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  1. n0nym

    D&D 5E (2014) 5E: The Best and the Worst

    Like : simplicity. It's very easy to prepare and run a game in 5th. Dislike : simplicity. Most monsters lack depth. Weapons also suffer from oversimplification.
  2. n0nym

    D&D 5E (2014) What Organisations do you Use in 5E?

    I've used only 2 so far, one of them acting as the BBEG of my campaign : Church of the Holy Flame Fire worshippers with little tolerance for other people beliefs (forceful conversions, eradication of older faiths, mass murdering of apostats / dissenters). They're slowly burning down every last...
  3. n0nym

    D&D 5E (2014) Cursed items : yes or no ?

    Hi folks, I have a bit of a moral dilemma on my hands and I'd like to hear your suggestions regarding 2 problems : 1) My players angered the wrong people. The bad guys hired a bunch of sellswords to deal with them, the leader of which was wearing an Armor of lycanthropy (based onthe Demon...
  4. n0nym

    Falling Damage House Rule: soliciting feedback

    I did something similar to cooperjer at first but it proved too burdensome to calculate. Lately I just decided that all size small or bigger creatures took 1d6 / 3 feet if they fell on hard ground. Jumping instead of falling gave you an Acrobatics check (DC 10, +5 for every 10 feet) to avoid all...
  5. n0nym

    D&D 5E (2014) Idea for Int

    If you touch Intelligence, you have to do it in a way that doesn't favor Wizards too much since it's obviously a free gift for them. Your idea is good, but I would change Wizards' spellcasting ability then (make it Wisdom). Additional tools / languages has always seemed to me the fairest...
  6. n0nym

    D&D 5E (2014) The Role of Dragons in Your Game

    I always use dragons sparingly. In my world they're : _Named NPCs with mostly basic motivations (think Smaug) but sometimes more intricate ones. _They all breath fire, with some of them having an alternate breath weapon (poison gaz, acid) _They're all somewhat evil, including metallics (which...
  7. n0nym

    Fun idea - Potion of invincibility

    That's awesome. I love the idea of a potion of invincibility. I think I'll have a variation that works for 1d4 rounds (DM rolls in secret) though, after which you're helpless for the same duration. Makes the use more dramatic.
  8. n0nym

    D&D 5E (2014) Length of Combat

    I have between 3 and 5 players. Here's how it goes : 3 rounds = typical fight. Usually easy/moderate (according to my standards, not the DMG's), unless I chose a monster that hit very hard on purpose to scare the PCs. Ex : 1 Bone Devil and 14 Imps (4 level 6 PC) 5-6 rounds = boss fights or...
  9. n0nym

    D&D 5E (2014) Invisible murderhobos

    I'd rather have him live a bit more for scenaristic reasons, but he's not central to the plot. Hence the second question. ^^
  10. n0nym

    D&D 5E (2014) Invisible murderhobos

    I must admit that's the kind of consideration I often neglect. I would just assume the PCs grab each other by the shoulders. My players are fond of Pass Without Trace and Silence. That's why a single guard in front of a locked door is rarely enough. As for "why is this a even a problem ?", I...
  11. n0nym

    D&D 5E (2014) Invisible murderhobos

    As always, some very good thoughts here. I like the idea of having traps and / or having the NPCs ambush them. But I could indeed have guards in the corridors (even magical ones, since both the Archbishop and Krull are spellcasters). I think I'll go with a bit of both. I'll have Invisible...
  12. n0nym

    D&D 5E (2014) Invisible murderhobos

    Hi folks, it's me again. I'm looking for some help with a recurring problem I have with my players. They have a tendency to assassinate (evil) NPCs in their sleep, and I have a hard time coming up with solutions to avoid that. Here's the situation : Archbishop Albeorn has taken over the local...
  13. n0nym

    Fire Giant Dreadnoughts in VOLO's GUIDE TO MONSTERS

    Because : suspension of disbelief. When you watch Star Wars, you accept the fact that there are noises in space, lightsabers and people jumping 20 feet high or lifting things with their minds. But if Anakin fell into lava unharmed or could regrow his missing limbs with a Regenerate spell, you...
  14. n0nym

    D&D 5E (2014) What is dead may... not be dead

    That's actually really smart ! They coud have shown his face to everyone then hooded him. This way the polymorph trick isn't revealed. I like that ! AS for illusions, the guard captain has to believe him dead, so the whole execution can't be an illusion I think.
  15. n0nym

    D&D 5E (2014) 5E, HP, and Constitution

    I've had the same problem with Con for a long time. I hate the "primary stat, then Constitution" paradigm. Because of that (and because I hate HP inflation), I've ruled that : - You add your Constitution score once to your hit points - People get 1 + Constitution modifier hit dice Those...
  16. n0nym

    D&D 5E (2014) What is dead may... not be dead

    My players also have a tendency to do that. I'll keep that in mind for later in the campaign. ^^ Btw I had not thought about the Clone spell or the body double. That's awesome ! It reminds me of the movie The Prestige.
  17. n0nym

    D&D 5E (2014) What is dead may... not be dead

    I haven't told the PCs yet, so I can go for what suits me the most. He was the head of a thieves' guild, so he's probably been hanged or decapitated. Burned at the stake is also a possibility. Feign death would work if he had been hanged, but it requires the collusion of the hangman. Maybe he...
  18. n0nym

    D&D 5E (2014) What is dead may... not be dead

    Hi folks ! First of all a word of warning for my players : Theodoric, Selwyn, Tchavo, Danaé and Arrow, stop reading here... I've recently been toying with the idea of having a major NPC die, but not actually stay dead. Like Gandalf or Mance Rayder, he would come back later in the campaign, to...
  19. n0nym

    D&D 5E (2014) How much do you value your Con score?

    My players and I used to value it very high... Too high. I've never made (or seen) a character with less than 14. I hated that, so I changed how it worked. Now players add their Constitution score to their hit points once and for all and get 1+ Con modifier hit dice every Long Rest instead of...
  20. n0nym

    D&D 5E (2014) Can a rogue train in longbow to gain proficiency?

    I allow my players to spend "Quest XP" during downtime in order to become proficient in weapons, armors, etc... It's a special kind of XP they get from doing side quests and discovering hidden lore, secret places and generally getting interested in the world's background. They can't use this...
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