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  1. J

    Candlekeep Mysteries Review Round-Up – What the Critics Say

    I haven't read the book so can't comment on the quality of adventures, but I love the format, short stand-alone adventures are always useful for dropping into campaigns or using as one-offs or just looting for ideas, NPCs, monsters etc. It seems like the book would be even easier for folks to...
  2. J

    RPG Print News – Atlas Games, Frog God Games, and More

    Yep, and if there's anyone who can pull off a PvP scenario, it's Greg Stolze...definitely getting this one.
  3. J

    Clarence Redd, Creator of M-Space, Discusses Sci-Fi, Aliens, and RPGs

    Nice to see someone succeed the old-fashioned way. No kickstarters, no promises, no weight of expectation, just make things people like and build on that success. KS is an amazing tool and it has opened the floodgates for indie developers, but it's not the only viable path.
  4. J

    RPG Crowdfunding News – The Griffon’s Saddlebag, Fading Suns, World Wide Wrestling, and More

    Not Kickstarter, but our sales numbers on drivethrurpg (Gildor Games) suggest that the virus is having an impact. Downloads of our free products are up, while the paid products are down; both quite significantly. We've shifted our messaging towards the free stuff, it's what a lot of gamers want...
  5. J

    Abilities scores for an universtal system.

    Late to the party here.... For Elemental, we settled on: Agility Toughness Awareness Will There isn’t a “perfect” answer and the argument will never be settled. But we’ve always found these stats to be mutually exclusive, collectively exhaustive and well balanced for most settings.
  6. J

    Kid-friendly adventure where you are shrunk and sent on a quest between the floors and walls of an old mansion

    Our last Elemental scenario (Nightcrawlers) proved very popular, so I thought y’all might like to know about the new one. Like all of our scenarios, it’s free or pay-what-you-want. She Lost Her Marbles: The PCs are neighborhood kids who decide to explore that creepy old house at the edge of...
  7. J

    Which of these D&D classes would you take if you had to choose one?

    Gemini could be fun. We’ve got a similar concept in my current campaign: a two-headed ogre. At the start of each session he rolls randomly (50/50) to determine which head is in control of the character. One of them is a brutish warrior, the other a mage. During the session the player can reroll...
  8. J

    What's RPGNEWS.com?

    Nice, the site we never knew we needed!
  9. J

    What are you currently playing?

    We're playing ELEMENTAL every 6 weeks of so. While it would be nice to play more often, the lower frequency means that each session feels like an "event" that everyone looks forward to. It also allows us to take turns GMing and experience different playstyles and stories. And if I may interject...
  10. J

    Call of Cthulhu as a Horror Game

    I think horror requires a high standard of scenario writing, perhaps higher than other genres. Also, you need players who want to be scared. If they're in the mood for "beer and pretzels", better to go with the flow than try to change the mood. There are a lot of mediocre scenarios, as you...
  11. J

    John Wick Presents Lays Off 7th Sea Staff

    I don't think this year has been a bad year for the industry. But it has taught us that there is a difference between launching a successful game, and having a business model that generates a steady revenue stream over time. I wish JW the best and hope we continue to have a vibrant "indie" scene.
  12. J

    Attempting to make a super light RPG: QUICKD6

    Love it!! The static damage, while simple, means that you can't take down a even a kobold in one hit, and the dragon deals as much damage as anyone else. What if we said that the damage you cause is equal to the number of 6's you rolled, if you win the combat roll? Yes, this means that sometimes...
  13. J

    Seeking multigenre rpg system

    There's a new game called ELEMENTAL which meets all but possibly one of the OP's criteria. Full disclosure: I'm one of the designers! Happy to answer any questions.
  14. J

    Scheduling Conflicts: How do you solve 'em?

    I do one of two things in this situation (neither of which involves cancelling the game): 1. Run a one-shot. Maybe a different game, maybe a side-trek with the characters who are there, maybe a "flashback scene" that happened in the past (you may have to deal with continuity issues in that...
  15. J

    Super compact way of presenting Module information

    That's very cool. Making modules easier to use at the table is something we don't see enough (or at all, really) from the game companies. This is a good example of how much better it could be, with basic technology. Well done, sir!
  16. J

    Thank You! EN World Still Growing After 20 Years!

    That's great to see, Morrus! Thank YOU for everything you do to promote our hobby
  17. J

    What SHOULD be the purpose of magic items in an RPG?

    All of the above, and... A way to gain temporary abilities, if it is a potion, charged item or the like
  18. J

    Call of Cthulhu: The Haunting - Corbitt House Maps

    Nice work, thanks for sharing!
  19. J

    Looking At Genesys From Fantasy Flight Games

    Ratskinner’s hack with the d6 doesn’t really replicate Genesys, but I like it. Sure, it doesn’t give the same range of side-effects and probabilities, but it eliminates the time it takes to figure out what dice to roll, and simplifies the interpretation of the roll, while still bringing more...
  20. J

    Single mechanics that hurt an otherwise good game

    The last one is a big one for me. Designers don’t pay enough attention to the cumulative mental load of their systems. So you’ll find games with a bunch of mechanics that look cool when taken in isolation, but when you put everything together the system as a whole becomes unwieldy in play.
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