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    D&D 5E (2014) Building a Better Berserker

    In calculating the damage done over an adventuring day, you also really have to consider the value of the damage being done. In this sort of case, spike damage is worth a lot more than consistent damage, since the ability to take out an enemy in one or two rounds is a huge force multiplier and...
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    D&D 5E (2014) Building a Better Berserker

    The thing is that Berserker only gets the highest DPR if you ignore the abilities of other classes completely. A fighter with advantage (which isn't that hard to get in 5e, especially if you use flanking) using Action Surge will end up doing more damage over the course of 3 turns, and vastly...
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    D&D 5E (2014) Building a Better Berserker

    Expending hit die to activate Frenzy was an idea that I had considered working with for a while, but it too ended up scaling horribly. Prior to level 11, Frenzy is already in strong competition with Polearm Mastery without​ the associated cost (remember, the difference between 1d4 and 1d12/2d6...
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    D&D 5E (2014) Building a Better Berserker

    I was figuring just turning Intimidating Presence into expertise on Intimidation checks, and allowing you to always use Strength for those checks if whatever you're trying to intimidate can see you. Put that ribbon at level 3 or 6, and that leaves us open for one shiny new level 14 capstone.
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    D&D 5E (2014) Building a Better Berserker

    What about the possibility of moving Retaliation to level 3 (perhaps consider changing it to just being attacked, rather than being hit), and then put an uncosted version of Frenzy at a later level? And then change/remove and replace entirely Intimidating Presence? So something like: 3...
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    D&D 5E (2014) Building a Better Berserker

    As things are now, the main problem with the Berserker and the idea of rebalancing it is that its key class mechanic, Frenzy, is just not something meant to be attainable at the level at which every class unlocks their key class mechanic. At levels 4 and 5, where every other class starts to...
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    D&D 5E (2014) Building a Better Berserker

    I certainly wouldn't be surprised at all if Berserker was designed without the slightest idea of feats in mind (and if every other part of the entire game was designed without Halberd Mastery in mind, seriously, that feat is ridiculous and it should die in a fire. Or at least the part that...
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    D&D 5E (2014) Building a Better Berserker

    Removing exhaustion on a short rest also ends up trivializing survival elements for Barbarians in a campaign. The problem is that even if you removed the cost from Frenzy completely, Totem Warrior still has all the tools to be a much better Berserker than Berserker past level 4. That is not...
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    D&D 5E (2014) Building a Better Berserker

    At 5e's launch, Berserker was already a pretty underwhelming archetype compared to its Totem Warrior counterpart. Now that Battlerager has been released and Totem Warrior got buffed, the poor Berserker doesn't have much of anything, especially with the new features that both archetypes now...
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    Magic Swordsman ver. 0.3 1

    I've spent a fair bit of time working on this class, and I feel I really need some good feedback on it to figure out what to do next. Having gone through several versions of it, and now facing more overlap from the Bladesinger archetype, I'm not sure if it's even worth pursuing this concept...
  11. W

    Magic Swordsman ver. 0.3 - Magic Swordsman ver. 0.3

    I've spent a fair bit of time working on this class, and I feel I really need some good feedback on it to figure out what to do next. Having gone through several versions of it, and now facing more overlap from the Bladesinger archetype, I'm not sure if it's even worth pursuing this concept...
  12. W

    Magic Swordsman ver. 0.3 - Magic Swordsman ver. 0.3

    I've spent a fair bit of time working on this class, and I feel I really need some good feedback on it to figure out what to do next. Having gone through several versions of it, and now facing more overlap from the Bladesinger archetype, I'm not sure if it's even worth pursuing this concept...
  13. W

    Magic Swordsman ver. 0.3 - Magic Swordsman ver. 0.3

    I've spent a fair bit of time working on this class, and I feel I really need some good feedback on it to figure out what to do next. Having gone through several versions of it, and now facing more overlap from the Bladesinger archetype, I'm not sure if it's even worth pursuing this concept...
  14. W

    Magic Swordsman ver. 0.3 - Magic Swordsman ver. 0.3

    I've spent a fair bit of time working on this class, and I feel I really need some good feedback on it to figure out what to do next. Having gone through several versions of it, and now facing more overlap from the Bladesinger archetype, I'm not sure if it's even worth pursuing this concept...
  15. W

    Magic Swordsman ver. 0.3 - Magic Swordsman ver. 0.3

    I've spent a fair bit of time working on this class, and I feel I really need some good feedback on it to figure out what to do next. Having gone through several versions of it, and now facing more overlap from the Bladesinger archetype, I'm not sure if it's even worth pursuing this concept...
  16. W

    D&D 5E (2014) Fighter: Feat / ability score decisions.

    +2 Str is going to basically be a given at some point, but you have a lot of leeway as for when you get it, what with being a Fighter. It is worth noting, however, that your power attack with GWF benefits hugely from every bit of accuracy you can get, wherever you can get it. Every point of...
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