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  1. Hypersmurf

    Can the First Aid Skill "Use Second Wind" be used on unconscious characters?

    If he's out of healing surges for the day but hasn't spent his Second Wind in this encounter, then yes. If he's already spent his Second Wind, though, he's out of luck. -Hyp.
  2. Hypersmurf

    How Do You Handle "Kicker" Damage?

    Right. I don't agree - the Cleric and Paladin text refers to them as 'additional special powers', and the Divinity Feats section refers to 'the power associated with each feat'. Channel Divinity: Melora's Tide is a (additional, special) power out of thin air. It's a class feature that lets...
  3. Hypersmurf

    Is the Fighter’s Combat Challenge an Opportunity Attack?

    Distracting Shield, as you say, gives opponents a -2 to attacks when the fighter hits with his CC attack (and *not* OAs). And yet the short description of the feat on p196 says "Target hit by opportunity attack takes -2 to attack rolls". Potent Challenge, as you say, lets the fighter add Con...
  4. Hypersmurf

    How Do You Handle "Kicker" Damage?

    Yes, it is; PHB p192, Divinity Feats: Divinity feats grant characters who have the Channel Divinity class feature (clerics and paladins) the use of special powers from their deity. The power associated with each of these feats follows the feat description. The feat grants the use of a power...
  5. Hypersmurf

    How Do You Handle "Kicker" Damage?

    This is the point that can be argued - you're using a cleric (or paladin) class feature, but the Melora's Tide stat block is explicit about it being a "Feat Power". There's a step you're assuming, that seems to state "Any Feat Power that is related to a Cleric Class Feature is by extension a...
  6. Hypersmurf

    Sustained powers that "Save Ends"?

    This is the case with neither Crown of Madness nor Tendrils of Thuban; are you referring to a third power with a specific reference to the Sustain in the Hit entry? With both Crown of Madness and Tendrils of Thuban, you can sustain the power whether the inital attack hits or not. -Hyp.
  7. Hypersmurf

    Rogue CA and Thrown Dagger

    Unless you're throwing your daggers for an attack which isn't a ranged attack, of course - Blinding Barrage is the first example that comes to mind... -Hyp.
  8. Hypersmurf

    Inferlock Curse loop?

    He can't. He'd have to end his move in the last square he could occupy. Exactly. But in out primary example, you are moving. You move isn't ended until you've ended your move in a legal square, and any square you attempt to end your move in is illegal. -Hyp.
  9. Hypersmurf

    Inferlock Curse loop?

    If you move consecutively into the squares of two adjacent allies, and then run out of movement, you can't end your movement in the second ally's square; neither, however, can you end your movement in the first ally's square. You have to go back prior to that. So just because one square is...
  10. Hypersmurf

    Inferlock Curse loop?

    But by the time the move ends, you are - your move ends in the last valid square, but if that's where your move ends, it's not a valid square any more... You can't end your movement in a square you aren't in; you can only end your movement in a square you are in. So if you get shunted back to...
  11. Hypersmurf

    Inferlock Curse loop?

    The square you're ending your move in is occupied by an enemy. You can't end your move there if you aren't occupying it - the two conditions occur together, and are invalid. -Hyp.
  12. Hypersmurf

    Inferlock Curse loop?

    It doesn't stop them from moving into the space... but once they've moved into the square, it's no longer a legal square for them to end their move in, and neither is any other square. You can't end your move in a square without having moved into the square, and once you've moved into the...
  13. Hypersmurf

    Inferlock Curse loop?

    They make a distinction between passing through a square and ending your move in a square. For example, you can enter an ally's square; you can't end your move in an ally's square. If you haven't finished moving, you and an ally can occupy the same square; you cannot, however, end your move in...
  14. Hypersmurf

    Inferlock Curse loop?

    There's nothing stopping you moving into it. There's something preventing you ending your movement there. If you are an enemy, then the square you are occupying is an enemy's square, and you cannot end your movement in an enemy's square. You therefore end your movement in the last square you...
  15. Hypersmurf

    Inferlock Curse loop?

    Bear in mind that you can never move, in this case, because "You can end your movement in an enemy's square only if the enemy is helpless"... therefore you can only end your movement in your own square if you are helpless, but if you are helpless you can't move. Therefore you can never end...
  16. Hypersmurf

    Weapon of Myrdroon's Shard used in a charge or OA

    You're coming at it backwards. Using the power is a standard action. When you spend the standard action, you get to do X; in this case, X is "Make a basic melee attack, with certain modifications". If you are making an OA, it is not your turn; thus, you cannot spend the standard action to use...
  17. Hypersmurf

    Healing Surges per encounter

    There are assorted non-magical Warlord powers that will work. -Hyp.
  18. Hypersmurf

    Invisibility + Fighter's Mark = ??

    Nor do immediate reactions say you need to be aware... but assuming you do not means a Readied Action can trigger off something you have no way of observing. -Hyp.
  19. Hypersmurf

    Did I read this right?

    Tell the Beastmaster that to his face, while his killer attack hamster is hanging off yours. -Hyp.
  20. Hypersmurf

    Invisibility + Fighter's Mark = ??

    The general question at the heart of this is "Can an immediate action be triggered, if the character is unaware that the trigger has occurred?" For example, if I have a Readied action - if an opponent comes within two squares, I Fey Step - does my Readied action trigger if an invisible opponent...
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