Search results

  1. Hypersmurf

    Sustained powers that "Save Ends"?

    But that's not how Crown of Madness is phrased. Hit: 2d6 + Charisma modifier psychic damage. Miss: Half damage. Sustain Minor: The target makes a melee basic attack against one of its adjacent allies of your choice (save ends). We need to look at p278: Sustained Durations: An effect that has...
  2. Hypersmurf

    When you have a power contingent on an enemy moving...

    Hmm. I read it as something that happens once, but admittedly, it doesn't specify "at the start of his next turn"... -Hyp.
  3. Hypersmurf

    Sustained powers that "Save Ends"?

    When you sustain a power, you prevent the power from ending. If you don't sustain the power in any round after you use it, the power ends at the end of your turn. If the power has ended, it can't be sustained. But in the round that you use it, it doesn't end at the end of your turn. So in...
  4. Hypersmurf

    Footwork Lure + Polearm Momentum = At-Will Knock Prone?

    Like you say, there's no such thing as being in between squares. The trigger for the opportunity attack is "opponent enters an adjacent square". An opportunity action interrupts the triggering action - it occurs before the triggering action resolves. So the attack happens before "opponent...
  5. Hypersmurf

    Schroedinger's Wounding (Forked Thread: Disappointed in 4e)

    As long as you're helpless, taking a -5 penaly to defenses, can't take actions, can't flank, and you fall prone, you fit the mechanical definition of the Unconscious condition. -Hyp.
  6. Hypersmurf

    Schroedinger's Wounding (Forked Thread: Disappointed in 4e)

    Right. Any piece of narrative can get stale if it's overused. The first time the rogue describes his sneak attack as "I kick him in the groin, then hammer the pommel of my dagger behind his ear as he doubles over!", it's cool! The tenth time he says exactly the same thing, we're over it. But...
  7. Hypersmurf

    Sustained powers that "Save Ends"?

    Because if the save is made, the effect ends, and then there is no effect to sustain next round. Sustaining an effect starts the turn after you create the effect. If you don't take the required action to sustain the effect, the effect ends. In the case of Crown of Madness, they get s save on...
  8. Hypersmurf

    When you have a power contingent on an enemy moving...

    The only indication of time frame on it involves the start of his turn. So why not assume that unless he moves at the start of his turn, it doesn't apply? No, they'd last until "Adjacent at the start of his turn" failed. If he's adjacent at the start of his turn, then the effect triggers if...
  9. Hypersmurf

    Sustained powers that "Save Ends"?

    Save Ends is not part of the Hit text. It's part of the Sustain text... which doesn't come into play until the first time you sustain the power. If you hit, you deal 2d6 + Cha damage. If you miss, you deal half damage. Next round, you can spend a minor action to Sustain, and the target makes...
  10. Hypersmurf

    When you have a power contingent on an enemy moving...

    I'm not sure where people are finding the restriction on the movement to during the target's turn, though. The only reference to the target's turn is that he must be adjacent at the start of it. If he's adjacent at the start of his turn, and he moves away, the effect triggers; the moving is...
  11. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    Except that Double Move says to add the speeds together, and then move. The decision point is before you move, because otherwise you've applied the Double Move out of order - you moved before adding the speeds together. -Hyp.
  12. Hypersmurf

    When you have a power contingent on an enemy moving...

    So the target of Booming Blade can avoid the effects by readying an action to move, so that his movement occurs when it is not his turn? -Hyp.
  13. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    But if he decides to take a double move, then the double move is what is stopped by the Slow effect. -Hyp.
  14. Hypersmurf

    Restart From Last Save?

    Look up 'Thought Bottle' in Complete Arcane. -Hyp.
  15. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    Absolutely. But if you Shift 1, and then Shift 1 again, you have made a double move. A double move is when you take the same move action twice in a row. Shift and Walk? Not a double move. Walk and Run? Not a double move. Shift and Shift? That is, and is required to be, a double move. -Hyp.
  16. Hypersmurf

    What ways are there to prevent teleportation?

    Forbiddance, PHB p305 - level 20 ritual. Lasts 24 hours, but you can sustain it each day, and after a year and a day it becomes permanent. Prevents scrying and teleportation by anyone of lower level than the caster. -Hyp.
  17. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    It's not that different to 3E's movement, where the first square you left was not threatened if you did nothing but move for the round. So if you were adjacent to an enemy, and took a move action, you didn't provoke an AoO... unless, after moving, you made an attack, in which case back when you...
  18. Hypersmurf

    "Nearest enemy"?

    Right. Orc A is the nearest. Orc B is also the nearest. And Orc C is the nearest, too. -Hyp.
  19. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    That's how it reads to me, yeah. In practical terms, if the second move action you declare is the same as the first move action you declare, then the two move actions together always constituted a double move, so if the first move action was interrupted, then the double move was interrupted...
  20. Hypersmurf

    D&D 4E [4e] Readied Slow vs. Double Move

    Yes, it does. No, it can't. PHB p284: "If you take the same move action twice in a row - two walks, two runs, two shifts, two crawls - you're taking a double move." There is no provision for taking the same move action twice in a row without it being a double move. That would be worded...
Top