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  1. nyvinter

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    It doesn't take any money from you and doesn't lock you into one venue so miles better than DM'sGuild.
  2. nyvinter

    Daggerheart General Thread [+]

    Depending on how powerful one wants them to be, one could make them behave as specialisations. If you pick that level up, then you choose if you want the one for you class or an available dragonmark.
  3. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    That's Mercer in all his campaigns. The main campaigns even have magic shops where they can get personalised magical items.
  4. nyvinter

    Daggerheart General Thread [+]

    Suggested spends are a good starting guideline. And then see how you need to change it depending on the players and how you run the game, fear spends is so much vibes based that it's silly. :D
  5. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Worth noting is that low-level Daggerheart is not the same as in D&D 5e. DH tier 1 character is more first or second level 4e or 3rd level 5e powerwise.
  6. nyvinter

    What makes a successful horror game?

    I'm very much in the player buy-in, tension, and atmosphere camp. Lethality? No, then meatgrinders would be horrific but as they've shown, you can just make a new character so after a while you (read: I) stop caring. Sanity? Almost all of them are about removing agency from the players and it...
  7. nyvinter

    Daggerheart General Thread [+]

    I don't know. Fate Horror Toolkit has a lot more actual tools for running horror than CoC does, even if CoC does Hammer Horror quite well, I've always thought that Chill was the better horror game there. IMO. But I'll give you that they're better than Fate with mood and atmosphere stemming from...
  8. nyvinter

    Daggerheart General Thread [+]

    Horror campaigns are hard to do and I'd argue that most of it is not due to the rules. Not even Ten Candles or Dread can save the horror if the players are not leaning into it. Granted, rules might not help but if you can run horror in Fate — and you can — then you should be able to do it here...
  9. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Titangrave on Geek & Sundry were a show made to showcase and teach Fantasy Age. It had graphics popping up and explained in depth rules you'd need to know and how the maths worked. Age of Umbra isn't that. At all. There are tonnes of stuff in it that has me going "I really wouldn't have done it...
  10. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Not the whole but large parts of it yes. Positive things get voted down, negative voted up. I'd argue that there are very few 5e actual play that plays according to the rules as written. If you want to rules lawyer someone else's game, go ahead. I personally think if people have fun, then let them.
  11. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    No, DH are for the people who want to play it. But we should also allow people some lenience to unlearn rules baggage from other systems. It's not easy to get rid of that even if you know the new rules in theory. The subreddit started to watch with the consensus that "Matt will be terrible...
  12. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I would really like to see Laura and Liam's session zero as well.
  13. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    We have vastly different readings on that reddit then. For me, they're a gathering of people who have made cynicism their main character trait combined with being extremely thin-skinned in any sort of self-criticism. I think there was one positive Daggerheart thread there, the rest was "this...
  14. nyvinter

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    They on the other hand don't seem to like anything and seem to have a lot of people who think Daggerheart is broken and bad because it's not 5e.
  15. nyvinter

    The official EN World puppy/doggo thread

    Henson claiming a whole sofa for himself.
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    1750950926966.png

  17. nyvinter

    D&D General What makes a TTRPG a "D&D Variant" to you?

    I'd echo class, levels, attributes, and d20+ mod rolls. This make Dungeon World not a D&D despite how much it really wants to be seen as it. It means 13th Age, lots of OSR, NuSR (Beyond the Wall), and Pathfinder are all D&D. Edge case for me is the X Without Number but I still think they're...
  18. nyvinter

    Daggerheart General Thread [+]

    In 4e terms Hope is your encounter resource, Stress your daily. And yes martials get daily abilities; in general the fighter-type ones are round either not taking or even healing hit point damage. Yes, I know what they are thank you, you're not alone in having read the rules. I was talking about...
  19. nyvinter

    Daggerheart General Thread [+]

    I would say that more powerful things should cost stress since that's a more limited resource than hope, but also if an ability is cool you also kinda want the player to be able to use it. But I see a lot of melee and protective abilities cost stress as well, and I assume it's because they feel...
  20. nyvinter

    Dungeons & Dragons: Ravenloft: Heir of Strahd Review

    I think they were selected because, like it or not, this is the standard D&D party of the 2020s. Homemade world, Forgotten Realms, or Ravenloft, it doesn't really matter. If you look at how most people out there play 5e, their party will be the circus (affectionate).
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