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  1. Hypersmurf

    Owl Hoot Trail: spaghetti western + fantasy = awesome. Come playtest!

    Hmm, okay. I don't get the same problem - I can picture "Whiskey, and make it SNAPpy!" or "Round me up a posse! Don't dawdle, SNAP to it, man!" without losing my immersion. One advantage DRAW has over SPEED and QUICK is that it retains the four-letter convention for ability scores intact. -Hyp.
  2. Hypersmurf

    Owl Hoot Trail: spaghetti western + fantasy = awesome. Come playtest!

    What's the substance of your objection? -Hyp.
  3. Hypersmurf

    In the heat of battle, is hit point loss a wound?

    I could support an Injury system which stole from FATE - the idea that the player can elect to soak X points of hit point damage by the character incurring an injury of some sort. Hypothetical example: A character can at any given time have one Light, one Moderate, and one Serious injury, which...
  4. Hypersmurf

    In the heat of battle, is hit point loss a wound?

    If you'd never use a stab in the shoulder as the cinematic expression of an attack that doesn't take someone negative, then it's not an issue you need to deal with in the first place. No, it isn't. Reaper deals ability mod. A rolled hit deals rolled damage, plus ability mod. A rolled hit...
  5. Hypersmurf

    In the heat of battle, is hit point loss a wound?

    That's essentially my point. Yesterday, with a spear in his shoulder, the character was capable of using his sword in one hand and shield in the other at full effectiveness. Today, having been speared in the shoulder, the character is capable of using his sword in one hand and shield in the...
  6. Hypersmurf

    In the heat of battle, is hit point loss a wound?

    I'm inclined to disagree. Consider the little picture of the PC's face at the bottom of the screen in Doom. When you're at 100% health he looks fine. As he takes damage, the face becomes bloodied, then bruised - you can glance at that face and get a readout of how much health you have left...
  7. Hypersmurf

    Owl Hoot Trail: spaghetti western + fantasy = awesome. Come playtest!

    It's definitely pretty rules-lite - I'm sure the kids will handle anything that's in there. -Hyp.
  8. Hypersmurf

    Monte on Logic in RPGs

    Yes, please. -Hyp. Moderator
  9. Hypersmurf

    Drunken Dwarf Defender

    A dwarf shall not drink! However, if he should drink he shall not get drunk! If he should get drunk, he shall not stagger! And if he should stagger, he shall not fall. And if he should fall, he shall fall face-down to cover up his beard, so that passers-by will mistake him for a gnome! -Hyp.
  10. Hypersmurf

    [D&D 4E Roll20] Australian Timezone

    Enough of that, please. -Hyp. Moderator
  11. Hypersmurf

    How does tithing work?

    The paladin I'm currently playing would be aghast at the very idea of trying to game his moral obligation. But he's spending a significant portion of the adventuring 'down-time' at present running a soup kitchen, so he's right down one end of the 'charitable' spectrum. My (very broad)...
  12. Hypersmurf

    Active and Passive Perception

    Judging by the Rule of Three article, they're trying to get away from the idea of "This skill is Int-based". The skill covers a variety of related activities; which ability is used depends on what sort of activity it is. So in this case, the skill might be Perception +3. If there's a sound a...
  13. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    There's an interesting example of a system - Spellbound Kingdoms - taking that approach here. Deatils are in the Combat Primer. But essentially, each character has one or more Combat Styles, which provide a variety of possible combat maneuvers - a little like a set of 4E powers, maybe. But...
  14. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Yeah, I don't find that phrasing offensive, because it sufficiently acknowledges the subjective nature of the complaint :) Someone mentioned this earlier, but this adjudication approach tends to discourage my preferred play style - when the repetitive grinding approach is massively more...
  15. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    I agree. I'm not one of those people :) I've played and enjoyed playing Vancian casters, though I find I've developed a preference for non-prepared casters where the option exists - sorcerer, favoured soul, warlock, to pick a few 3.5 examples. But that's a play-style preference. I prefer it...
  16. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Sure. But there's a difference between "I don't like it" and "It makes no sense". When the cry is "Martial dailies are stupid because the fighter forgets how to trip people!", that indicates they either haven't, can't, or won't consider alternative explanations that don't necessitate forgetful...
  17. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    You're answering different questions. I'm answering the question "How can the Come And Get It Power be narrated to justify why the sorcerer is now in melee range of the scary fighter?" You're answering "How can we mechanically resolve an action to drop a chandelier on a sorcerer?" I'm saying...
  18. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    But in the game where you might succeed at the Trip, you also might fail, right? And failure to Trip wouldn't break you out of the fiction? If Tripping is the obvious in-character choice, but it's rendered mechanically unfeasible by the system (you've used your Daily), figure out your...
  19. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    I don't agree that you're prevented. Given the assumption that hit points represent a combination of factors, only one of which is physical health, there's no reason that someone can't lose hit points (narrated as a deterioration of physical health - wounds, injuries, etc), and subsequently...
  20. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    "Damn it, Ted! For the last time, you make the to-hit roll using your d20!" The character's intent is presumably determined before the roll, in all versions of D&D. The roll indicates whether his intentions are realised. I don't think that's universally true. One of the complaints seems...
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