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  1. cavetroll

    Shadow of the Demon Lord - your analysis?

    His success was never in question. The question is how, given the product looks excellent, why is it not bigger, how would you get it in the hands of more people. Maybe the answer is that the TTRPG industry is too small, there is only room for one main game and then the other 10% is split over...
  2. cavetroll

    Your thoughts on monsters having six Abilities

    Right, I expect an ancient red dragon to have the strength of 100 men.
  3. cavetroll

    Shadow of the Demon Lord - your analysis?

    In doing my game design research, I came across SotDL and watching a video on it I really liked many of their mechanics. I see we have an enworld thread that heaps lots of praise https://www.enworld.org/threads/five-things-i-love-about-shadow-of-the-demon-lord.675905/page-2#posts I think they...
  4. cavetroll

    D&D General Is it dark in your underdark adventures?

    Right, thats a great poll which aligns with my thought of giving darkvision to nobody except creatures or races that specifically live underground.
  5. cavetroll

    D&D General Is it dark in your underdark adventures?

    Not necessary just talking about Forgotten realms. Are there any light sources in "general" for the regions not otherwise lit by torches/lanters Does anything emanate light or is it pitch black and your party needs infravision or a light source? If someone has a torch up, do you force them to...
  6. cavetroll

    AD&D 2E 2e Fighter vs Fighter/Thief vs Thief Play Balance

    Its just example, maybe thats something I would have given a different class, its been too long. The point is look at the campaign, the other characters and provide a magic item that is obvious for a particular person (e.g. halfling sized shoes for the thief) and make sure the item benefits them...
  7. cavetroll

    D&D General Not Railroad, Not Sandbox ... What else is there?

    I like that a lot, and it helps punish players who sleep after every encounter to regain all their spells :-)
  8. cavetroll

    What is the hardest part of writing a TTRPG?

    So what was a poor game you bought just for the art ! I must see this art :-)
  9. cavetroll

    What is the hardest part of writing a TTRPG?

    So do you need a TTRPG editor if you want a TTRPG book edited?
  10. cavetroll

    New Brandon Sanderson Kickstarter makes million dollar campaigns look tiny

    I recently read "A Wizard of Earthsea" again and I was surprised, it was just as good as when I was a kid. Though its not a long book.
  11. cavetroll

    AD&D 2E 2e Fighter vs Fighter/Thief vs Thief Play Balance

    I was thinking more like an elven cloak. In 2e the DM was pretty generous in letting the thief head to the corners of the room, sneak behind someone, and backstab them, usually the enemy caster, but yeah you might have to survive a bit or run if your backup is not on the way.
  12. cavetroll

    Your thoughts on monsters having six Abilities

    You wouldn't, the question is are they only useful for saves and skill checks, or do they serve any other purpose.
  13. cavetroll

    Your thoughts on monsters having six Abilities

    Its a good point that even if you don't use the stats as the monster, they can be used if you switch it to be a player.
  14. cavetroll

    Your thoughts on monsters having six Abilities

    Yeah thats the interesting part of it, you have a ancient white dragon str 26 so it "must" have a +8 damage on its claws. I'm not sure if that was a good thing, or a restrictive thing.
  15. cavetroll

    Your thoughts on monsters having six Abilities

    yeah I know where I posted it.
  16. cavetroll

    Your thoughts on monsters having six Abilities

    Back in 1e/2 monsters never had ability scores. I have very mixed feelings about keeping monsters ability scores. I get that you "need" them in 5e in order to make saving throws. But the fact that a zombie is more charismatic than some player characters seems weird. Do you think its an...
  17. cavetroll

    AD&D 2E 2e Fighter vs Fighter/Thief vs Thief Play Balance

    We never fixed it with rules, we fixed balance by giving the party magic items that addressed specific characters weaknesses. Pure thieves gained levels quicker, give them items to help them stealthier and survive, issue resolved.
  18. cavetroll

    If it's "crunch" that you want, where do you want it and why?

    This is a great thread Weapons, armor of course. Skills sure. Languages what? What do you mean? Like you want to be able to pick lots of monsters languages? Specialize in writing medusa? I dont get it, how would you use it much?
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