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  1. Hypersmurf

    Baldric of Tactical Positioning (AV)

    If it's read that way, then surely any creature at all can benefit. I stand in square K11 and designate square K12 to be considered an ally for the purposes of flanking. An enemy orc moves to square K10. He is flanking me if he has an ally in K12... and K12 is considered an ally for the...
  2. Hypersmurf

    Bigby's Icy Grasp questions

    PHB p278: Unless a description says otherwise, you can sustain a power with a sustained duration for as long as 5 minutes. However, you can't rest while sustaining a power, so you can't regain the use of your encounter powers or second wind until you stop sustaining a power. -Hyp.
  3. Hypersmurf

    Wizard Sleep CSR Ruling

    ... unless the save penalty has reached minus thirteen, of course... -Hyp.
  4. Hypersmurf

    Bigby's Icy Grasp questions

    The standard action attacks another target. Int vs Reflex, on a hit deal 2d8+Int cold damage and the hand grabs the target. So if you could sustain, release, grab all on the same target, you'd deal 1d8+Int and 2d8+Int. -Hyp.
  5. Hypersmurf

    Divine Mettle and Death Saves

    1. Death is not a condition; Dying is a condition. 2. A Death Saving Throw is not a save against the Dying Condition. You don't end up "dying (save ends)". Rather: When you are dying, you need to make a saving throw at the end of your turn each round. The result of your saving throw...
  6. Hypersmurf

    My party is more evil than your party

    That's simply ridiculous, and would completely destroy my suspension of disbelief. PHB p35: Dragonborn resemble humanoid dragons. They’re covered in scaly hide, but they don’t have tails. -Hyp.
  7. Hypersmurf

    Ranger and Heavy Blade Opportunity

    Huh. I just lost a bet with myself, that this thread would be about Twin Strike... -Hyp.
  8. Hypersmurf

    Bigby's Icy Grasp questions

    I'd say no in this case - the target you just released was the target when you sustained, so it is not 'another target'. Hmm. This one, I'd probably allow. There was no grabbed target when you sustained, so it's not clear that the target is forbidden from being considered 'another target'...
  9. Hypersmurf

    A few rules/logic questions.

    Except in most cases, a creature provokes an OA on its own turn, so if the wizard used Magic Missile in response, the creature would be unable to take an OA (since you can't take opportunity actions on your own turn). This comes up with some Immediate Action Ranger Powers, for example, like...
  10. Hypersmurf

    Help me understand the paladin.

    He can... but remember that the Combat Challenge mark expires each round, so the fighter can only mark as many creatures as he can attack in a given round. The fighter doesn't get Blast 3 at-wills like the wizard, so in many rounds, he'll only be marking one opponent at a time anyway... Well...
  11. Hypersmurf

    Zones, eternal or no?

    Let's say the wizard creates a zone (a cloud of energy, perhaps), burst 1, range 5, and he can spend a move action to move the zone 6 squares. He creates the zone centred three squares north of himself, so it occupies squares that are 2, 3, and 4 squares away. He spends a move action to move...
  12. Hypersmurf

    Bigby's Icy Grasp questions

    Under 'Effect', like the Move action to move the hand. You can move the hand with a move action any time, but you can only use a standard action to attack with it if you take the minor action to Sustain it. -Hyp.
  13. Hypersmurf

    A few rules/logic questions.

    "Unconscious: Knocked out and helpless." "Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier)." "A helpless rogue does not gain the benefit of...
  14. Hypersmurf

    Bigby's Icy Grasp questions

    Attacking a new target with the hand is something you're able to do if you have sustained the power. (Note that the description thereof is in the Sustain Minor entry.) It's the same as Flaming Sphere - you have to take the minor action to prevent the effect expiring at the end of your turn...
  15. Hypersmurf

    Flaming Sphere Sustain Question

    Actually... p278 again: DURATIONS Conditional Durations: These effects last until a specified event occurs. Until the End of the Encounter: The effect ends when you take a rest (short or extended) or after 5 minutes. The effect does not end when the last monster drops; the effect ends when you...
  16. Hypersmurf

    Flaming Sphere Sustain Question

    "Unless a description says otherwise, you can sustain a power with a sustained duration for as long as 5 minutes. However, you can’t rest while sustaining a power, so you can’t regain the use of your encounter powers or second wind until you stop sustaining a power." Both quotes are from PHB...
  17. Hypersmurf

    Flaming Sphere Sustain Question

    Sustained Durations: An effect that has a "sustain standard," a "sustain move," or a "sustain minor" duration lasts as long as you sustain it. Starting on the turn after you create an effect, you sustain the effect by taking the indicated action: a standard action, a move action, or a minor...
  18. Hypersmurf

    Rule Clarifications

    A phantom steed is immune to any effect other than damage. -Hyp.
  19. Hypersmurf

    Martial Powers Ranger Multiclass Feat

    Although this doesn't really cover my position, which is that Two-Blade Warrior or the ranger fighting style do 'specifically state it' - they don't just let you wield a weapon in your off-hand, they let you wield it in your off-hand as though it were an off-hand weapon. To me, that's stating...
  20. Hypersmurf

    Rule Clarifications

    Per the errata, multi-typed damage is all one type and all the other. Pre-errata, Resist Lightning 5 would be useful against 20 Thunder and Lightning damage, because this would be considered 10 Thunder damage and 10 Lightning damage, so you'd end up taking 10 Thunder damage and 5 Lightning...
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