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  1. cavetroll

    What's your attitude towards PVP?

    One of the most iconic, enjoyable battles we ever had in 2e was when clones of every player character was created and a PvP battle ensued. It was 30 years ago so I don't remember the specifics of whether it was a 3v3 or every character for themselves, but it was one of the most memorable...
  2. cavetroll

    Anything you miss from older monster manual stat blocks?

    Back when I played there was no internet so nobody knew how anyone else played (at least not in my college). So when it said 3-30 I never took it "literally" meaning I should roll 3d10 to create an encounter. It just meant (to me) that often that is how many orcs you would find in a...
  3. cavetroll

    Are Video Games Ruining Your Role-playing?

    I feel like D&D is more like a MMORPG than a single player story driven RPG. Ultima Online sandbox, Star Wars Galaxies, places where you could build houses to story, loot, explore dungeons, improve skills aka levels, feel the danger of the world due to PvP. But I played in 2e when things were...
  4. cavetroll

    Anything you miss from older monster manual stat blocks?

    Right but thread is about what you miss or would like to see in the stat block though, and in 2e you had an explicit entry for Morale
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  6. cavetroll

    Anything you miss from older monster manual stat blocks?

    Oh thats a great one, I thought having Morale numbers was great, especially for a dungeon crawl or wandering monsters.
  7. cavetroll

    D&D 5E (2014) Using Zones instead of Battlemaps

    Its not for large battles, its for most exploration and if there are only 2 opponents or 1 monster or whatever, no need for minis. If you had 5 goblins the DM might just write on paper five G letters and write next to each the damage, people point to which one they attack, but there is no grid...
  8. cavetroll

    Anything you miss from older monster manual stat blocks?

    I agree in principal, but in monster manual I it was just "Black pudding" and if you are a new DM you wouldn't know its an ooze per se.
  9. cavetroll

    D&D 5E (2014) Using Zones instead of Battlemaps

    That is basically how Theatre of the Mind works and how minis worked in 2e for the big battles. But in those days you didn't have skills which were balanced around 5 foot squares.
  10. cavetroll

    Anything you miss from older monster manual stat blocks?

    If we look back at Monster Manual 2 (AD&D) and compare it to 5e, is there stuff you miss? For example, we have Frequency and No. Appearing. This to me gives you a lot of immediate information as to how you should encounter them. Similarly but to a lesser extent the % in lair too. I just...
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  13. cavetroll

    D&D General An alternative to XP

    Either system is fine. I liked the XP value levelling in 2e because it made levelling authentic, it wasn't just a DM handing out free levels, or random XP, each level was earned based on the written rules which gives in weight. At the end of the evening, after the big boss battle, that was a...
  14. cavetroll

    D&D General How do you run Town Exploration in your games.

    How do you interact with a new town? Well you go to a town for a reason right, you have plans, perhaps lodging, shopping, visit any places of interest. For the players it would be the same. Usually as the DM you would give them options as to where to stay, names of inns, taverns and then...
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  17. cavetroll

    Melee Weapons sorted by effectiveness?

    I'm not going to do critical hits, I don't really like the swingyness that it introduced. I want to try to have a system where tactical choices are more important than rolling natural 20s !
  18. cavetroll

    Melee Weapons sorted by effectiveness?

    Awesome feedback thanks, I've updated the table. Not sure I want to add more polearms yet until I figure out exactly how I'm going to distinguish each weapon as a tactical choice. I do want to restrict it so you can only have one 2-handed weapon. I think for damage type I will only have...
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