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  1. Puggins

    Displacement - a bit wussy eh? Mirror image too...

    Your comparison with shielding smite leaves out a few crucial differences. * Displacement is an immediate action, which means the wizard can throw something beefy in the same round- say scorching burst or magic missile. Thus, the fact that displacement doesn't have a damage component is...
  2. Puggins

    Displacement - a bit wussy eh? Mirror image too...

    I fail to see the issue here. The Halfling Power explicitly says that you apply it after an attack *has hit*. So you have a couple of possibilities. (1) Ranger attacks doesn't like result, uses accuracy. Hits Halfling. Halfling uses luck, which makes the Ranger re-roll his attack. Both...
  3. Puggins

    I'n a little concerned...

    el-remmen, I'm wondering if this make you feel any better: The dwarf fighter gets a feat named Tide of Iron Tide of Iron [Fighter] Requires: Fighter Level 1 To use Tide of Iron, make a standard attack against an opponent. If you hit and if the opponent is one size larger than you or less...
  4. Puggins

    Non-Newtonian movement...

    Ainatan, you're equating combat speed with maximum sprint speed- they are different. The maximum combat speed that a human can attain without an extra feats or such is 16 sqaures/round. If we assume that square = 5' and round = 6 seconds, we get a speed of roughly 9 miles an hour, or faster...
  5. Puggins

    Pathfinder 1E Paizo Annoucement!

    I can't see how this can be anything but good for the consumer. Competition is always a good thing- whoever Paizo is going to compete against, whether it be 4e or Osric/True20/C&C/whatever, the increased pressure to bring out winning products will cause a general uptick in product quality. As...
  6. Puggins

    The Cleric Pregen

    I had the same issue with justifying the rules via flavor, but reading the cleric again makes me think that I was paying attention more to the possibility than to the actual powers. Check them out: LANCE OF FAITH: A brilliant lance of light strikes a foe and illuminates him, making him easier...
  7. Puggins

    Low Damage, High HP ... How is this "Faster"?

    There's more than one variable when comparing monsters, though. Yes, they do reduced damage, but the PCs have significantly fewer hit points. The 20 con dwarven fighter has 149 hp at 20th level in 4e (I think someone worked out 6hp/lvl, right?), whereas he had 275hp in 3.5e. That's a huge...
  8. Puggins

    June 6th

    Well, first- comparing the two is largely academic. Both were horrid environments that churned out grisly deaths by the boatload. Both countries should look at the soldiers who willingly stepped into those gauntlets with awe and respect, because none of us will likely ever have to face...
  9. Puggins

    D&D 4E Trauma and damage in 4e

    I'd coopt the death/dying rules. When you go negative: Each round, make a save: 1-9: you've suffered a serious wound. You suffer a -1 (cumulative) penalty to all str, dex and con checks. You must rest 24 hours for each -1 penalty in order to remove it, or have a cleric perform a healing...
  10. Puggins

    How you ran Expedition to Ravenloft

    Expedition to Ravenloft is quite likely the most disappointing adventure I have ever purchased. I'm normally a big fan of James Wyatt, and WotC has really been hitting adventures out of the park recently (IMO, of course), so it's really, really, REALLY annoying that one of my two favorite...
  11. Puggins

    Gygax doesn't matter?

    He has no problem. He just created all sorts of publicity for those RPG products he's hawking on his blog. You know what they say about bad publicity... Seriously, this guy is making a run at being the Derek Smart of RPGs, it seems. He just increased the amount of exposure his games have by...
  12. Puggins

    D&D 4E 4e Healing - Is This Right?

    I agree with you, but there is a fundamental problem that pretty much precludes it in RPGs- in a script, a long term injury can be manipulated into oblivion in terms of fulfilling the plot- the hero breaks his foot in the ultimate encounter, but remembers the venerable "crane on a dock pole"...
  13. Puggins

    D&D 4E 4e Healing - Is This Right?

    Your description of someone dying more quickly meshes up with my definition of hit points extremely well. Clearly the problem is what we define as serious injury. The problem is that your definition of serious injury is extremely nebulous. You define it as "an injury that will cause the next...
  14. Puggins

    D&D 4E 4e Healing - Is This Right?

    Your definition of injury hinges on hit points, which is itself an abstraction. I define a "long term injury" as one that impairs your ability. The 8th level fighter who is down to 1 hit point from his normal 90hp total might be "injured" to you, but he can still swing swords with the best of...
  15. Puggins

    D&D 4E 4e Healing - Is This Right?

    D&D has never modeled long term injury- either you're fine or you're comatose/dead. This new system doesn't model long term injuries either, but it at least gets rid of a fairly ridiculous concession that models nothing but makes recovery annoying as hell. A fighter who gets reduced to 1hp has...
  16. Puggins

    D&D 4E 4e Hitpoints are modelled after quantum mechanics

    Fun little analogy. The "unknown" state has been used tons in wargaming for years and years. The tank movement in "Barbarossa to Berlin" defies logic and sanity, but usually resolves itself into a reasonable model after the fact into a form that would make sense over the long term. The truth...
  17. Puggins

    Low Damage, High HP ... How is this "Faster"?

    A couple of points relating to the OP: (1) From the only example of play (ie, 1st level), he is wrong regarding decreased damage. A 1st level rogue with 18 dex and wielding a short sword will inflict 1d6+4 damage with adeft or piercing strike. Assuming he has CA, the target will suffer...
  18. Puggins

    Monster Design--from a designer's standpoint

    It may. Or you know, it probably won't. That baby dragon that the DDXP parties fought was level 4 and had 280 hit points. In other words, just because you're huge and beefy doesn't make you good at everything- that baby dinosaur could be level 2 with 150 hit points and have a ref defense of...
  19. Puggins

    Armor & Coins - please, No.

    Easy change- the floating bodies of dead gods have become firmament in the Astral Sea, infusing the flora and fauna that call these islands home with fleeting remnants of once-vast divine power. The tress and bushes that take root here exude sap far different that one finds on other soil....
  20. Puggins

    Monster Design--from a designer's standpoint

    Ooooh, nasty... m Bite +9 vs AC, damage 1d10+4 (1d10+14 crit) plus Break Bones on a critical to an opponent already bloodied. m Break Bones +9 vs. Fortitude hit: victim is slowed until long term rest. miss: victim is slowed. (save ends) Sorta breaks the "long term damage doesn't exist"...
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