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  1. Hypersmurf

    Warlord - punished for sacraficing

    Are you ruling that way because you're consciously changing the "Reset Initiative" step from the PHB text of the Ready action, or because you didn't realise that it says the opposite? Your proposal significantly narrows the difference between the Ready action and the Delay action. -Hyp.
  2. Hypersmurf

    Warlord - punished for sacraficing

    Let's ignore the Readied Action portion. Round 1: Warlord uses Warlord's Favor, and spends an action point to use Commander's Strike (1). Round 2: Fighter's turn - fighter attacks (2), and spends an action point and attacks again (3). Warlord's turn - Commander's Strike (4). Warlord's Favor...
  3. Hypersmurf

    can Blinding Barrage blind a swarm?

    Yeah - the fluff I'm using with my rogue is that he grabs a handful of powder out of a pouch and scatters it into the faces of the creatures in front of him, then chucks a handful of knives at everyone who got blinded... That's why I said the PHB rules don't permit it. What CustServ said and...
  4. Hypersmurf

    can Blinding Barrage blind a swarm?

    With Blinding Barrage, the rules in the PHB don't permit it - the PHB states that magical thrown weapons return after a ranged attack, and Blinding Barrage is not a ranged attack. -Hyp.
  5. Hypersmurf

    Warlord - punished for sacraficing

    It still looks right to me. The readied action is an immediate reaction, so it triggers after Warlord's Favor. But the "Reset Initiative" step states "move your place in the initiative order to directly before the creature that triggered your readied action". Let's say the fighter rolls a 15...
  6. Hypersmurf

    Rule Clarifications

    MM p282: Immune: The monster has immunity to the stated kind of damage or effect. For example, a monster with "immune to poison" never takes poison damage and can't suffer any other ill effect from a poison attack. Rain of Spines has the Poison keyword; it is a poison attack. MM p282 says a...
  7. Hypersmurf

    Rule Clarifications

    With immunities, it's very simple. Rain of Spines has the Fire keyword, so it is a Fire attack. Rain of Spines has the Poison keyword, so it is a Poison attack. A creature with Poison immunity never takes poison damage, and suffers no ill effects from Rain of Spines. A creature with Fire...
  8. Hypersmurf

    Using Stealth in Melee - How?

    Right. You have to move at least two squares directly towards a square two squares from your target. -Hyp.
  9. Hypersmurf

    Good, Simple System for Kung-Fu.

    I suspect you'll hear a lot of Feng Shui :) -Hyp.
  10. Hypersmurf

    Using Stealth in Melee - How?

    Which bit is it that's giving you the issue? What he said all looks correct to me: 1. A polearm can be used to attack an adjacent opponent, or an opponent two squares away. 2. When you charge, you must move directly to the nearest square from which you can attack the enemy. 3. Assuming you're...
  11. Hypersmurf

    Reaping Strike/Bastard Sword

    Not claiming it's right, just noting that the response exists :) I don't think Mearls' answer is supported by the text either, though it provides some insight to intent. The problem, as BJB notes above, is that the text in the PHB leans one way on one page ("use as a two-handed weapon"), and...
  12. Hypersmurf

    Reaping Strike/Bastard Sword

    CustServ disagrees, both with you and with Mearls: -Hyp.
  13. Hypersmurf

    Need some good flavor text to describe a stunning beauty

    Words are unnecessary - Jim Carrey conveys the sentiment you're after without using any: YouTube - Cameron Diaz Dancing in "The Mask" -Hyp.
  14. Hypersmurf

    Wizard of the Spiral Tower: Longsword with Split Personality

    Right. But it doesn't cease to be a longsword. If you use the longsword as your implement to cast Magic Missile, you add the longsword's enhancement bonus. You're using the longsword as if it were, say, an orb, thanks to the Corellon's Implement feature. If you use the longsword as your...
  15. Hypersmurf

    Invisibility + Fighter's Mark = ??

    Given that an invisible creature does not provoke OAs, he is not open if he is moving; 'open' doesn't distinguish between movement and shifting for an invisible creature. The fighter knows where the enemy is; he does not know what the enemy is doing. If the immediate action can trigger whether...
  16. Hypersmurf

    Rule Clarifications

    As well as the text of Opportunity Actions on p268, also check the text of Opportunity Attack on p290 - "If an enemy adjacent to you uses a ranged power or an area power, you can make an OA". -Hyp.
  17. Hypersmurf

    Invisibility + Fighter's Mark = ??

    But with the invisibility, all the fighter knows is the location. He doesn't know what colour the opponent is wearing; he doesn't know what weapon the opponent is holding; he doesn't know what action the opponent is taking. He knows the opponent is in this square; and now he knows the opponent...
  18. Hypersmurf

    Charge - To nearest square? Huh?

    But the blast origin is only two squares away from that square? -Hyp.
  19. Hypersmurf

    Invisibility + Fighter's Mark = ??

    How does one follow from the other? Just because you know which square I'm in, does it automatically mean you know which action I am taking in that square? -Hyp.
  20. Hypersmurf

    Charge - To nearest square? Huh?

    The rule for movement is "you can't cross the corner of a wall or other obstacle that fills the corner", or "When an obstacle fills a square, you can't move diagonally across the corner of that square". The rule for counting distance is "count around solid obstacles". "count around solid...
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