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  1. Rhenny

    D&D 5E (2014) Wilderness Travel & Encounters/Day - How do you handle it?

    If it matters and I want the travel to be exploration and part of the game, I just plan the travel like any other dungeon. What are the things they'll encounter/explore? Some might be purely exploration and flavor/world developing, some might be combat encounters, some might be interaction...
  2. Rhenny

    D&D 5E (2014) How do you play D&D?

    Yikes. That would definitely be a shock, and I would also say for me, quite distasteful. I'm glad I've never had a bad experience playing with strangers, but I definitely see how it could become a bad experience. I was lucky, I got to know the people online before playing with them and...
  3. Rhenny

    D&D 5E (2014) Battlemaster Maneuvers - only 3-4 good ones?

    Both of those are of the defensive variety, and they lose the benefit of doing additional damage in addition to an effect. If you ask a hard core optimizer, they'd probably say that those two are pretty weak. That said, having a parry in your back pocket (which you can use as a reaction) will...
  4. Rhenny

    D&D 5E (2014) How do you play D&D?

    I agree. I think it also helps players grow too. In addition, sometimes playing with strangers adds a little more excitement because you can never be sure what might happen.
  5. Rhenny

    D&D 5E (2014) How do you play D&D?

    When I was younger, it was always in-person with friends, but now with time restrictions, responsibilities, and friends who have moved away, etc., it is online. I consistently played with groups of friends online over the past 10 years, but during the playtest, I started playing with strangers...
  6. Rhenny

    D&D 5E (2014) Battlemaster Maneuvers - only 3-4 good ones?

    For any of the attacking maneuvers, the additional damage on a hit is also part of the power, so sometimes the effect may be more situational while the extra damage will always be handy. I think you are correct though that some are probably more universal and easier to use, but it is nice...
  7. Rhenny

    D&D 5E (2014) Brief Thoughts on Traps and Player Agency

    I really like your approach, Hemlock. And I agree with others that to make traps more interesting they need to function more like features in the environment. Successful perception or investigation should reveal details of the feature, but it should always be up to the player(s) what they...
  8. Rhenny

    Fifth Edition Foes Monster Book

    Awesome. I'll save up a little this week and cash in soon.
  9. Rhenny

    D&D 5E (2014) 30 Minutes before a game session, what prep rituals help you DM/play your best games?

    This reminds me of my college days. I did a lot of house cleaning instead of studying then. lol
  10. Rhenny

    D&D 5E (2014) 30 Minutes before a game session, what prep rituals help you DM/play your best games?

    Last Saturday, I ran another session of my Princes of the Apocalypse campaign (using Fantasy Grounds II) and I made an amazing discovery. Two pints of Boatswain H.L.V. Ale about 30 minutes before the game, in addition to reviewing the adventure to think about possible modifications I want to...
  11. Rhenny

    D&D 5E (2014) What's your opinion on a flying PC race?

    Not a problem at all as long as they have some balances. In my campaign for Princes of the Apocalypse, we have an Aarakocra PC who used to play with us. He had some advantages when they were outdoors and it actually made the first few levels of the game more exciting. He was able to scout...
  12. Rhenny

    Watch Chris Perkins' First Episode of DICE, CAMERA, ACTION

    For one, it does not seem that Dice, Camera, Action is intended to be like either Titansgrave or Critical Role. It is much more of an actual play experience with players who are more like "normal" players. I think the rough edges of how the game works is something that some people like. Also...
  13. Rhenny

    D&D 5E (2014) Finding 5th edition too "safe".

    Undead in 5e are still pretty scary. The max hp drain and the Shadow's strength drain scares the heck out of my players. Use more of them (especially if your group doesn't have a cleric).
  14. Rhenny

    D&D 5E (2014) Why is level 5-10 the "sweet spot" in D&D

    During the playtest I remember taking a survey asking about levels of campaigns run, etc. I think the data showed a pretty consistent sweet spot throughout editions (give or take a few levels). I think most gaming groups simply don't have campaigns that last so long so 10th becomes a pretty...
  15. Rhenny

    D&D 5E (2014) Thoughts On How To Run a Good 5E Hexcrawl

    One feature of many hex crawls has to do with making populations of creatures, like a clan of barbarians or a tribe of goblins, act in the world in a dynamic and believable way. The customs and habits of the societies the pcs encounter should be rich enough so that interaction is facilitated...
  16. Rhenny

    D&D 5E (2014) Rhenny's Princes of the Apocalypse Campaign Logs

    Session 12 – Musicians and Queen Aerisi The adventurers heard the sounds of moaning, tormented souls from beyond the doorway leading into Tyar-Besil. They could also hear music in the distance. Pate could tell that the music was not especially good, broken and slightly off tune. Then, Pate...
  17. Rhenny

    D&D 3.x Thoughts of a 3E/4E powergamer on starting to play 5E

    I agree with you hawkeyefan. With 5e, (bounded accuracy and the way the feats/powers/spells work) many of the actions that people once might have thought were op or cheesy, don't tend to stick out as much in play. I see no reason to ban anything at my table, in fact, I just picked up 5th...
  18. Rhenny

    D&D 5E (2014) Finding 5th edition too "safe".

    I'm still a fan of having intelligent creatures/npcs attack unconscious pcs, at least once so the party realizes that the threat of death is more palpable. Even if a PC doesn't die outright, failing 2 death saves is pretty scary.
  19. Rhenny

    D&D 3.x Thoughts of a 3E/4E powergamer on starting to play 5E

    This reminds me of the campaign I was in when I was in high school (so long ago...1e). We were running a 2 year campaign with evil characters. Everything was going well for such a long time mostly because we were paranoid about everything. We had good creatures to deal with and evil creatures...
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