

    Arcane Archer (Class)

    I think the whole concept of the arcane archer is too narrow when compared to the usual 5e classes, but I do think it would work best as an archetype for a half-caster arcane class, that we don't have. Also an "arcane archer" doesn't have much fluff differentiation from an Eldritch Knight with...
  13. Ezel

    5E Rogue Archetype: Ruffian

    Being proficient in medium armor is not too much a big deal in 5e, it just changes the type of abilities that you might need, without adding much to AC, in fact mountain dwarves get that without any issue for any class they might be. Bonus Proficiency feature and No Holds Barred feature both...
  14. Ezel

    [5e DnD] Runeseeker Class (arcane half-caster)

    Well, the artificer is more about crafting many different magic items, but I see what you mean. I'm not sure about adding so many flavor choices by default, even now the players can easily come up with them themselves if they want to use a different flavor. 5e has usually very precise flavor...
  15. Ezel

    New Concentration Rule

    "Only" six saves every time you get damaged is a bit of an understatement. Well, to be fair, it still gives you the chance to do it, as opposed to not being able to try at all with vanilla rules. You have to remember that any ruling to add concentration options is a buff to casters and casters...
  16. Ezel

    [5e DnD] Runeseeker Class (arcane half-caster)

    As I say in the fluff, the runes themselves can be completely refluffed: In that sense using the word "runeseeker" for the class name might be misleading. It's like some sort of glyph master. The first one sounds like 3e binder or warlock, the second one like psion. It's not impossible to...
  17. Ezel

    New Concentration Rule

    Actually, you know what? There is a way for overpowered casters not to be hated: if their overpowering is there to make the others stronger without completely solving the situation by itself. The main problem is not concentration stacking in general, it's concentration stacking all on the wizard...
  18. Ezel

    [5e DnD] Runeseeker Class (arcane half-caster)

    Oh I see, so it's a pretty different setting when compared to usual ones. The "research" part of the runeseeker would be more important than the "discover ancient stuff" fluff. I guess it should be easy to refluff in the end. You should be able to use your focus variant with a runeseeker the...
  19. Ezel

    [5e DnD] Runeseeker Class (arcane half-caster)

    Oh I see, so your setting is basically perfect for a runeseeker, that sounds nice. I personally prefer all out spontaneous spellcasting for every caster too, but when making a homebrewed class it has to be working considering the normal rules of the game and I wanted to make it clear that the...
  20. Ezel

    New Concentration Rule

    This seems like the best option, but it would still let some annoying shenanigans happen pretty fast and with not much of a cost. By level 13 you have the classic flying-greaterinvisibility wizard, shooting fireballs while hard to locate or reach somewhere in the sky. Or a level 11 druid might...
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