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  1. cavetroll

    [poll] which cover do you like best?

    I think the first one is the most professional and overall highest quality. The second one I prefer, except that I don't like the horsemans head, fix that and then the second one is easily the best and matches the title better.
  2. cavetroll

    D&D 5E (2014) Thay Land of the Red Wizards Available From Realms Creator Ed Greenwood

    I asked on twitter, didn't get a reply. I am guessing that they just mean modern time, whatever modern DR is in your campaign or WOTC campaign etc. Probably just a mistake.
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    1645560878481.png

  4. cavetroll

    Fav Book Fonts?

    I did come across a website where the artist was selling professionally designed fonts but I lost it now. Back to square one so if you were creating a D&Desque type rule book what professional printed fonts would you pick for headings and main text, maybe a nice font for that big letter that...
  5. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    I'm not modifying 5e, I'm just grabbing everything I like from all editions and/or any game. I understand as you make one choice you may have to modify other choices. e.g. initiative order changing has implications on how you track spell duration. If you watch the professors video it...
  6. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    Right, I was trying to find some specifics on his implementation, now I found this video: This is what I like, everyone decides their action first, d6 per side, (loaded bows go first), spellcasters con check if hit, etc I think this better translates the chaotic nature of everyone attacking...
  7. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    I didn't know that! Interesting, reading a little write up on it https://theangrygm.com/fine-i-wrote-about-speed-factor-initiative-in-dd-5e/ it didn't really speak to how it affects spell durations but its interesting.
  8. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    Doing some more research, the professor dungeoncraft dude did a video about no initiative but in the comments said he changed it to a d6 initiative system, but I can't find any info on that.
  9. cavetroll

    On writing novels

    This reminded me of the Kingkiller Chronicle, clearly made up since there is no ending. What tickles me pink is that Goodreads lets people write a review of the 3rd book which is has not come out, probably will never come out and so you get beautiful reviews like this: Dear Pat, I don’t want...
  10. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    The issue though is that with 10 people in battle in 5e its like chess, everyone move is stopping to think about every single possibility based on positioning, and everyone is waiting on that one person. In 2e the DM could poll everyone for their action and collect them as each person...
  11. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    I think you misunderstood the thread. I'm looking trying to find ways to improve 5e combat, including streamlining it to be faster while at the same time examining alternatives to making the combat so linear. I can't speak to other peoples experiences, but our 2e battles were far faster than...
  12. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    Yeah I agree. Looking at TFT it looks pretty cool. The one thing that stands out in the combat order is that you move, then the next person moves, and you can opt to go last. That means as a ranged hero potentially you could forever move out of range. One of the nice things about 5e is you...
  13. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    How about instead of rolling for initiative, everyone declares their intended actions and target, and there is just a predetermined order of actions e.g. 1) Readied missile weapons triggered (first attack) 2) Melee (first) attacks if no distance to travel (melee weapons have their own order...
  14. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    Yeah we used d10+ speed factors, the rolling over to the next round was the piece that is not in the 2e Dmg, I would have remembered that, because that would change everything. I have a 2e handbook I don't see anything for rollover.
  15. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    That sounds like an evil home brew rule.
  16. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    Yeah I'm trying to think of a good implementation, but does seem to run into issues in implementation.
  17. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    I've never heard of that rule. 1e/2e that we played there was a surprise round with one round of attacks, though I don't recall surprise being that common.
  18. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    Right good point, I'll have to think about it some more. I get your point with the tracking nbr times affected. Maybe fixed initiative and having all spells last until start of casters turn is the way to go.
  19. cavetroll

    AD&D weapon speed vs 5e turn based combat?

    Yes thats the reason it works well with 5e, but you don't have to make your durations "until your next turn'. I actually find it adds a little complexity, (until start of your turn, targets turn, end of casters turn etc) that I am trying to erase. So I am thinking making durations until the...
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