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  1. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Hmm, okay. I disagree, though. I'm claiming that if the character can't distinguish the difference in how the player's decision was made, then the rules leading to that decision didn't negatively impact the cinematic story told by the game. And if the story isn't damaged, should the...
  2. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Isn't the decision made by the character informed by what the character does or doesn't know? If the character's decision is the point, how can the character's knowledge be beside the point? -Hyp.
  3. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Let's say we have three systems. In Game A, tripping is really easy. In Game B, tripping is really hard, and carries a penalty (provokes an AoO, for example). In Game C, tripping requires expenditure of a meta-resource. Our hero might feature in one of three narratives. 1. He trips the...
  4. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    I don't want you to adjust your stance. I have no problem with you finding Trip-as-Daily distasteful. My position is just that Trip-as-Daily is a mechanic that can be made to work narratively. It doesn't need to lead to characters poking at the physics of the game universe with bemused...
  5. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Bringing us back to: Expenditure of meta-resources to narratively allow certain actions isn't to your taste. That doesn't mean it's nonsensical, just not your preferred approach (and that preference is, naturally, your prerogative!). It can be made nonsensical by a player who is unwilling to...
  6. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Of course. I'm not arguing for or against narrative-influence, meta-resource mechanics. I'm arguing that in a game where those mechanics exist, it doesn't have to result in a nonsensical scenario of a character temporarily forgetting a learned skill. Right. The character attempts to chop...
  7. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    If you prefer. Fighter A attempts to Trip the opponent; because he lacks the Daily, his failure is preordained. Result? He fails to Trip the guy. Narrate accordingly. -Hyp.
  8. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    The situation has changed. Adjust the narrative to account for it. There's no point in describing it in a way that doesn't. We've always done that. "I chop his head off!" is a narrative declaration that might fail to account for rolling lousy attack and damage. So we adjust the narrative...
  9. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Exactly. The answer to "Martial Dailies don't make sense!" is "Sure they do - they represent a meta-resource". That answer might not be to everyone's taste, but it's better for people to acknowledge "I find meta-resources distasteful in D&D" than to claim "My Fighter forgets how to Trip...
  10. Hypersmurf

    Elephant in the room: rogue and fighter dailies.

    Scenario 1: GM: "Are you expending a metagame resource to influence the narrative to permit a chance of success?" Player: "Yes! I have a Trip daily!" GM: "Okay, roll a d20." Scenario 1a: Player: "18!" GM: "You drop to one knee; your other foot scythes his legs from under him, and he topples...
  11. Hypersmurf

    Accents at the table?

    I'm pretty sure the world's worst New Zealand accent belongs to an actual New Zealander. Some of them are appalling! -Hyp.
  12. Hypersmurf

    Fun with Permanency

    No. You're reading it as "Can only be dispelled only when you cast the spell, by a caster of higher level than you were". But that's not what the 'when you cast the spell' clause applies to. This application of permanency can be dispelled. Who can it be dispelled by? Only by a caster of...
  13. Hypersmurf

    [Star Wars] Somebody bought the license

    I've been playing in a Star Wars FATE campaign for the last few months, and it's working well. The GM decided to go ahead with it after running a Star Wars one-shot, also using FATE, in which I played, and which was the best SW RPG experience I've ever had. -Hyp.
  14. Hypersmurf

    Other tools for PbP games?

    Interestingly, I just tested this - even when I physically remove the post from the database, the roll still shows in my Dice Rolls tab on my profile. I could still delete and recreate a post until my d20 roll came up the way I liked it... but in my Dice Rolls tab you'd see a d20=3, d20=7...
  15. Hypersmurf

    Testing the dice roller...

    On anyone else's browser, each of those images is a little picture of a die of the appropriate size. So if you roll 6d6, you get a picture of a d6 showing a 3, and two pictures showing a 5, and one showing a 2, etc, depending on the roll. Does your browser handle .png images? -Hyp.
  16. Hypersmurf

    Favourite OoP boardgames that you have managed to keep, reacquire or looking for.

    I have a Song-of-Ice-and-Fire conversion of Kingmaker I still haven't had a chance to play! -Hyp.
  17. Hypersmurf

    Uh, no thanks, I'll play this instead.

    My parents' old gaming group in the 80s had a rule for Diplomacy - couples come to the game in separate cars. Just in case. -Hyp.
  18. Hypersmurf

    Two questions - init order & weapon damage

    Never admit error! -Hyp.
  19. Hypersmurf

    Ardent Vow & Divine Sanction

    That's how it reads to me. Condition: You attack the target before the end of the encounter. Result: Target is subject to Divine Sanction until the end of your next turn. Whenever that condition is met, as many times as it is met, the result applies. -Hyp.
  20. Hypersmurf

    [UPDATED DEC 14 - FINAL VERSION] Game/Campaign Trailers/Videos?

    You know who else suddenly wishes we were on CM? -Hyp.
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