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  1. J

    Single mechanics from an RPG you love

    Most innovative mechanic that actually works for the game: the Jenga tower in Dread. Favorite "new" mechanic that's gone mainstream: degrees of success/failure ("but...") It brings something fun to the table compared to D&D/OSR games. I personally like it as long as it's implemented simply and...
  2. J

    What’s the most complex RPG out there?

    Couple of thoughts: From a business perspective you could make a case for introducing complexity on the player's side because it gives an incentive for the players to buy book(s). But it's a trade off because complexity is a turn-off for people who are more into roleplaying than...
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