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    D&D 5E (2014) What makes a "full" spellcaster? [Warlock discussion]

    You might like the Homebrew Warlock I am working on. Tome-lock opens all of this up. http://www.enworld.org/forum/showthread.php?550121-Warlock-Homebrew-changes
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    D&D 5E (2014) Warlock Homebrew changes

    All of that is true, and as I mentioned I would be fine with moving it back to where it was if I could think of something else that fits. I didn't quite cut them out, they are just moved to Invocations. So, whatever I come up with for the 14th level has to be balanced enough to be gotten at...
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    D&D 5E (2014) Mike Mearls' AMA Summary

    My homebrew druid is going to be split. Shapeshifting will only be for Moon Druid, while Land druids get more spell stuff to compensate. Not sure what kind of stuff, maybe some sort of system similar to Metamagic, but different enough to not steal from Sorc. Maybe a limited set of choices tied...
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    Mike Mearls' D&D AMA Summary: Rangers, Initiative, WotC Staff Levels, Fave Pizza

    My homebrew druid is going to be split. Shapeshifting will only be for Moon Druid, while Land druids get more spell stuff to compensate. Not sure what kind of stuff, maybe some sort of system similar to Metamagic, but different enough to not steal from Sorc. Maybe a limited set of choices tied...
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    D&D 5E (2014) Items that scale with level, discussion

    Wow, good stuff. I feel like the main benefit of this is to help customize the PC for the player. If the player has a single niggling mechanic that just won't fit into the class, it can be relegated to the relevant item as a small, but able to grow, magical benefit. That is the key purpose of...
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    D&D 5E (2014) My tweak to make (Champion) Fighters decent

    Paladins have Nova, Barbarians have durability. In my games, (Champion) Fighter is going to be the reliable one, with a very simple expertise to two chosen weapon types (later a 3rd and 4th). Also, +prof to damage. Don't know if it would work for your game, just my 2CP. On other classes being...
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    D&D 5E (2014) Items that scale with level, discussion

    The "Magic" is just to explain the scaling aspect. They do not bypass resistances, unless that is a key part of the item. The example I gave wasn't even technically magical, just a couple of really heavy Shield-fists, and he would get better at using them as he gains levels, getting strong...
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    D&D 5E (2014) Items that scale with level, discussion

    I like the idea of giving my players unique magical items, which work only for a single character, which increase in power as they get stronger. For example, I will be playing in a Party of 2 game soon, and the DM said she didn't care what we did with our characters. Any combination of homebrew...
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    D&D 5E (2014) Girls, Guts and Glory. A new snack sized D&D web series.

    Exposure. Critical Roll blew up because it was connected to Geek and Sundry, and had a full cast of well known voice actors. This has neither of those bonuses, so it has a disadvantage trying to reach the same level. Someone on twitter might think about pointing this out to Mercer and Gang...
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    D&D 5E (2014) Warlock Homebrew changes

    At 11th level they get Mystic Arcanum (6th), so they still get the power jump. Also, Bladesinger gets the same bonus, +Intelligence to damage While bladesinging, so it doesn't seem too horrible. That said, if I can think of a suitable ability to replace it I can live with it going back to a 12th...
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    D&D 5E (2014) Warlock Homebrew changes

    I just realized, this gives me a good chance to change the Capstone ability as well. Eldritch master is pretty boring, so I would like to make it a more flavorful and interesting ability. Any thoughts? I am leaning towards Invocations. A special tier of invocations that require 20th level, and...
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    D&D 5E (2014) Warlock Homebrew changes

    The mechanics aren't bad, but this pushes a lot of the "Warlocks can't be Good" thinking that I dislike. I am fine with EB as a basic cantrip, the problem only comes along when other classes dip in 2 levels for EB and one of the invocations. That is still possible this way, but they need at...
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    D&D 5E (2014) Best designed classes in 5e

    maybe so, but some of the stuff MM said in that thread was also pretty stupid, IMO. Like blending Pact and Pact boons, or eliminating Bonus actions.
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    D&D 5E (2014) Warlock Homebrew changes

    I think being able to summon armor might be a bit much. I might add it, and a Shield one, as invocations, but think getting free medium armor 24/7 is a little too much. Yes, It is meant to give them 2 extra slots per short rest. This Warlock will be 100% spells, so I think being able to cast...
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    D&D 5E (2014) Warlock Homebrew changes

    EB is going to be an Invocation, and all of the Invocations that make it stronger will be removed. If it seems a bit weak, I might add +cha to cantrips to the Tomelock. EDIT: I just realized that wording won't help EB any. I might add +Cha to Cantrips and the EB invocation.
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    D&D 5E (2014) Warlock Homebrew changes

    More homebrew stuff, I am on a roll. Next goal, change the Warlock. Patrons will be secondary, while Pacts will be the primary subclass. I have a few ideas for this. You will still gain your Patron spells, and will get an Invocation at 1st level, and the Patron abilities at 1st level will be...
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    D&D 5E (2014) Conjurer Confusion

    And my point is that the OP is flat out wrong. The Wizard is capable of summoning creatures to help them fight at 7th level, at the earliest. As for the rest of your post, what about Evocation wizards? Do they all automatically suck because all wizards can use Fireball? How about Necromancy...
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    D&D 5E (2014) Ranger sublcass idea- Arcane Archer

    Alright, I ported Archers Lore, Conjure Arrows, and Deadly Arrow over to the ranger easily enough. Deadly Arrow simply adds 2 dice of damage to whatever Arcane Shot you are firing. 3rd level Arcane shot (1 shot options) Archers lore (If they fill out all of the available skills, they get to...
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    D&D 5E (2014) Copying a spell into the (Spell) book

    Intelligence Modifier. 13 int has a modifier of +1, combined with your Wizard level that gives you up to 2 spells. EDITED: I fixed a thing. EDIT 2: My mind is all screwed up, and I completely misread your post. ignore me, while I go find a corner to shame myself in...
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    5e Homebrew Setting: Malebolge, Post-Apocalyptic Fantasy

    Hey, good stuff on the Aranea. It looks like this is coming along nicely, and thanks for continuing to update despite a lack of replies. I am still interested in the world, but just have too much going on to dedicate much time to helping out. Apologies, but keep up the great work.
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